Commit Graph

410 Commits

Author SHA1 Message Date
Flyinghead 18cecc8d38 gl,vk: use VO_BORDER_COL for clear color 2021-09-27 13:39:08 +02:00
Flyinghead e02ccbf32a gl: update fog and texture palette in Process() 2021-09-03 11:12:47 +02:00
Flyinghead e3e3229612 iOS: multiple controller/rumble support. GL: fix black screen after RTT
iOS:
* multiple controllers support. Rumble support.
* fix audio recording
* declare CHD/GDI/CUE/CDI content types
* start game when opening file URL
* Use safe area for UI and virtual gamepad
* Better icons
2021-08-23 14:02:12 +02:00
Flyinghead 12f302d356 iOS: uv need high precision in fragment shader. cmake build. virtual joystick. AltKit integration 2021-08-10 11:32:22 +02:00
Flyinghead 77e7c25e9c iOS support. Work in progress 2021-08-06 10:30:30 +02:00
Flyinghead 2dd7717128 glGetString(GL_EXTENSIONS) may return null in core contexts
xcode project missing update
2021-08-03 09:49:20 +02:00
Flyinghead 7561ce753a unwind info for arm64. use static c++ lib for android
include oboe static libs
get rid of old regalloc
2021-07-29 17:46:46 +02:00
Flyinghead de060d66ab don't save flash if no game started. libretro: fix notifications
compilation warnings, non-functional changes
2021-07-20 19:21:11 +02:00
Flyinghead 117f47e3a2 rend: shader builder utility 2021-07-19 12:49:47 +02:00
Flyinghead af76a09e03 gl: repeat % operator for printf. remove Switch special case 2021-07-18 18:15:35 +02:00
Flyinghead 9e5769912b gl: workaround nouveau bug (oit). Use float palette coords for switch
Don't switch render type before terminating current one.
2021-07-17 15:53:47 +02:00
Flyinghead e112f2d8af gl: GLES2 build compatibility 2021-07-15 19:24:56 +02:00
Flyinghead 0d7a2128b6 libretro: fix 32-bit arm build. delete useless #def in pvr2 filter 2021-07-15 12:06:04 +02:00
Flyinghead a2efde1103 libretro: more switch fixes
combine all static libraries into one
save/restore gl state in !threaded mode
patch libchdr
build fixes
2021-07-13 18:51:40 +02:00
Flyinghead 97991fd8fc gl: delete libretro vmu and crosshair textures when terminating 2021-07-11 20:43:04 +02:00
Flyinghead 345dab9633 libretro: fix nvidia palette issue. request 3.2 to get a core gl ctx 2021-07-09 13:10:30 +02:00
Flyinghead 5c952021b7 libretro: vmu and crosshair display. lightgun fixes 2021-07-08 20:09:09 +02:00
Flyinghead 205f2690d6 gl4: delete fog & palette textures when terminating
fixes fullscreen toggle screen corruption
2021-07-07 10:54:10 +02:00
flyinghead ef506d49aa libretro: pvr2 postprocessing filter 2021-07-06 21:37:47 +02:00
flyinghead c205a888a9 options: anisotropic filtering, oit pixel buffer size, fast gdrom load 2021-07-06 16:19:12 +02:00
flyinghead a3b66aec1f libretro: win32 support. build fix. 2021-07-06 13:22:54 +02:00
Flyinghead 7dbd79750c WIP libretro core update 2021-07-05 19:44:08 +02:00
flyinghead c5ce475359 Merge remote-tracking branch 'origin/master' into fh/directx
# Conflicts:
#	core/input/gamepad_device.cpp
2021-07-04 17:53:49 +02:00
Flyinghead b3ad0a62c1 gl: fix multiple rendering with GLES 2
fixes split-screen multiplayer for SW1 Racer, Q3, Re-volt
2021-06-19 10:48:32 +02:00
Flyinghead 7f49accc22 Merge remote-tracking branch 'origin/master' into fh/directx 2021-06-07 20:53:31 +02:00
Flyinghead b8c2a695b8 ui: allow drag scrolling anywhere. change some ui elements
allow scrolling by dragging (almost) anywhere
move physical devices before dreamcast ones
hide insets when displaying full screen window
reduce scroll bar size on android
fix controller mapping column sizes
2021-06-07 12:18:05 +02:00
flyinghead 7ed68952ba Merge remote-tracking branch 'origin/master' into fh/directx
# Conflicts:
#	core/deps/patches/SDL.patch
#	core/hw/maple/maple_devs.cpp
#	core/rend/gl4/gles.cpp
#	core/rend/gles/gles.cpp
#	core/rend/gui.cpp
#	core/rend/gui.h
#	shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2021-05-26 22:38:48 +02:00
Flyinghead 86d014c3e4 gl: crash when rtt copy to vram due to wrong pbo size
fixes Baldr Force crash
2021-05-26 09:53:29 +02:00
Flyinghead 9f60c5e854 rend: PT alpha must be set before shading
Fixes Langrisser Millennium intro fmv and title/main screen. Issue #249
vk oit: use depth buffer like gl oit
2021-05-25 14:15:37 +02:00
Flyinghead fb38b224f4 rend: get rid of RenderToTextureUpscale option. Use RenderResolution 2021-05-10 20:07:23 +02:00
Flyinghead affc9f262c gl: update palette on context [re]init
backport from fh/directx
fixes black textures in SoulCalibur when switching back to app (android)
2021-05-03 09:57:45 +02:00
Flyinghead d20fc971c9 android: display cutouts support. render last frame when editing vjoy
render in display cutouts
gl/vk: render last frame when editing virtual gamepad
gl: Fix background handling
gui: reset vmus when stopping game
2021-05-02 11:31:44 +02:00
Flyinghead 150cfa29e7 Merge remote-tracking branch 'origin/master' into fh/directx 2021-04-29 19:06:38 +02:00
Flyinghead 805dac3039 Resize renderer after [re]init
Fixes crash on Android when app is brought back to the foreground
Issue #228
2021-04-22 10:59:40 +02:00
flyinghead 5359e9a09d allow gpu-handled palette textures to be replaced by custom version
Issue #219
Fix incorrect texture size calculation for VQ textures.
Reorder BaseTextureCacheData fields to have hottest on top
2021-04-17 18:40:58 +02:00
flyinghead c889bfa6d4 dx9: copy to vram. clipping. fix depth/stencil size. better reset
Coordinate device reset with dxcontext. Keep compiled shaders.
Don't use automatic depth/stencil on backbuffer. Manually handle it.
Implement scissoring/clipping
multipass translucent depth
Render-to-texture copy to vram
2021-04-15 15:17:32 +02:00
flyinghead f107d380b9 WIP directx9 renderer 2021-04-12 22:49:04 +02:00
Flyinghead 24d172bd51 gl: use async PBO to copy texture back to vram 2021-04-08 10:33:14 +02:00
Flyinghead 72968290bf cheats: support for .CHT cheat files
Issue #167
gui: no need to save background in opengl, use RenderLastFrame instead
disable cheats when online
2021-04-06 11:41:41 +02:00
Flyinghead 9e9aa5b4d9 gl: proper vao use. define palette uniforms only when needed 2021-03-28 20:08:02 +02:00
scribam d0c2c269b0 glcache: call glDeleteTextures if texture cache size > 0 during reset 2021-03-27 19:56:11 +01:00
Flyinghead 06be0d927b screen stretching always in final horiz direction. lightgun coords fix
gl: strech direct fb texture based on stretching and rotation
Fix lighgun coords when stretching and/or rotating
Dimension render size based on stretching and rotation
vk: lightgun crosshair disappears near 0-edge -> scissoring x and y must
be >= 0
always stretch horizontally even when rotating
2021-03-21 18:03:22 +01:00
Flyinghead 685dcd1c8a Variable length arrays not supported by msvc. Fix MacOS project 2021-03-21 18:03:22 +01:00
Flyinghead 1abfa19636 set rendering resolution in discrete steps instead of scaling 2021-03-21 18:03:22 +01:00
scribam 092ee6d8a5 clang-tidy: run readability-container-size-empty 2021-03-15 19:52:54 +01:00
scribam 913fbef952 clang-tidy: run readability-inconsistent-declaration-parameter-name and improve parameter names 2021-03-15 19:52:54 +01:00
scribam 28d7227ba5 clang-tidy: run modernize-use-bool-literals 2021-03-13 17:28:32 +01:00
scribam d715836c40 clang-tidy: run modernize-use-override 2021-03-13 17:28:32 +01:00
flyinghead 0e20d5976b vram texture locks race condition 2021-03-05 18:22:42 +01:00
Flyinghead c3a95594f9 New option system
Fix per-game settings (Issue #115)
Automatic load/save state (Issue #173)
Reload Naomi/AW BIOS after per-game settings are loaded to allow
per-game BIOS region. (Issue #96)
Restrict Soul Reaver widescreen cheat to the EU version (Issue #188)
Disable UI elements for overridden settings
Clean up/simplify legacy Naomi ROM loading
2021-03-01 10:13:40 +01:00