Flyinghead
b388fa4377
imgread: use new logging
2019-07-01 16:10:28 +02:00
Flyinghead
c60e2d29e8
modem: add termination function to stop pico thread
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use new logging
log: set max verbosity to warning for release builds
2019-07-01 10:28:31 +02:00
Flyinghead
8404c6322c
New logging framework stolen from dolphin
2019-06-30 21:06:46 +02:00
Flyinghead
ec0d21148d
L.O.L and Miss Moonlight need RTT to vram option
2019-06-30 13:33:15 +02:00
Flyinghead
838cbe59e3
gl4: get rid of scaling params and use normalized coords in abuffer
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add Eternal Arcadia and Yu Suzuki Game Works to render rtt to vram game list
2019-06-30 11:40:42 +02:00
Flyinghead
0a95a60ac6
less verbose logs. unbuffered stdout when test automation
2019-06-28 11:42:35 +02:00
Flyinghead
c27975fb37
ssa: don't propagate const over interpreter fallback, sync_sr and sync_fpscr
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rec-x64: support immediate args for xtract
Set write rtt to vram for Super Speed Racing (a.k.a Flag to Flag)
2019-06-24 18:56:09 +02:00
Flyinghead
91717d706a
wince: disable vmem32 for Marionette Company 1 & 2 and Rune Jade
2019-06-23 17:06:59 +02:00
Flyinghead
5b2ad02fa2
this wasn't supposed to be committed
2019-06-21 13:33:55 +02:00
Flyinghead
3e8cdc76f3
wince: fix load state hanging
2019-06-21 13:17:34 +02:00
Flyinghead
cb338ae106
enable NoBatch when FullMMU is on for WinCE games
2019-06-19 22:52:19 +02:00
Flyinghead
318852e261
dynarec: use mprotect to protect code areas
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All ram pages containing code are write protected. In that case, no need
for block checks. Memory reads in the same block(s) can also be executed
at compile time and the results propagated as constants.
When a write is detected in a protected area, the corresponding blocks
are discarded and recompiled using traditional (slow) block checks.
Backported the blkmap code finding change from upstream.
Use smart pointers for block management to avoid reference issues.
Added WriteAfterWrite ssa pass
Fixed crash in ssa ConstProp pass when op list is modified
2019-06-19 11:01:33 +02:00
Flyinghead
e0949fb9aa
Fix div matching: support 64-bit div and correct handling of negative
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Some games do 64-bit / 32-bit division (Pro Pinball Trilogy)
DIV0s/1 use and output 1's complement numbers
The final reminder fixup wasn't correct for negative dividend
2019-06-13 18:27:21 +02:00
Flyinghead
bd30752b86
Use auto& to avoid copy when iterating. Inline mmu_Read/WriteMemNoEx
2019-06-08 13:04:35 +02:00
Flyinghead
2c91ca96fc
rec-arm64: fix transitions to/from mmu
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exit mainloop() before regenerating it
make sure dynarec cache is cleared between runs
when deserializing, clear dynarec cache after setting mmu state
2019-05-25 18:03:18 +02:00
Flyinghead
e3d95f2258
wince: unify _vmem and vmem32. Use 4GB virtual space on 64-bit arch
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On 64-bit architectures, _vmem first tries to allocate 4GB then falls
back to 512 MB.
The same virtual space is now used by _vmem and vmem32 (mmu)
2019-05-23 11:40:33 +02:00
Flyinghead
c2c0215e1b
Merge remote-tracking branch 'origin/master' into fh/wince-dynarec
2019-05-22 14:13:00 +02:00
Flyinghead
86cabf8553
wince: delete bogus half-life game id
2019-05-21 19:28:54 +02:00
Flyinghead
3bf32f5adf
Merge remote-tracking branch 'origin/fh/limitfps-option'
2019-05-21 11:42:07 +02:00
Flyinghead
433590b610
rend: Add per-strip TR sort option
2019-05-21 11:24:03 +02:00
Flyinghead
07b3f83343
audio: new option for automatic limitFPS
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LimitFPS now can be enabled, disabled or automatic. The latter option
doesn't wait for audio if the emulator is running slow (over the last 2
secs)
Renamed `Audio Backend` to `Audio Driver` in the UI.
2019-05-20 19:12:28 +02:00
Flyinghead
f0ebd2b818
wince: force aica.NoBatch
2019-05-15 14:00:36 +02:00
Flyinghead
77c1389921
wince: disable vmem32 for games that abuse it
2019-05-09 21:47:01 +02:00
Flyinghead
810b8a59da
wince: 32-bit virtual mem space
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use fast mem read/write for x64 and arm64 dynarecs
2019-04-29 18:23:00 +02:00
Christoph "baka0815" Schwerdtfeger
0a3c361da2
AUDIO: Allow backend specific settings
2019-04-24 21:41:38 +02:00
Flyinghead
a25918839b
save fpu regs when sr.FD is set, and restore them when unset
2019-04-15 19:02:10 +02:00
Flyinghead
dece3fc13e
wince: use setjmp/longjmp instead of try/catch for dynarecs
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WinCE fast mmu implementation
WIP arm64 dynarec
2019-04-15 18:02:34 +02:00
flyinghead
8cdbb9c2fd
Merge pull request #1548 from reicast/fh/float-vmu
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Float VMU option. Android renderer native thread. 90° screen rotation option. AW fixes.
2019-04-10 21:53:41 +02:00
Flyinghead
0445542ec2
gl: 90deg screen rotation option. Fix scissor/clip wrt scale/stretch
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90deg CC screen rotation option for some arcade games
Fix scissoring and clipping when screen scaling/stretching/rotating
Clear shader cache when screen rotation changes
Properly delete all gl programs and shaders when needed
2019-04-09 15:18:48 +02:00
Flyinghead
1b04ef4cb1
Get rid of RTC in settings
2019-04-08 22:09:22 +02:00
Flyinghead
b87a1cc31a
atomiswave: setup maple controls depending on game
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more lightgun fixes but still not working
2019-04-08 19:14:55 +02:00
baka0815
56374377dd
Merge pull request #1543 from reicast/baka/select_audio
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AUDIO: Make backend configurable
2019-04-08 18:33:53 +02:00
Flyinghead
f5a60ee5f1
New option to display VMUs in game
2019-04-08 15:54:37 +02:00
Flyinghead
47bb509f02
Add horizontal screen stretching option
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fix scissor test when scaling/stretching
fix infiniloop when starting a game fails
2019-04-08 00:21:06 +02:00
Christoph "baka0815" Schwerdtfeger
16f9200bfa
AUDIO: Allow selection of backend
2019-04-05 22:22:46 +02:00
Flyinghead
ec95c95b89
add option to disable fog effects
2019-04-04 19:26:15 +02:00
flyinghead
26f02e22da
Merge pull request #1531 from reicast/fh/smc-option
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dynarec: add option to control smc code checks: faster, fast, full
2019-03-30 13:27:45 +01:00
Flyinghead
8e9b1306e1
dynarec: make FullCheck the default SMC option
2019-03-29 20:28:49 +01:00
Flyinghead
6438a402df
dynarec: add option to control smc code checks: none, fast, full
2019-03-29 19:23:37 +01:00
Flyinghead
daf4980fc8
input: save assigned maple port of each gamepad
2019-03-29 17:19:18 +01:00
Flyinghead
a3f9764936
Add Boot Dreamcast BIOS option
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Reload roms/flash when starting a new game
Better naomi reset (still have issues)
Fix error reporting with Naomi
2019-03-26 17:20:44 +01:00
Flyinghead
cce5028ed3
AW: fix flash sector size. Implement SB_SFRES soft reset
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Fixes Atomiswave freezing when exiting the service menu and problems
when saving to flash.
2019-03-26 11:54:03 +01:00
Flyinghead
c809c6c56f
Merge branch 'fh/mymaster' into fh/master-merge
2019-03-25 16:47:47 +01:00
Flyinghead
f454c79f08
TA: ISP_BACKGND_D has only 28 bits of precision
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Calculate background depth accordingly
add extradepthscaling of 0.1 to wince games so the last four bits of
depth are significant
2019-03-20 16:31:12 +01:00
Flyinghead
73d50486d5
mmu: dynamic switching with read/write mem function pointers
2019-03-17 22:59:18 +01:00
Flyinghead
bdc729e780
android: vjoystick haptic feedback setting wasn't being saved
2019-03-15 19:55:01 +01:00
Flyinghead
7369e81af5
naomi: close cart and free resources properly
2019-03-13 19:59:59 +01:00
Flyinghead
54e9dc8338
Do not scale clipping values with rtt-upscale if rendering to vram
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Enable RTT-to-vram for Flag to Flag (rear view mirrors)
2019-03-08 20:06:17 +01:00
Flyinghead
ca58c323cd
Moved most android settings into the new gui
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virtual gamepad editing and settings
home directory setup during onboarding
start content browser at app startup after getting permission
Use imgui osd to display error messages (msgboxf)
Added About tab in settings with version, git hash and Send logcat
button (android)
2019-03-05 00:54:01 +01:00
Flyinghead
17b495e7e4
NoSound setting wasn't saved
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Fix profiler handler ids
2019-03-04 00:32:15 +01:00