Commit Graph

90 Commits

Author SHA1 Message Date
flyinghead f3b86f6c14 gl: TextureCache -> GlTextureCache 2021-01-15 10:14:24 +01:00
Flyinghead a0b099df7c gl: when loading custom textures, don't delete regular textures until after the current frame
regular textures might be referenced by the current frame and deleting them cause gl errors
Issue #144
2020-12-27 08:58:48 +01:00
Flyinghead 7449230af8 handle some palette textures on the GPU
get rid of PixerPacker templates
no need for GLSL precision qualifier in GL4
2020-07-08 18:17:15 +02:00
scribam 6ee4b6de85 Replace OS_DARWIN by __APPLE__ 2020-04-26 14:19:21 +02:00
Flyinghead 786c8e7744 get rid of libpng and use stb_image_write instead. OSX: static link SDL 2020-04-08 15:34:21 +02:00
scribam a155282fd0 Cleanup compiler warnings (mostly sign-compare) 2020-03-30 23:00:43 +02:00
scribam 4bf6802855 Cleanup include headers 2020-03-29 14:26:21 +02:00
Flyinghead 5894992f70 android: don't use storage for default buttons.png 2020-03-24 23:31:34 +01:00
Flyinghead 03f096384b generate mipmaps for custom textures when needed 2020-03-09 22:49:05 +01:00
Flyinghead 99f04ec753 nuke softrend 2020-02-26 23:41:05 +01:00
Flyinghead e2b3ef147d custom tex: recreate gl/vk texture when loading custom tex. vk crash 2020-02-19 14:31:35 +01:00
Flyinghead dd80114bf7 osx build fix 2020-02-07 17:01:42 +01:00
Flyinghead 9826afa063 upload all texture mipmap levels to gpu
implemented for gl/gl4/vulkan/oit
don't auto-generate mipmaps in vulkan
simpler/smaller detwiddle table
use std::lock_guard with cMutex
2020-02-07 16:55:32 +01:00
Flyinghead 86818389ac move texture cache to a template class. vulkan: OSD on android
store texture in the cache map instead of the heap
make related functions member of the class (CollectCleanup, killtex ->
Clear)
refactor common OSD stuff into rend/osd
vulkan support for OSD
2019-10-21 16:39:16 +02:00
Flyinghead 2a89874812 decouple imgui from gles renderer 2019-10-19 18:34:24 +02:00
Flyinghead 06e1456d4f vulkan: memory allocator 2019-10-12 13:48:41 +02:00
Flyinghead 970d959772 gles: build fix 2019-10-09 22:49:29 +02:00
Flyinghead 38f50c1b5a gles: refactor rtt vram writeback out of gles 2019-10-09 21:14:31 +02:00
Flyinghead 27e9acaac6 rend: refactor ReadFramebuffer() out of gles 2019-10-05 16:06:07 +02:00
Flyinghead 8202ac420b pvr,rend: more refactoring out of gles. Change texture id to 64b 2019-10-04 13:33:08 +02:00
Flyinghead 24b973f763 rend: refactor texture cache and poly/triangle sorters out of gles 2019-10-04 12:22:18 +02:00
Flyinghead 537c2a4ed6 pvr: reset face and offset colors when not set in poly param
Fixes black ice in NHL 2K2 and black players in NHL 2K
Clean up
Don't build soft renderer
2019-09-21 22:53:09 +02:00
scribam 49b7e0682b Cleanup 2019-09-07 20:36:13 +02:00
scribam e0fb50488d deps: Update xxhash integration 2019-09-06 21:05:19 +02:00
scribam bdf2029e99 Simplify libpng/zlib integration 2019-09-04 19:59:51 +02:00
Flyinghead 7ff225bfa0 PVR: detect direct FB writes in non-interlace. Fix packed 888 FB format 2019-08-09 12:03:09 +02:00
Flyinghead a9dbbccf93 Unprotect VRAM before switching system. Fix texture cache clean 2019-07-28 17:06:12 +02:00
Flyinghead 60ec054b59 support for VQ compressed paletted textures 2019-07-12 15:34:10 +02:00
Flyinghead 2c8094f987 renderer,sdl: use new logging 2019-07-01 17:41:15 +02:00
Flyinghead 99778a7715 per-pixel renderer: RTT might need bigger buffers than screen 2019-06-27 22:41:16 +02:00
Flyinghead ad5ab6240b refactor vram lock/unlock code into new vmem.cpp functions 2019-06-19 14:49:14 +02:00
Flyinghead 47bb509f02 Add horizontal screen stretching option
fix scissor test when scaling/stretching
fix infiniloop when starting a game fails
2019-04-08 00:21:06 +02:00
Flyinghead 4b7e4f4677 custom textures: fix race conditions 2019-04-06 19:38:00 +02:00
Flyinghead 1ef8caff88 include TCW in HD texture hash
Soul Calibur has textures sharing the same data but with different
formats
2019-03-26 21:14:39 +01:00
Flyinghead 3a847bf4da use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8 2019-02-19 23:15:34 +01:00
Flyinghead 054b4662fd getting rid of `#ifdef GLES` to use the same code for all envs
Added latest GL 4.6 header files
2019-02-19 21:40:21 +01:00
Flyinghead 9526fada5e Added RenderLastFrame() to Renderer interface
implement screen scaling for per-pixel renderer
fix output FBO not being freed/recreated when GL context is reset
refactor DrawQuad on per-pixel renderer
2019-02-19 11:36:59 +01:00
Flyinghead 810182c4fe Scale down native resolution setting 2019-02-19 00:49:24 +01:00
Flyinghead e2c839dde3 GLES: detect gl extensions and use packed depth/stencil buffer for RTT 2019-02-18 17:42:07 +01:00
Flyinghead 2ff6d1b819 Fix render to texture buffer alpha channel for 1555
Saturate alpha when strictly greater than threshold, not >=
Don't put rendered texture in cache if rendering to texture buffer
(VRAM)
Fixes Skies of Arcadia start menu

Restore VRAM lock if null
2019-02-03 17:53:02 +01:00
Flyinghead 15fa475f8a Move DumpTexture() to CustomTexture and other fixes 2019-01-02 09:33:19 +01:00
Flyinghead 9a3dd1c2d1 build fix 2018-12-30 19:44:18 +01:00
Flyinghead 3f98c2ba3c Don't delete a texture when async load is pending 2018-12-30 19:19:27 +01:00
Flyinghead e7fee139e4 build fix 2018-12-30 18:50:24 +01:00
Flyinghead dd280ee24d Custom textures loading and dumping 2018-12-30 18:42:55 +01:00
Flyinghead 93436c5ec1 Partially revert previous commit as it causes problems with RTT 2018-11-30 18:15:47 +01:00
Flyinghead 284dcf35a7 Add StrideSel to texture cache key as well 2018-11-30 18:06:32 +01:00
Flyinghead 63337d5178 Add ScanOrder to texture cache key
Fixes corrupted title screen in Grandia II
2018-11-30 17:56:57 +01:00
Flyinghead 6177a5b33a Clear texture cache on exit 2018-10-29 18:02:47 +01:00
Flyinghead 3f791d6f04 Merge OIT renderer into master 2018-10-04 10:29:23 +02:00