ggpo: support for arcade games using keyboard (totd, luptype) and
mouse/rotary encoders (waiwai drive)
Chat and UI now usable when the keyboard is not set to a maple port.
Pass LoadProgress object to report load progress and cancel
Better UI
Cancel with exception
Fix issues when stopping/exiting in !threaded
dx9: call gui_term on shutdown
single-threaded mode similar to libretro core
stateful Emulator object
disable memory watcher when !gppo
ggpo: poll input as late as possible in !threaded
Use same layout as gamepad arcade for on-screen gamepads (ABXYRL)
map RT and LT to buttons 5 and 6 in arcade
android: Fix non-working fast-forward button
Use maple port in lastAxisValue state
naomi: use default alienfnt buttons: 1-4
Default mappings for arcade and console
Default mappings for arcade stick/hitbox
Proper handling of inverted axes
ggpo: automatic analog setting for arcade games
Get rid of swipe gesture (fixes touch not being delivered)
Use UP+DOWN or LEFT+RIGHT to open menu.
Arcade shortcuts (RT + A/B/X)
Disable system gestures
Monitor network and restart AltKit as needed.
Fix per-game settings (Issue #115)
Automatic load/save state (Issue #173)
Reload Naomi/AW BIOS after per-game settings are loaded to allow
per-game BIOS region. (Issue #96)
Restrict Soul Reaver widescreen cheat to the EU version (Issue #188)
Disable UI elements for overridden settings
Clean up/simplify legacy Naomi ROM loading
implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
virtual gamepad editing and settings
home directory setup during onboarding
start content browser at app startup after getting permission
Use imgui osd to display error messages (msgboxf)
Added About tab in settings with version, git hash and Send logcat
button (android)
A new function was introduced to abstract the setup of input devices for each os: os_SetupInput().
I hope I implemented this everywhere correctly and the behaviour is identical to before.
The new function mcfg_CreateNAOMIJamma() creates the NAOMI Jamma interface and is hidden behind a compile flag (same as before).
The previous function mcfg_CreateDevices() was renamed to mcfg_CreateDevicesFromConfig() because it creates the devices based on the configuration (``nb`` setting).