Commit Graph

1033 Commits

Author SHA1 Message Date
Flyinghead 6a5ae18179 Prepend game name to state file 2018-09-20 22:41:10 +02:00
Flyinghead cebc7486f8 Change cycle_counter to an int instead of u32 in the x86 dynarec 2018-09-20 22:23:38 +02:00
Flyinghead 48225e7516 Don't serialize uneeded stuff. Fix windows build. 2018-09-20 22:00:03 +02:00
Flyinghead a742b53369 Fix linux x86 startup crash 2018-09-20 21:59:19 +02:00
Flyinghead f355dda6a4 savestates: build fixes 2018-09-20 20:06:54 +02:00
Flyinghead de147549c3 Save states implementation 2018-09-20 19:48:46 +02:00
Christoph "baka0815" Schwerdtfeger 5b8749fbaa evdev: If there was an error initializing a controller, don't proceed
If the controller was not correctly initialized, the fd and/or the mapping might not be set, which could then result in access violations or other errors.
2018-09-20 17:43:24 +02:00
Flyinghead 7ce4fccb37 Merge remote-tracking branch 'origin/master' into fh/mymaster 2018-09-20 17:28:41 +02:00
Flyinghead 37d014f002 Disable div matching for Surf Rocket Racers 2018-09-20 13:42:48 +02:00
Flyinghead c5efc3531b ppp: Fix FCS calc, better LCP negotiation, pppdump
Fix an error in FCS calculation of sent packet when header compression
is not being used. Fixes PSO connection issue.
Added support for Async Char Map and Magic number LCP options.
Added pppdump-compatible dump file for easier debugging.
2018-09-19 10:56:10 +02:00
Flyinghead 21b685c812 Spurious character in OS X code path 2018-09-18 19:22:58 +02:00
Flyinghead df61073c39 Clip textures that extend past the end of VRAM.
Only load the valid portion of it.
Fixes Shenmue Space Harrier mini-arcade game.

Disable verify on non-square twiddled textures for Quake 3.
2018-09-18 12:01:16 +02:00
Flyinghead 8a2684ff55 Dreamcast mouse emulation 2018-09-18 09:27:16 +02:00
Flyinghead 2081a0c21b Modem doc fix 2018-09-17 21:32:28 +02:00
Flyinghead 63a8d0cca9 Modem config documentation 2018-09-17 21:28:50 +02:00
Flyinghead b9d0a4f688 msvc fix 2018-09-17 19:43:05 +02:00
Flyinghead 4a42cd6bae msvc fix 2018-09-17 18:45:11 +02:00
Flyinghead eb62b79791 OSX: Build fix 2018-09-17 18:41:44 +02:00
Flyinghead b256141b0d No picotcp for msvc 2018-09-17 18:14:48 +02:00
Flyinghead fc96593e80 Fix android build 2018-09-17 17:52:29 +02:00
Flyinghead 1314a1551d picotcp: add msvc-specific arch include. Win: never stop net stack 2018-09-17 15:29:20 +02:00
Flyinghead 843c912d86 win vs: more compile fix 2018-09-17 14:48:43 +02:00
Flyinghead ae829405b5 picotcp msvc fix: __inline, usleep 2018-09-17 14:31:27 +02:00
Flyinghead bc7fed4919 picotcp: wrong ifdef value 2018-09-17 14:10:53 +02:00
Flyinghead 92a39a1fc4 Static picotcp config for msvc. Fix warnings in modem.cpp. 2018-09-17 14:05:03 +02:00
Flyinghead 59fe373a3a Tentative fix for win VS build. Fix Makefile clean 2018-09-17 13:33:50 +02:00
Flyinghead 663b77cee6 Fix OpenGL compile error with VMWare WS14 driver 2018-09-17 13:02:07 +02:00
Flyinghead bc6a8f451a Fix picotcp on Windows
Automatically configure tap IP address, route and proxy arp using iphlpapi.
Partial port to MINGW.
2018-09-17 12:59:52 +02:00
Flyinghead 6699a8a294 Use picotcp for ppp protocol processing. Now all is needed is a tap or
tun interface.
2018-09-15 21:41:54 +02:00
Flyinghead ce3d8f2baa picotcp initial commit - missing files 2018-09-15 21:34:50 +02:00
Flyinghead aad38f965b picotcp initial commit as of 4caf65005045f0d34592274a5edd20c0d40d83f7 2018-09-15 21:28:13 +02:00
Flyinghead 54308a0949 Incorrect modem status bit was causing all received data to be ignored.
All games connect to Dreamcast Live lobby.
Tested Quake III in-game.
2018-09-14 11:18:10 +02:00
Flyinghead 2a8591798f Only clamp color if tsp.ColorClamp is set. Thanks p1pkin 2018-09-12 17:50:42 +02:00
Flyinghead fe4c310306 more build fixing 2018-09-12 15:18:12 +02:00
Flyinghead baa60bb097 Fix non linux builds 2018-09-12 14:52:45 +02:00
Flyinghead e3d99541d6 Modem support and pipe out to ppp.
Allow Ooga Booga and NFL 2K2 to connect to network lobbby at https://www.dreamcastlive.net.
Sadly all other tested games still fail the ppp handshake. Work in progress...
2018-09-12 13:20:20 +02:00
Flyinghead 0e939b5f68 Keyboard: Better keycode mapping, added CTRL. Maple cleanup. 2018-09-08 14:35:46 +02:00
Flyinghead 5b9cbb2909 log macro 2018-09-07 12:58:04 +02:00
Flyinghead 562d64bed5 Cleanly stop the web UI thread on exit 2018-09-07 12:57:26 +02:00
Flyinghead 50010418ce Fix size of framebuffer to watch for direct writes 2018-09-07 12:55:42 +02:00
Flyinghead 30f016e6a0 Use vram_mask on framebuffer watch start and end addresses 2018-09-06 22:20:17 +02:00
Flyinghead 54d0bdc5e2 Dreamcast keyboard emulation (X11 only for now) 2018-09-06 20:17:28 +02:00
Flyinghead e54ac36544 Texture cache optimization for frequent palette updates
Some old 2D games change palettes very frequently, which causes the
texture to be updated for each render.
This change uses a hash of the palette to detect changes, and include
the palette type in the cache key to distinguish textures of different
depth.
2018-09-06 12:11:55 +02:00
Flyinghead a167b43361 add game product id 2018-09-05 15:32:25 +02:00
Flyinghead 4a08856775 Render-to-texture upscaling must be accounted for when clipping 2018-09-05 15:07:30 +02:00
Flyinghead c43446f355 Initialize ExtraDepthScale for Android 2018-09-04 23:38:00 +02:00
Christoph 00ecf2f1ce
Merge pull request #1370 from reicast/baka/sdl
SDL: Fix keyboard usage
2018-09-04 22:25:03 +02:00
Christoph b402a56885
Merge pull request #1365 from reicast/baka/evdev_rework
Remove evdev specific code from main.cpp
2018-09-04 22:24:43 +02:00
Christoph "baka0815" Schwerdtfeger d3de815a0a Softrend: clean up if/else 2018-09-04 21:01:03 +02:00
Christoph "baka0815" Schwerdtfeger f96e0f1e5d Softrend: Error if no softrenderer backend found 2018-09-04 20:41:25 +02:00
Christoph "baka0815" Schwerdtfeger 981eb1b5ef Softrend: works only with X11
If X11 support is not there, reicast doesn't compile because the softrenderer needs it.
Use #ifdef to do X11 only if SUPPORT_X11 is set.
2018-09-04 19:08:39 +02:00
Flyinghead c1317cbad7 No web UI if no threads 2018-09-04 18:47:12 +02:00
Flyinghead f202b3b143 Add new ExtraDepthScale setting to scale huge Z values.
Use 1e26 for Samurai Shodown 6 (NAOMI)
2018-09-04 18:37:59 +02:00
Christoph 1c880fc37c
Merge pull request #1369 from reicast/fh/ta-context-1mb
Round TA context to 1MB at ListInit time so it is found when rendering
2018-09-04 18:23:20 +02:00
Christoph "baka0815" Schwerdtfeger 69c4f163b8 SDL: Fix keyboard usage
Use kcode[port] directly (see evdev.cpp), because unsetting the keys didn't unset kcode and pressing the key another time didn't work.
2018-09-03 19:23:22 +02:00
Flyinghead 239e178226 Simplify framebuffer drawing and fix OSD 2018-09-03 15:05:37 +02:00
Flyinghead ea9bc5ff1c Round TA context to 1MB at ListInit time so it can be found at render time
Fixes black screen in NFL 2K2, NBA 2K2, Oooga Booga, Floigan Bros. and probably more Visual Concepts games.
2018-09-03 14:32:00 +02:00
Flyinghead 614ec7e9b1 Fix 32-bit vram bank mapping
Fixes texture corruption and other problems in many games
2018-09-03 12:39:52 +02:00
Flyinghead 395bfd5dbb Fix 32-bit vram bank mapping
Fixes graphical glitches in Naomi games: Melty Blood Act Cadenza, 18
Wheeler, Spawn and probably others
2018-09-03 12:26:16 +02:00
Flyinghead 228b40136f Only do color clamp when fog is on 2018-09-02 22:57:59 +02:00
Sven daae7c8e68 add save states 2018-09-02 09:49:23 -04:00
Flyinghead 96e9bce0e0 (Fog) Color clamping support 2018-09-01 12:56:37 +02:00
Christoph "baka0815" Schwerdtfeger 555e140216 evdev: Remove unnecessary exports in header
``input_evdev_init(EvdevController* controller, const char* device, const char* mapping_fname)`` and ``input_evdev_button_duplicate_button(EvdevControllerMapping* mapping1, EvdevControllerMapping* mapping2)`` are no longer used outside evdev.cpp
Needed to move ``input_evdev_init()`` around a bit.
2018-08-31 16:59:37 +02:00
Christoph "baka0815" Schwerdtfeger 8cbc342b06 Maple specific header no longer necessary 2018-08-31 16:52:08 +02:00
Christoph "baka0815" Schwerdtfeger a9a67fdaa5 Move the evdev specific code out of main.cpp 2018-08-31 16:47:55 +02:00
Flyinghead 1546e4fa8a Revert a change in the previous commit which breaks sprite stripping.
Fixes sparks glitch in Sonic Adventure 2
2018-08-31 10:26:08 +02:00
Ender's Games 62c76475eb Android: Implement trial disk swapping code 2018-08-28 14:08:36 -04:00
Abandoned Cart 4ed65fca3d
Revert "Fix to windows OpenFile dialog #1238" 2018-08-28 13:38:11 -04:00
Abandoned Cart a1996f0fe9
Merge pull request #1352 from reicast/pold500/fix-openfile-dialog
Fix to windows OpenFile dialog #1238
2018-08-28 08:12:42 -04:00
Abandoned Cart 95c06b942b
Fix formatting to force restart wercker 2018-08-28 07:50:30 -04:00
Pavel Dmytriiev (Github) 88c104580c Revert C++11 changes 2018-08-27 23:22:07 -04:00
Pavel Dmytriiev (Github) 3677e23e1d Fixed magic digits sense codes with some meaningful values 2018-08-27 23:22:07 -04:00
Pavel Dmytriiev (Github) a4e6dbadb5 Fix to windows OpenFile dialog
Now it actually says something about what exactly it tries to open, also on "cancel" it exits gracefully.

Proposal: instead of checking one thousand return codes, which are easily ignored, I suggest using an exceptions (this part of emulator doesn't require execution speed, so exceptions here would be just fine).
2018-08-27 23:20:39 -04:00
Abandoned Cart 7bd871490c
Merge pull request #1341 from reicast/baka/cdi_warning
CDI: Only warn if CDI image was really loaded
2018-08-27 22:52:38 -04:00
Christoph "baka0815" Schwerdtfeger bc873cb228 Maple: Corrected creation of empty VMU
The VMU which was written to disk was never initialized and therefore consisted only of zeroes.
After saving for the first time the VMU was corrupted.

Changes:
* Not only initialize the VMU in memory but also write the correct contents to disk
* If an existing VMU consists only of zeroes overwrite it with the initial empty VMU
2018-08-27 13:50:59 +02:00
Ender's Games 25919cce78 PGC: Settings that should be per-game exclusive 2018-08-27 06:10:35 -04:00
Ender's Games cbe7238986 PGC: Avoid an issue with extended IDs
Pro Pinball Trilogy is 9 characters, including spaces, which should not be truncated for accuracy.
2018-08-27 05:42:35 -04:00
Christoph "baka0815" Schwerdtfeger 81faa0935c CDI: Only warn if CDI image was really loaded
If no image was loaded (or using ioctl) the CDI warning was always printed.
2018-08-27 10:40:08 +02:00
Christoph 14e1e4ded4
Merge pull request #1339 from reicast/baka/evdev_symlink
evdev: Search for libevdev.so.2 first
2018-08-27 10:25:40 +02:00
Christoph "baka0815" Schwerdtfeger 0f228690ad evdev: Fix off by one error
The port for player1 is 0, not 1 (we're zero based here).
2018-08-27 10:01:08 +02:00
Christoph "baka0815" Schwerdtfeger 1d66d1e2da evdev: Search for libevdev.so.2 first
Many Linux distributions provide livevdev.so.2 only so check that first.
2018-08-27 09:53:54 +02:00
Ender's Games 5bdc362da3 Remove QueueRender option (non-functional)
Reverts:
2c517896b2
e81f43ff20
9ed9f460e9
2018-08-27 00:42:21 -04:00
Ender's Games bd6b0c003d Core: Fix formatting of configuration options
Fix formatting using web editor to ensure accuracy
2018-08-27 00:12:16 -04:00
Ender's Games 14fc7d910a Convert Interrupt Hack to name w/ less stigma 2018-08-26 23:13:25 -04:00
Flyinghead e59d7eaf3d Direct framebuffer writes support 2018-08-26 16:58:10 +02:00
Flyinghead bb3753dc86 Use already defined constant TA_CURRENT_CTX 2018-08-26 16:31:41 +02:00
Ender's Games 2c66bf3b3a Core / Android: Add dynarec to per-game config 2018-08-26 07:56:36 -04:00
Ender's Games 31fb575165 Core: Support retrieving disk info before full init 2018-08-26 07:56:28 -04:00
Stefanos Kornilios Mitsis Poiitidis ba8b9014a2
Merge pull request #1326 from reicast/EvdevControllerMapping_string2
evdev: Mapping name as string
2018-08-25 21:25:32 +03:00
Stefanos Kornilios Mitsis Poiitidis d4f12fae64
Merge pull request #1327 from gameblabla/voidlinuxmusl
WIP: Fixes for Musl
2018-08-25 21:25:02 +03:00
Stefanos Kornilios Mitsis Poiitidis 11f76f5fbe
Merge pull request #1321 from gameblabla/libaosound
Add support for libao
2018-08-25 21:24:29 +03:00
gameblabla a40d8bc74b
add libao support 2018-08-25 21:24:30 +02:00
Ender's Games 14b1e66ed4 Mac: Reference / implement preprocessor directives 2018-08-25 13:03:29 -04:00
Christoph "baka0815" Schwerdtfeger 8593c209d9 Fixed type of formatting argument 2018-08-25 10:55:52 +02:00
Christoph "baka0815" Schwerdtfeger 80af04421a evdev: Mapping name as string
That way we don't need to reserve memory and the output (on the command line) is correct.
2018-08-25 10:17:10 +02:00
gameblabla 55645a6fb7
Fixes for Musl 2018-08-24 23:34:03 +02:00
gameblabla 5f964de1fe
Fixes compiling if evdev is disabled 2018-08-24 23:13:41 +02:00
Abandoned Cart d98f674ac5
Merge pull request #1315 from reicast/lk/abandoned
Porting libretro features back to mainstream reicast
2018-08-22 22:44:16 -04:00
Ender's Games 9ed9f460e9 Invert QueueRender to allow better explanation
Have the setting porform the action rather than having a value that, when disabled, did what the name implies it enables.
2018-08-22 21:14:49 -04:00
Ender's Games d8226c7b5d Fix: "Functions should be declared at file scope" 2018-08-22 21:14:42 -04:00
Ender's Games 2c517896b2 PVR: Add a QueueRender flag to force usage
Originally implemented with libretro-reicast commit:
38186045d9aebc8ff2b6118de70f4c2596914914
Modified for use w/ reicast per-game configuration
2018-08-22 21:14:19 -04:00
Ender's Games f76df2da62 GDROM: Increase dma buffer cache sectors
4e956d9ef8
2018-08-22 21:14:11 -04:00
Ender's Games e5c0f0ee71 https://code.google.com/p/nulldc/source/detail?r=108
Originally ported from nullDC to libretro in commits:
2fa562db1b46c52b663b3dd4bb33a64907357458
f8eb58ac16a9e5adf662b99be5d00729264808e0
Modified for use w/ reicast per-game configuration
2018-08-22 21:14:02 -04:00
Abandoned Cart 97c5b9e490
Merge pull request #1282 from reicast/baka/evdev_warnnotconfigured
evdev: Print a warning if a key is not configured
2018-08-22 18:14:18 -04:00
Abandoned Cart d7b5533210
Merge pull request #1304 from gameblabla/glesfix
Fixes compiling with GLES and X11
2018-08-21 14:02:06 -04:00
Abandoned Cart 3905d6e9fb
Merge pull request #1310 from reicast/lk/lgtm
Core: Address some obvious lgtm issues
2018-08-21 10:08:32 -04:00
Ender's Games eb11d19687 Include header guards to prevent multiple inclusions 2018-08-21 09:28:54 -04:00
Ender's Games 75215ec0d1 Core: Address some obvious lgtm issues 2018-08-21 02:52:03 -04:00
Christoph "baka0815" Schwerdtfeger ad20b55d2c Fix lgtm-warning 2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger c8baaac632 evdev/MapleType: Controller in port 1 defaults to VMU for Maple device, all other to None
Also allow 0 for "None"
2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger 11b01633d0 Fix Windows 2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger 638a97d1ae Maple: Reworked the way controllers are created
A new function was introduced to abstract the setup of input devices for each os: os_SetupInput().
I hope I implemented this everywhere correctly and the behaviour is identical to before.

The new function mcfg_CreateNAOMIJamma() creates the NAOMI Jamma interface and is hidden behind a compile flag (same as before).
The previous function mcfg_CreateDevices() was renamed to mcfg_CreateDevicesFromConfig() because it creates the devices based on the configuration (``nb`` setting).
2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger 8212be4850 MapleDeviceType: Add MDT_None 2018-08-21 00:32:05 -04:00
Christoph "baka0815" Schwerdtfeger 7ef105822a evdev: Move creation of controllers
Don't expose mcfg_Create() directly, but use a proxy method mcfg_CreateController() to create the complete controller.
Using evdev the ``nb``-setting in the ``emu.cfg`` is no longer necessary (see #970) as the devices get created while initializing the controllers.

Moved the ``switch`` to it's own function.
2018-08-21 00:32:05 -04:00
Christoph "baka0815" Schwerdtfeger f75ba32fa9 evdev/maple: Set devices via config 2018-08-21 00:32:05 -04:00
Christoph "baka0815" Schwerdtfeger 17d9159b82 evdev: Add maple devices 1 and 2 to mapping & cfg 2018-08-21 00:32:05 -04:00
Abandoned Cart 62837f4db0
Merge pull request #1235 from reicast/fh/alpha-pt-rounding-fix
Float math in alpha calculation causes some punch-through textures to…
2018-08-21 00:09:06 -04:00
Ender's Games 8f82e926b8 Android: Improve msgbox, printf cdi workaround
This partially reverts commit 405909bf91304db275dde4d163befa8fc654874f.
2018-08-20 23:50:47 -04:00
David Miller 1a4f597bd8 ngen_mainloop for x86 updated to use PC value from context, CDI warning
and removed redundant header causing build failure on libwebsockets (VS)
2018-08-20 23:49:15 -04:00
Ender's Games ef6242d2f7 Android: Create a per-game configuration view
Android: Pass game configuration options to emu

TODO: Fix inability to reload fragment w/ new settings

Android: Limit preference scope, Avoid static crutch

Android: Obligatory button to commit PGC settings

Android pressures the use of async preferences, but does not properly block threads. This causes the settings from one view to bleed into the next when swapping back and forth. This can be overcome by explicitely writing to the specific pref object.

Android: Add PGC documentation to window
2018-08-20 22:02:59 -04:00
Ender's Games 9e57068192 Config: Only load modified game settings, don't save
There is no reason to build a configuration file of duplicate settings. The user can acquire the defaults from the config section and only inject the changes into the game section.
2018-08-20 14:29:13 -04:00
Ender's Games 2311253aa5 Config: log a software name to the configuration file
This value is printed to the config file alongside individual settings and cannot be modified. It will be replaced each time the configuration is read, preventing any risk of user error.
2018-08-20 13:23:50 -04:00
Ender's Games 78977387ac Reios: perform initial configuration, as needed 2018-08-20 12:28:58 -04:00
Flyinghead ba78184461 Fix per-polygon sort option 2018-08-20 15:51:55 +02:00
gameblabla 8a53efec62
Fixes compiling with GLES and X11 2018-08-20 13:17:01 +02:00
Ender's Games 4424d84960 Port libretro reios params with less intrusive query 2018-08-19 05:41:00 -04:00
Ender's Games f2b9b2fcf7 Unimplemented method for per-game configuration
This is a general outline of how per-game configuration would be read to replace the existing "default" values without restricting the settings to defined values. Each game could support it's own proprietary configuration that could be changed and updated, as needed. This separates per-game config from the emulator version.
2018-08-19 05:41:00 -04:00
Ender's Games e64367a0ad Android: A very simple method to set 4:3 resolution 2018-08-19 02:03:10 -04:00
Ender's Games 8d9d40dffc Core: Changes provided by Android NDK compiler 2018-08-19 01:54:15 -04:00
Flyinghead 6ffe4c0280 Sprites face culling is reversed.
Fixes South Park Rally and Wacky Races invisible menus.
2018-08-17 19:13:59 +02:00
Flyinghead ffb25a470d Fix Wacky Races missing half screen 2018-08-17 18:33:24 +02:00
Flyinghead 2fb9927688 Less console spamming 2018-08-17 18:30:54 +02:00
Ender's Games a3f585ea1c Port the dynarec safe flag from nullDC (See #84) 2018-08-16 20:00:10 -04:00
Flyinghead a7cfa1f737 Disable Div matching for Record of Lodoss War 2018-08-14 09:17:22 +02:00
Abandoned Cart b2e07d0c96
Merge pull request #1289 from reicast/baka/evdev_checkdup2
evdev/dupcheck: Don't check unassigned buttons
2018-08-13 18:59:52 -04:00
Flyinghead 11738c9b1f DSP: interpreter optimization 2018-08-14 00:59:34 +02:00
Flyinghead c430a7906c Block checks for rec-cpp 2018-08-13 21:37:59 +02:00
Flyinghead 90b1595101 Input mapping hack for naomi: put mapping in lst file 2018-08-13 20:32:07 +02:00
Flyinghead f3bbb06d8c GL: Missing float precision qualifier in Bump Map calc 2018-08-13 18:21:52 +02:00
Flyinghead e10b46dbca Aica: missing dsp_term() for x86 dynarec 2018-08-13 18:05:56 +02:00
Flyinghead 04b84b90e3 Merge master into fh/mymaster 2018-08-13 18:01:24 +02:00
Flyinghead 32a56136ef Compile x86 arec when enabled 2018-08-13 16:38:38 +02:00
Flyinghead 94c995510e aica: Terminate the dsp at shutdown 2018-08-13 16:34:29 +02:00
Christoph "baka0815" Schwerdtfeger 7029af98a3 evdev/dupcheck: Don't check unassigned buttons
Also removes the trailing whitespaces.
2018-08-13 13:10:59 +02:00
Christoph "baka0815" Schwerdtfeger 21ea713032 X11: Values >= 1 enable keyboard 2018-08-12 15:17:56 +02:00
Christoph "baka0815" Schwerdtfeger 369ecf2db2 evdev: Print a warning if a key is not configured 2018-08-12 09:50:14 +02:00
Christoph "baka0815" Schwerdtfeger 891666d9ce evdev: Check for duplicate key assignment 2018-08-11 09:56:13 +02:00
Christoph "baka0815" Schwerdtfeger e2d186f7be evdev: Testing shows: You *can* assign the same device to multiple ports. 2018-08-10 10:16:29 +02:00
Out of Office 14bf4b5b1c
Merge pull request #1267 from reicast/lk/android-studio
Cleanup and improvements to Android Studio
2018-08-08 11:49:59 -04:00
Ender's Games 553ce3d352 Android: align calls with lifecycle, add core pause
This fixes the JNI naming structure to match the Android lifecycle stages and adds the ability to save things like the time when the app goes into the background without actually halting the emulator.
2018-08-08 11:22:47 -04:00