Flyinghead
80c193b3de
Cache texture parameters. Fixed exclusion volume modifiers.
2018-05-16 19:34:45 +02:00
Flyinghead
e73d11d0ab
glHint nicest->fastest, and just once
2018-05-15 22:37:40 +02:00
Flyinghead
de046c4620
Use OpenGL state cache. Allocate texture ids in bulk. Avoid modifier
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volumes entirely when not needed.
2018-05-15 15:22:26 +02:00
Flyinghead
b30f715796
Fix paletted textures mismatch in texture cache
2018-05-14 16:14:15 +02:00
Flyinghead
717ee0b3ce
Make rendering to texture buffer optional
2018-05-11 19:33:17 +02:00
Flyinghead
43c125c208
Better texture cache: avoid duplicate. Attempt to put the RTT texture in
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the cache to avoid copy to/from vram.
2018-05-11 15:29:24 +02:00
Flyinghead
b77843b927
Handle RTT texture stride (VT)
2018-05-09 15:08:13 +02:00
Flyinghead
c13a42611b
Implemented other RTT format conversions.
2018-05-09 13:04:48 +02:00
Flyinghead
5710aa08ed
Remove all vram locks before reading back RTT buffer. Use RGBA/ubyte
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format when RGB/565 is not available.
2018-05-09 12:28:38 +02:00
Flyinghead
2e4ec3a1ed
Added RTT support
2018-05-08 18:47:00 +02:00
Stefanos Kornilios Mitsis Poiitidis
af01baae75
linux/softrend: Optional via makefile, sse4.1 detection
2015-12-14 02:40:23 +01:00
Stefanos Kornilios Mitsis Poiitidis
5e377399d3
linux/softrend: builds & runs, doesn't push to screen yet
2015-12-13 14:00:25 +01:00
Stefanos Kornilios Mitsis Poiitidis
eeeb2d6a62
texcache: Correctly compute size for STRIDE PLANAR textures
2015-08-12 03:09:44 +02:00
Stefanos Kornilios Mitsis Poiitidis
91039911ce
softrend/gltex: Fix non-windows builds
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_mm* are windows only, and so is softrend for now
2015-08-11 16:12:18 +02:00
Stefanos Kornilios Mitsis Poiitidis
3e9431b2b7
softrend: billinear filtering, perspective uv, alpha test, ARGB1555
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- Texture pixels are predecoded and expanded to quads for filtering
- bilinear input ordering might be wrong
2015-08-11 00:26:02 -04:00
Stefanos Kornilios Mitsis Poiitidis
e6a9d3e661
softrend: Resembling a pixel pipeline, textures, sort, cull
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- Basic pixel pipeline, a bit better triangle tests, specialized render handlers
- Textures w/ point filtering. Not very smart is it goes 32 -> 16 -> 32 bpp, but works.
- The texture cache is shared rather inelegantly w/ OpenGL one
- Culling
- PParam sorting (shared w/ GL)
The texturing and color blending paths are ugly and slow
2015-08-11 00:26:02 -04:00
Stefanos Kornilios Mitsis Poiitidis
8cce1a4976
rend/soft: Import the experimental core from nulldc/drkpvr, better renderer modularization
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- Adapted for indexed, async rendering, shared ta decoder
- This blits via a quick-and-hacky GDI blitter for now
- SSE/MMX intrins based, so not very portable
- A rather not good "reference" implementation
- At least, it's not terribly slow though
- GetTexture moved to Renderer interface
2015-08-05 02:43:40 +02:00
Stefanos Kornilios Mitsis Poiitidis
09caf4a55e
Lock the entire texture, not just the pixel array.
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Fixes #49
2014-12-17 08:45:19 +01:00
Stefanos Kornilios Mitsis Poiitidis
a1dfeb19e1
Partial port to opengl.
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I forgot how much opengl sucked, so I figured I might try a port.
Nvidia doesn't draw (must be some fragment binding issue?, randomlulz returns GL_INVALID on glAttribPtr as well)
Intel doesn't compile the shader (and the error message makes no real sense. wut?)
Amd driver simply crashes (wheehaa)
All and all, doesn't look like much has changed in opengl the past 10 years, apart from even uglier initialization and more fragmented specs ~
2014-06-25 22:47:39 +03:00
TwistedUmbrella
9639e47802
Compatibility with compilers on non-Ubuntu platforms
2014-05-08 00:18:48 -04:00
Stefanos Kornilios Mitsis Poiitidis
f1ef4877b8
Cleanup textures after they are dead for a while
2014-05-08 04:29:14 +03:00
MrPsyMan
183d08a922
Enable VMU support by default.
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Fake Bump Mapping handling until we take the time to do it fast+properly.
2014-01-01 07:42:49 +02:00
Stefanos Kornilios Mitsis Poiitidis
f5d29677b3
Merge branch 'androidui'
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Conflicts:
core/hw/pvr/spg.cpp
core/hw/sh4/interpr/sh4_interpreter.cpp
reicast/android/src/com/reicast/emulator/MainActivity.java
2013-12-28 22:28:50 +01:00
Stefanos Kornilios Mitsis Poiitidis
7ef9de3cae
Moving code around, cleanups
2013-12-28 22:20:08 +01:00