Remove mouse invert option and invert gcmouse by default
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e1fa2b9831
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@ -131,9 +131,6 @@ Option<bool> OmxAudioHdmi("audio_hdmi", true, "omx");
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// Maple
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Option<int> MouseSensitivity("MouseSensitivity", 100, "input");
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#ifdef __APPLE__
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Option<bool> MouseInvert("MouseInvert", false, "input");
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#endif
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Option<int> VirtualGamepadVibration("VirtualGamepadVibration", 20, "input");
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std::array<Option<MapleDeviceType>, 4> MapleMainDevices {
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@ -506,9 +506,6 @@ extern Option<bool> OmxAudioHdmi;
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// Maple
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extern Option<int> MouseSensitivity;
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#ifdef __APPLE__
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extern Option<bool> MouseInvert;
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#endif
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extern Option<int> VirtualGamepadVibration;
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extern std::array<Option<MapleDeviceType>, 4> MapleMainDevices;
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extern std::array<std::array<Option<MapleDeviceType>, 2>, 4> MapleExpansionDevices;
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@ -1252,9 +1252,6 @@ static void gui_display_settings()
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ImGui::Spacing();
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OptionSlider("Mouse sensitivity", config::MouseSensitivity, 1, 500);
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#ifdef __APPLE__
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OptionCheckbox("Invert mouse", config::MouseInvert, "If your vertical mouse input feels wrong try enabling. Only applies to external iOS mice.");
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#endif
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#ifdef _WIN32
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OptionCheckbox("Use Raw Input", config::UseRawInput, "Supports multiple pointing devices (mice, light guns) and keyboards");
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#endif
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@ -18,7 +18,7 @@ public:
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loadMapping();
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[gcMouse.mouseInput setMouseMovedHandler:^(GCMouseInput * _Nonnull mouse, float deltaX, float deltaY) {
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setRelPos(deltaX, deltaY * (config::MouseInvert ? -1 : 1));
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setRelPos(deltaX, -deltaY);
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}];
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[gcMouse.mouseInput.leftButton setValueChangedHandler:
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