Commit Graph

201 Commits

Author SHA1 Message Date
Flyinghead e0de4210ac VJoy: decouple from emulator rendering. Use same code for gl and gl4 2019-03-02 14:20:05 +01:00
Flyinghead 41e4c805de OSX: support new input system. Use existing emulator thread.
Added new OSD notification feature, combined with FPS counter, moved to
GUI
OSX: don't create and manage a new emulator thread but use existing one
OSX: keyboard and mouse use new input system
2019-02-27 23:02:25 +01:00
Flyinghead 26e43ed9bd Fix scissor test when screen scaling is on
Use full screen for gui settings
2019-02-20 23:22:58 +01:00
Flyinghead 0f1630a1b7 Use proper VAOs for the per-pixel renderer 2019-02-20 19:22:24 +01:00
Flyinghead c98b685872 android: old GLSurfaceView view/activity working again
EmuThread now a top-level class shared by both views
2019-02-20 16:59:50 +01:00
Flyinghead f4da389665 android: use gl3w loader and EGL 2019-02-20 00:09:34 +01:00
Flyinghead 3a847bf4da use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8 2019-02-19 23:15:34 +01:00
flyinghead 9ac43772fd win32 build fixes 2019-02-19 22:35:29 +01:00
Flyinghead 054b4662fd getting rid of `#ifdef GLES` to use the same code for all envs
Added latest GL 4.6 header files
2019-02-19 21:40:21 +01:00
Flyinghead 1276a58d87 move imgui renderer into rend/gles. Fix gl4 term function 2019-02-19 17:43:25 +01:00
Flyinghead a808a8f36f dynamically bind GLES functions
Compile with GLES 3.2 headers but no library
split gl_term into generic and platform-/loader-specific stuff
allow full desktop GL context creation with EGL
2019-02-19 17:21:50 +01:00
Flyinghead 9526fada5e Added RenderLastFrame() to Renderer interface
implement screen scaling for per-pixel renderer
fix output FBO not being freed/recreated when GL context is reset
refactor DrawQuad on per-pixel renderer
2019-02-19 11:36:59 +01:00
Flyinghead 810182c4fe Scale down native resolution setting 2019-02-19 00:49:24 +01:00
Flyinghead e2c839dde3 GLES: detect gl extensions and use packed depth/stencil buffer for RTT 2019-02-18 17:42:07 +01:00
Flyinghead e426bc8058 android: call eglMakeCurrent() before rendering or deleting context
Flush texture cache and terminate gui before releasing the EGL context
2019-02-18 13:14:12 +01:00
Flyinghead 666205d2a1 Define gl_term for all platforms. Delete all textures on context close. 2019-02-18 09:35:27 +01:00
Flyinghead 5701227e55 build fix 2019-02-18 00:38:11 +01:00
Flyinghead 4c1acfeab1 android: native egl surface
fps counter using imgui
restart emulator with new game in same process
2019-02-18 00:25:06 +01:00
Flyinghead dcbdf3a59d set glClearStencil to 0 before clearing, just in case
fix printf format string
2019-02-16 14:30:08 +01:00
Flyinghead edba937b6f Save last rendered frame if gl driver doesn't preserve the swap buffers
Fixes flashing screen with nvidia shield when no frame is rendered
2019-02-14 12:40:17 +01:00
Flyinghead 3320669bd4 android: use new input system
support for gamepads and mice on android
2019-02-13 20:29:49 +01:00
Flyinghead 1802c022fd UI with ImGui 2019-02-06 19:57:13 +01:00
Flyinghead 78fd92f95a No custom textures if no threads 2019-02-06 18:50:56 +01:00
Flyinghead 2ff6d1b819 Fix render to texture buffer alpha channel for 1555
Saturate alpha when strictly greater than threshold, not >=
Don't put rendered texture in cache if rendering to texture buffer
(VRAM)
Fixes Skies of Arcadia start menu

Restore VRAM lock if null
2019-02-03 17:53:02 +01:00
flyinghead ed3f866835 win32 build fix 2019-01-16 17:42:36 +01:00
Flyinghead 15fa475f8a Move DumpTexture() to CustomTexture and other fixes 2019-01-02 09:33:19 +01:00
Flyinghead ecb689051f Custom textures fixes 2018-12-30 22:23:23 +01:00
Flyinghead 9a3dd1c2d1 build fix 2018-12-30 19:44:18 +01:00
Flyinghead 3f98c2ba3c Don't delete a texture when async load is pending 2018-12-30 19:19:27 +01:00
Flyinghead e7fee139e4 build fix 2018-12-30 18:50:24 +01:00
Flyinghead dd280ee24d Custom textures loading and dumping 2018-12-30 18:42:55 +01:00
Flyinghead 655d36a719 Convert vertex indices to u16 wih GLES2
GLES2 doesn't support 32-bit indexes so convert them to u16 when needed
2018-12-13 22:26:25 +01:00
Flyinghead 5664bfb9b6 pvr: use u32 for vertex indices to avoid overflow
Fixes alpilot glitches
2018-12-13 10:57:51 +01:00
Flyinghead 9fe13e20e8 Clip high z vertices
Fixes Soul Calibur intro bogus triangles
2018-12-06 20:46:23 +01:00
Flyinghead 93436c5ec1 Partially revert previous commit as it causes problems with RTT 2018-11-30 18:15:47 +01:00
Flyinghead 284dcf35a7 Add StrideSel to texture cache key as well 2018-11-30 18:06:32 +01:00
Flyinghead 63337d5178 Add ScanOrder to texture cache key
Fixes corrupted title screen in Grandia II
2018-11-30 17:56:57 +01:00
Flyinghead 2ef90152c9 GL: add #if in shader for trilinear filtering 2018-11-23 22:33:51 +01:00
Flyinghead 4bce2bbbbf OSX wants GLSL 1.4 or later 2018-10-30 11:48:44 +01:00
Flyinghead 6177a5b33a Clear texture cache on exit 2018-10-29 18:02:47 +01:00
Flyinghead 77fae1ef09 Backport changes from libretro 2018-10-05 15:07:30 +02:00
Flyinghead 124f920170 Backport GL 2.0 support from libretro core 2018-10-04 22:37:35 +02:00
Flyinghead 7203681202 Less code dup 2018-10-04 14:49:20 +02:00
Flyinghead 3a929aeeb1 Terminate A-buffers cleanly. Call renderer Term() at shutdown.
Less code dup.
2018-10-04 14:04:15 +02:00
Flyinghead b8ae998252 If GL4 renderer is not supported, fall back to default. Fix SDL GL init. 2018-10-04 13:37:45 +02:00
Flyinghead 0260b00c00 Less code dup 2018-10-04 12:32:26 +02:00
Flyinghead 1dfc9902b7 Share scale_x and scale_y between GL and GL4 renderers. Don't use
ShaderUniforms in OSD.
2018-10-04 12:03:00 +02:00
flyinghead ef5e8593fa GL4: Initialize atomic buffer correctly. Limit size of pixel buffer.
SetupMainVBO should be static
2018-10-04 10:58:33 +02:00
Flyinghead 3f791d6f04 Merge OIT renderer into master 2018-10-04 10:29:23 +02:00
Flyinghead 0627530e33 GL: avoid white lines on the screen sides due to rounding 2018-10-02 12:28:42 -04:00