* core: cleanup include headers
* dx11: remove unimplemented function
* core: annotate destructors with override
* aica: use range-based for loop
* bm: use const reference/structured bindings with blkmap
get rid of float ops hack for dead or alive 2
get rid of idle skip option and code block hashing
count cycles for high-level wince functions and handlers (GetTickCount,
QueryPerformanceCounter and TLB_MISS handler)
Fixes Dave Mirra Freestyle BMX time counter running too fast.
More FPS for many wince games. Better wince perf on slow devices.
Eliminate duplicate code for immediate memory read/write in all dynarecs
Simplify PREF to use do_sqw_nommu even for simple SQ remap
Check for address errors before mmu translation
Get rid of unneeded template params in mmu translation funcs
* cmake: use c++17
* Use std::size
* Use std::make_unique
* Use std::clamp
* Use structured binding
* Use [[fallthrough]]
* Use enable_if_t/is_enum_v/is_integral_v/is_same_v
* Use if constexpr
* Use try_emplace
* Use auto for iterators
* Use inline variables
Do not attempt to reserve 4GM of virtual space on 64-bit hosts. Use
512MB everywhere.
Don't map elan RAM if not needed and dont protect/unprotect it in
memwatch.
Close naomi/aw cart on reset. Reset input mapping/button names
Get rid of ngen_GetFeatures()
throw exception instead of failing verify if not internal error
catch sh4 exceptions in dynarecs and throw fatal error
linux: look for legacy ~/.reicast and ~/.reicast/data
else look for ~/.config/flycast and ~/.local/share/flycast
and ~/.config/reicast and ~/.local/share/reicast
(defaults to flycast)
look for bios files in home folder and data folders (android, windows
,macos), then in game folder.
on linux, search in /usr/share/flycast and /usr/local/share/flycast and
legacy locations
All ram pages containing code are write protected. In that case, no need
for block checks. Memory reads in the same block(s) can also be executed
at compile time and the results propagated as constants.
When a write is detected in a protected area, the corresponding blocks
are discarded and recompiled using traditional (slow) block checks.
Backported the blkmap code finding change from upstream.
Use smart pointers for block management to avoid reference issues.
Added WriteAfterWrite ssa pass
Fixed crash in ssa ConstProp pass when op list is modified