pass DDT0101 diag test
fix vmem handler bug with >= 8 handlers
ch2-DMA: use SB_LMMODE1 for upper mirror
dmac: update SAR and DAR according to CHCR.SM and CHCR.DM
use function templates for vram 32b handlers
clean up
move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
modem: delay receiving initial ppp handshake until after sending data
(WinCE)
reduce char receive delay to 143 us
make sure picosocket buffer is empty before shutting down socket
use 536-byte segment for tcp sockets
increase linger delay to 10 sec (avoid sending RST when waiting for FIN)
picotcp: disable window scaling option
dupe ack reception in full window mode should enter dupack mode
pick the correct segment to re-xmit in recover mode
both partial frames should be enqueued when splitting segment
fix wrong size when splitting segment and crash if splitting first one
make sure re-xmit timer is correct in tcp output
implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
fix aw lightgun trigger virtual key with new lightgun map
delay maple dma int when maple bus occupy is set for a lightgun.
raise maple int at vblank in if off screen
nudge reported position to avoid registering as off screen
set actual modem receive speed to 48K
picotcp: avoid spurious retransmit after window full. set min RTO to 1
sec.
buffer incoming data until pico socket can accept it.
limit tcp payload to 512 bytes.
Issue #114
linux: look for legacy ~/.reicast and ~/.reicast/data
else look for ~/.config/flycast and ~/.local/share/flycast
and ~/.config/reicast and ~/.local/share/reicast
(defaults to flycast)
look for bios files in home folder and data folders (android, windows
,macos), then in game folder.
on linux, search in /usr/share/flycast and /usr/local/share/flycast and
legacy locations