Commit Graph

4710 Commits

Author SHA1 Message Date
Flyinghead 7fe2ab720f refactor screen_width/height 2021-09-27 20:29:23 +02:00
Flyinghead 18cecc8d38 gl,vk: use VO_BORDER_COL for clear color 2021-09-27 13:39:08 +02:00
Flyinghead 1dc22ec76c sdl: null init sdl_controller 2021-09-26 22:02:21 +02:00
Flyinghead 41ac140076 ggpo: lightgun support for arcade games
ui: display button names in arcade mode only
2021-09-26 21:28:31 +02:00
Flyinghead 39fabf39ae naomi: free play eeprom for many games
inputs for ggx, doa2, toyfight, ausfache
don't label common buttons (coin, test, service, start)
2021-09-22 14:26:13 +02:00
Flyinghead 945a483e9b ggpo: less log 2021-09-22 14:20:55 +02:00
Flyinghead 1725dbfa98 input: fix arcade mode for on-screen gamepads.
Use same layout as gamepad arcade for on-screen gamepads (ABXYRL)
map RT and LT to buttons 5 and 6 in arcade
android: Fix non-working fast-forward button
Use maple port in lastAxisValue state
naomi: use default alienfnt buttons: 1-4
2021-09-21 15:56:01 +02:00
Flyinghead c419654a11 input: don't register multiple button presses when holding axis
keyboard: map left stick and coin button by default
2021-09-20 14:07:42 +02:00
flyinghead 51ad6094e8 input: fix axis bound to emu buttons 2021-09-20 10:05:13 +02:00
flyinghead 5b7d189058 sdl: fix hat button names 2021-09-19 22:35:23 +02:00
Flyinghead 7d57d55414 iOS build fix 2021-09-19 18:55:09 +02:00
Flyinghead 65956dbc8d input: merge buttons and axes
Default mappings for arcade and console
Default mappings for arcade stick/hitbox
Proper handling of inverted axes
ggpo: automatic analog setting for arcade games
2021-09-19 18:27:21 +02:00
Flyinghead 50a67dbd3e build fix 2021-09-16 20:27:57 +02:00
Flyinghead 7fd954e10d rend: apply vscalefactor to scissor in 240p/480p
fixes SF3 3rd strike half-screen in 240p mode
2021-09-16 19:27:59 +02:00
Flyinghead 4c53fcecfa ggpo: detect input size mismatch and abort gracefully 2021-09-16 19:24:49 +02:00
Flyinghead 3b7a940e9b android: use list of axes for default mapping and axis handling
Issue #338
2021-09-15 14:44:56 +02:00
Flyinghead 8b266b1327 ggpo: force aica.nobatch 2021-09-13 13:01:52 +02:00
Flyinghead 480e85f615 ggpo: UI for analog axes settings. Display stats option 2021-09-12 17:42:58 +02:00
Flyinghead 99a0dce8cd arm build fix 2021-09-11 19:17:36 +02:00
Flyinghead badcace987 ggpo: analog axes support. Fix right trigger. use miniupnp.
Analog stick X/Y support
Right trigger was ignored
Forward UDP port 19713 with miniupnp before starting ggpo session
Use recursive_mutex for ggpo
2021-09-11 18:50:11 +02:00
Flyinghead e8b73e22b7 Merge remote-tracking branch 'origin/libretro' into net-rollback 2021-09-11 18:11:36 +02:00
Cameron Bates 45f68d59ff
iOS Keyboard Support (#347)
PR adds in support for iOS keyboards using GCKeyboard
2021-09-11 13:08:35 +02:00
Flyinghead 1762987aae reios: reset gdrom state at reset
Fixes "Reboot to BIOS" exception when loading another game
2021-09-11 11:22:58 +02:00
Flyinghead ad2e142b01 ui: Show mouse cursor when emu throws an exception. lr: fix vulkan init 2021-09-10 15:32:13 +02:00
Flyinghead 88fa5d5c41 arm64 dsp: don't JitWriteProtect twice. ios: Hide VSync. pvr: fix mutex 2021-09-10 15:26:18 +02:00
Flyinghead e45ec4324f Merge remote-tracking branch 'origin/master' into libretro 2021-09-10 12:19:29 +02:00
Flyinghead d9a8e29a94 missing change 2021-09-09 18:31:08 +02:00
Flyinghead 3ced57a263 network: use interface for startup. avoid deadlock on exit
Use common interface for naomi and ggpo
Simpler ggpo interface
Fix deadlocks on exit with ggpo
2021-09-09 18:17:05 +02:00
Flyinghead 458868a634 ggpo: always save delta ram. Disable ff,cheats,savestates when online
ggpo: always save delta ram on save_game_state as frames may be rerun
and resaved
Global network online status (ggpo, naomi, modem, bba)
Disable fast forward, cheats and savestates when online.
2021-09-08 17:18:01 +02:00
Flyinghead 7ecc0543f4 ggpo: fix common assert() sync.cpp:238 2021-09-08 16:21:54 +02:00
Flyinghead 6d6f3d38d4 libretro build fix 2021-09-07 17:18:56 +02:00
Flyinghead a4e715fa71 serialize modem, aw coin, pvr direct fb state, TA cur context 2021-09-07 16:43:50 +02:00
Flyinghead 8594d11693 maple: refactor usage of rt/lt. zero out joystick values if ggpo active
Fix mouse cursor being invisible when emu throws an exception
2021-09-07 16:30:56 +02:00
Flyinghead a4c14ebef7 Merge remote-tracking branch 'origin/libretro' into net-rollback 2021-09-07 15:02:39 +02:00
Flyinghead 599874c9c1 dx9: VSync option support 2021-09-07 14:16:05 +02:00
Flyinghead 5121b0df93 maple: mutually exclusive btns per controller. better D2A axes
Handle mutually exclusive buttons (U/D, L/R) in each controller.
Track digital X/Y axes state to allow for proper handling of U+D and
L+R. Issue #334
SDL: Ignore key repeat events
2021-09-07 10:54:00 +02:00
Flyinghead e3a2f1cfbe ggpo: transmit RT and LT as digital inputs 2021-09-06 17:16:41 +02:00
Flyinghead 414fb9dba2 ramwatch: protect all ram, not just the bottom half 2021-09-06 16:14:38 +02:00
Flyinghead a402c69c55 ggpo: detect frame rate and use it to pause when ahead 2021-09-05 20:47:37 +02:00
Flyinghead c007165a0f input: naomi btns 5/6 and 7/8 shouldn't be mutually exclusive 2021-09-05 20:12:40 +02:00
Flyinghead a3d50fc197 Merge remote-tracking branch 'origin/libretro' into net-rollback 2021-09-05 20:07:37 +02:00
flyinghead baa0ac44ca
paypalme link 2021-09-05 17:30:26 +02:00
Flyinghead 6768901446 allow semicolon in content paths 2021-09-05 10:30:19 +02:00
Flyinghead 35e77976a6 ui: use input from all keyboards
Issue #339
2021-09-05 10:29:12 +02:00
Enrique Santos dba805e8c4 ggpo: static rtc when ggpo is enabled 2021-09-04 18:47:34 +02:00
Enrique Santos e3aca85efd
ggpo: add frame delay to settings (#343) 2021-09-04 18:47:21 +02:00
Flyinghead f35a18bb63 ggpo: use bargraphs for net stats 2021-09-04 12:03:29 +02:00
flyinghead a6ad0208db
uTip link 2021-09-03 23:54:40 +02:00
Flyinghead e02ccbf32a gl: update fog and texture palette in Process() 2021-09-03 11:12:47 +02:00
Flyinghead b362a55c04 ggpo: rollback glitches. win32 init. switch build. stats
Block net rollbacks until the current frame has been processed to avoid
glitched textures.
Call WSAStartup at init on windows
Display net stats when in game
Switch build fix
2021-09-03 11:11:46 +02:00