scribam
fe17d79e8d
clang-tidy: run performance-unnecessary-value-param
2021-03-13 17:28:33 +01:00
Flyinghead
c3a95594f9
New option system
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Fix per-game settings (Issue #115 )
Automatic load/save state (Issue #173 )
Reload Naomi/AW BIOS after per-game settings are loaded to allow
per-game BIOS region. (Issue #96 )
Restrict Soul Reaver widescreen cheat to the EU version (Issue #188 )
Disable UI elements for overridden settings
Clean up/simplify legacy Naomi ROM loading
2021-03-01 10:13:40 +01:00
flyinghead
16dec49e08
windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
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upgrade libzip to 1.7
imgui: use all glyphs from font including latin2, cyrillic, greek, etc.
2021-01-19 11:11:01 +01:00
Flyinghead
adeacd89f4
input: implement reload. remap some naomi games input
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implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
2020-12-02 14:40:50 +01:00
Flyinghead
4cb361bf9f
input: allow binding controller buttons/axes to more than 1 player
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Issue #68
2020-11-21 17:57:23 +01:00
Adam Pooley
bd35dfbce3
DeadZone float saving/loading to input mapping cfg files.
2020-07-08 12:55:23 +01:00
Flyinghead
c9d8222889
input: don't exit when mapping the exit key
2020-04-26 11:27:45 +02:00
Flyinghead
17a2c3644f
ui: add loading screen with cancel button. don't freeze ui on load
2020-04-20 18:52:02 +02:00
Flyinghead
c364d6379b
input: per controller instance mapping file. Hide DPad U/D/L/R
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Try to load a per-controller instance mapping file first, then fallback
to the per device type file.
Hide DPad U/D/L/R and DPad2 U/D/L/R in analog axes mapping to avoid
confusion.
2020-04-17 17:55:43 +02:00
tokuio
f5887d64c2
Add ability to map analogue triggers to digital buttons
2020-04-07 01:33:05 +01:00
Flyinghead
553447ed76
allow buttons to be mapped to left analog stick
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Issue #55
2020-04-04 18:18:36 +02:00
Flyinghead
d1b29a59d2
vulkan: re-enable vulkan 1.1 on Android. Fix TEST_AUTOMATION
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disable vmem32 for Heroes of Might and Magic III
support no vmem in _vmem.cpp
2020-04-03 16:32:53 +02:00
scribam
4bf6802855
Cleanup include headers
2020-03-29 14:26:21 +02:00
Flyinghead
0c2e95185c
support for right analog stick. Fix gunsur2 inputs
2020-03-20 16:57:50 +01:00
Flyinghead
4e73af0f94
Mem leaks in input mapping/jvs/x11. Fix crash when latin-1 char is input
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Fix warnings
2020-03-12 16:09:05 +01:00
Flyinghead
aaaf093af7
Allow ejecting and changing the disk while in-game
2020-01-30 19:01:47 +01:00
Flyinghead
3b83a4e4d5
minor changes
2020-01-16 22:19:07 +01:00
Flyinghead
ae4f378747
Add fast-forward mode
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Fix buttons.png not being created if not first run
2019-09-27 14:15:29 +02:00
scribam
49b7e0682b
Cleanup
2019-09-07 20:36:13 +02:00
Flyinghead
ed858c029a
reios: test automation needs to account for lack of boot swirl
2019-08-14 22:35:07 +02:00
Flyinghead
ad4218d617
audio: use new logging
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other logging changes
2019-07-01 17:17:08 +02:00
Flyinghead
112e272075
renderer: support non-integer v-scaling factor
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Fixes missing half-screen in Wacky Races (PAL), Buzz Lightyear of Star Command (PAL),
Tom Clancy's Rainbow Six - Rogue Spear + Mission Pack - Urban Operations (PAL), Sega Worldwide Soccer 2000 (PAL)
Input record and replay support for test automation
2019-06-23 12:17:24 +02:00
Flyinghead
0b7024f6a0
Avoid opposite dpad buttons being both down. Ignore android key repeats
2019-04-05 14:48:59 +02:00
Flyinghead
daf4980fc8
input: save assigned maple port of each gamepad
2019-03-29 17:19:18 +01:00
Flyinghead
8751e55213
input: wait for 200ms before detecting button/axis input when remapping
2019-03-28 18:28:29 +01:00
Flyinghead
9178206c95
add 10% dead zone to analog sticks
2019-03-08 19:56:17 +01:00
Flyinghead
492e771272
Content browser (WIP)
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Get rid of the renderer thread. It is now the main/UI thread on all
platforms. The emulator runs in a separate thread.
Content browser displayed at startup.
2019-02-25 17:52:53 +01:00
Flyinghead
a39503dd56
rumble support for xinput and evdev
2019-02-22 19:23:03 +01:00
Flyinghead
3561b3479d
win32: invert Y axes of sticks
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implement inverted axis in base gamepad device
2019-02-22 11:35:41 +01:00
flyinghead
94f346a1e0
win32: use new input system
2019-02-21 17:57:51 +01:00
Flyinghead
4ae11053ce
use smart pointers to avoid crash when a gamepad is disconnected
2019-02-21 14:49:27 +01:00
Flyinghead
8e4e2c67f2
evdev: use new input system. detect hot-plugged devices with udev
2019-02-21 12:46:00 +01:00
Flyinghead
b15b8de12b
android: disconnect the mouse gamepad by default. Don't swallow all
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keydowns events
2019-02-17 18:34:22 +01:00
Flyinghead
3320669bd4
android: use new input system
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support for gamepads and mice on android
2019-02-13 20:29:49 +01:00
Flyinghead
85b428c2e1
SDL: gamepad hot-plugging
2019-02-12 15:56:44 +01:00
Flyinghead
8b5c2a3fac
New input handling/mapping system, SDL only for now. Gui wip
2019-02-12 11:30:24 +01:00