Flyinghead
71ea60cc36
android: use pseudo-root folder to list storage locations
...
still missing changes in java and android.cpp
2019-03-04 21:49:36 +01:00
Flyinghead
17b495e7e4
NoSound setting wasn't saved
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Fix profiler handler ids
2019-03-04 00:32:15 +01:00
Flyinghead
f37f4f174e
Generate version.cpp at build time with version, git hash and build date
2019-03-04 00:26:11 +01:00
Flyinghead
e0de4210ac
VJoy: decouple from emulator rendering. Use same code for gl and gl4
2019-03-02 14:20:05 +01:00
Flyinghead
41e4c805de
OSX: support new input system. Use existing emulator thread.
...
Added new OSD notification feature, combined with FPS counter, moved to
GUI
OSX: don't create and manage a new emulator thread but use existing one
OSX: keyboard and mouse use new input system
2019-02-27 23:02:25 +01:00
Flyinghead
a0e7231340
naomi: reload PG settings and reset jvs controller when switching game
2019-02-25 23:31:05 +01:00
flyinghead
b1bb89909e
win32 fixes
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use imgui id to allow multiple contents with same name
2019-02-25 19:15:59 +01:00
Flyinghead
492e771272
Content browser (WIP)
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Get rid of the renderer thread. It is now the main/UI thread on all
platforms. The emulator runs in a separate thread.
Content browser displayed at startup.
2019-02-25 17:52:53 +01:00
Flyinghead
56c0358eaf
win32 fix
2019-02-24 13:51:26 +01:00
Flyinghead
96dddca245
win32: mouse wheel, relative mouse position and text input support
2019-02-24 13:41:24 +01:00
Flyinghead
ac6cc612c5
sdl: mouse wheel, relative mouse position and text input support
2019-02-24 13:19:50 +01:00
Flyinghead
c6baa4827b
x11: support mouse wheel. ascii text keyboard input
2019-02-24 12:53:49 +01:00
Flyinghead
0f5a3ab884
sdl: rumble support
2019-02-23 01:06:10 +01:00
Flyinghead
98271bb3b1
Merge branch 'fh/mymaster' of https://github.com/reicast/reicast-emulator into fh/mymaster
2019-02-23 00:18:15 +01:00
Flyinghead
c37dbae4e4
android: simple rumble support
2019-02-23 00:17:59 +01:00
flyinghead
56be9f462b
xinput: fix rumble
2019-02-22 19:53:26 +01:00
Flyinghead
a39503dd56
rumble support for xinput and evdev
2019-02-22 19:23:03 +01:00
Flyinghead
91e7c45a5c
x11: keyboard and mouse use new input system
2019-02-22 12:56:21 +01:00
Flyinghead
1eaf443c22
appveyor: copy dep dlls to artifacts. Fix SDL build
2019-02-22 11:55:15 +01:00
Flyinghead
3561b3479d
win32: invert Y axes of sticks
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implement inverted axis in base gamepad device
2019-02-22 11:35:41 +01:00
Flyinghead
1ddf2682d0
appveyor.yml: fix MinGW path
2019-02-22 11:04:24 +01:00
Flyinghead
654c2fc99a
appveyor.yml fix
2019-02-22 11:01:27 +01:00
Flyinghead
60ebf6ad61
appveyor build with mingw
2019-02-22 10:49:13 +01:00
flyinghead
a1e400b43c
win32: stop audio when emu is paused to avoid looping sound
2019-02-21 22:55:50 +01:00
flyinghead
d392923d86
win32: added mouse and keyboard virtual gamepads
2019-02-21 22:39:26 +01:00
flyinghead
94f346a1e0
win32: use new input system
2019-02-21 17:57:51 +01:00
Flyinghead
4ae11053ce
use smart pointers to avoid crash when a gamepad is disconnected
2019-02-21 14:49:27 +01:00
Flyinghead
ecc22b8213
wercker.yml: add libudev-dev dependency
2019-02-21 14:38:57 +01:00
Flyinghead
4425587389
missing file from previous commit
2019-02-21 12:46:56 +01:00
Flyinghead
8e4e2c67f2
evdev: use new input system. detect hot-plugged devices with udev
2019-02-21 12:46:00 +01:00
Flyinghead
26e43ed9bd
Fix scissor test when screen scaling is on
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Use full screen for gui settings
2019-02-20 23:22:58 +01:00
Flyinghead
0f1630a1b7
Use proper VAOs for the per-pixel renderer
2019-02-20 19:22:24 +01:00
Flyinghead
c98b685872
android: old GLSurfaceView view/activity working again
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EmuThread now a top-level class shared by both views
2019-02-20 16:59:50 +01:00
Flyinghead
f4da389665
android: use gl3w loader and EGL
2019-02-20 00:09:34 +01:00
Flyinghead
3a847bf4da
use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8
2019-02-19 23:15:34 +01:00
flyinghead
9ac43772fd
win32 build fixes
2019-02-19 22:35:29 +01:00
Flyinghead
054b4662fd
getting rid of `#ifdef GLES` to use the same code for all envs
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Added latest GL 4.6 header files
2019-02-19 21:40:21 +01:00
Flyinghead
1276a58d87
move imgui renderer into rend/gles. Fix gl4 term function
2019-02-19 17:43:25 +01:00
Flyinghead
a808a8f36f
dynamically bind GLES functions
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Compile with GLES 3.2 headers but no library
split gl_term into generic and platform-/loader-specific stuff
allow full desktop GL context creation with EGL
2019-02-19 17:21:50 +01:00
Flyinghead
9526fada5e
Added RenderLastFrame() to Renderer interface
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implement screen scaling for per-pixel renderer
fix output FBO not being freed/recreated when GL context is reset
refactor DrawQuad on per-pixel renderer
2019-02-19 11:36:59 +01:00
Flyinghead
810182c4fe
Scale down native resolution setting
2019-02-19 00:49:24 +01:00
Flyinghead
e2c839dde3
GLES: detect gl extensions and use packed depth/stencil buffer for RTT
2019-02-18 17:42:07 +01:00
Flyinghead
737dd83855
android: stop the emulator thread ASAP, don't wait for activity finish
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Disable VJoy editor button when touched, to avoid launching it twice
2019-02-18 16:16:54 +01:00
Flyinghead
e426bc8058
android: call eglMakeCurrent() before rendering or deleting context
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Flush texture cache and terminate gui before releasing the EGL context
2019-02-18 13:14:12 +01:00
Flyinghead
666205d2a1
Define gl_term for all platforms. Delete all textures on context close.
2019-02-18 09:35:27 +01:00
Flyinghead
5701227e55
build fix
2019-02-18 00:38:11 +01:00
Flyinghead
4c1acfeab1
android: native egl surface
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fps counter using imgui
restart emulator with new game in same process
2019-02-18 00:25:06 +01:00
Flyinghead
b15b8de12b
android: disconnect the mouse gamepad by default. Don't swallow all
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keydowns events
2019-02-17 18:34:22 +01:00
Flyinghead
460a6828cf
android: missing change
2019-02-16 16:59:27 +01:00
Flyinghead
a0fbc91be3
Android: remove generic settings, PGC and external gamepads input config
2019-02-16 16:42:18 +01:00