2013-12-19 17:10:14 +00:00
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#pragma once
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2020-03-28 16:58:01 +00:00
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#include "hw/pvr/ta_structs.h"
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#include "hw/pvr/ta_ctx.h"
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2019-10-04 10:22:18 +00:00
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#include "rend/TexCache.h"
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2019-10-18 19:57:08 +00:00
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#include "wsi/gl_context.h"
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2020-03-28 16:58:01 +00:00
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#include <unordered_map>
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2019-08-12 17:56:44 +00:00
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#include <glm/glm.hpp>
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2014-01-21 22:12:04 +00:00
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2018-05-15 09:54:14 +00:00
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#define glCheck() do { if (unlikely(settings.validate.OpenGlChecks)) { verify(glGetError()==GL_NO_ERROR); } } while(0)
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2013-12-19 17:10:14 +00:00
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#define VERTEX_POS_ARRAY 0
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#define VERTEX_COL_BASE_ARRAY 1
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#define VERTEX_COL_OFFS_ARRAY 2
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#define VERTEX_UV_ARRAY 3
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2018-10-04 08:29:23 +00:00
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// OIT only
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#define VERTEX_COL_BASE1_ARRAY 4
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#define VERTEX_COL_OFFS1_ARRAY 5
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#define VERTEX_UV1_ARRAY 6
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2013-12-19 17:10:14 +00:00
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//vertex types
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extern u32 gcflip;
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2019-08-12 17:56:44 +00:00
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extern glm::mat4 ViewportMatrix;
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2013-12-19 17:10:14 +00:00
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void DrawStrips();
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struct PipelineShader
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{
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GLuint program;
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2020-05-11 13:50:16 +00:00
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GLint depth_scale;
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GLint pp_ClipTest;
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GLint cp_AlphaTestValue;
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GLint sp_FOG_COL_RAM;
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GLint sp_FOG_COL_VERT;
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GLint sp_FOG_DENSITY;
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GLint trilinear_alpha;
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GLint fog_clamp_min, fog_clamp_max;
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GLint normal_matrix;
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2013-12-19 17:10:14 +00:00
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//
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2020-05-11 13:50:16 +00:00
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bool cp_AlphaTest;
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bool pp_InsideClipping;
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bool pp_Texture;
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bool pp_UseAlpha;
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bool pp_IgnoreTexA;
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u32 pp_ShadInstr;
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bool pp_Offset;
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u32 pp_FogCtrl;
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bool pp_Gouraud;
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bool pp_BumpMap;
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2018-09-01 10:56:37 +00:00
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bool fog_clamping;
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2018-11-23 21:33:51 +00:00
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bool trilinear;
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2013-12-19 17:10:14 +00:00
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};
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struct gl_ctx
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{
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struct
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{
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GLuint program;
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2020-05-11 13:50:16 +00:00
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GLint depth_scale;
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GLint sp_ShaderColor;
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GLint normal_matrix;
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2013-12-19 17:10:14 +00:00
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} modvol_shader;
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2019-04-04 20:26:21 +00:00
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std::unordered_map<u32, PipelineShader> shaders;
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2019-04-04 17:08:21 +00:00
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2013-12-19 17:10:14 +00:00
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struct
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{
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2019-03-02 13:20:05 +00:00
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GLuint program;
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2020-05-11 13:50:16 +00:00
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GLint scale;
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2019-10-21 14:39:16 +00:00
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GLuint vao;
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GLuint geometry;
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GLuint osd_tex;
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2013-12-19 17:10:14 +00:00
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} OSD_SHADER;
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struct
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{
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GLuint geometry,modvols,idxs,idxs2;
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2014-06-26 21:51:57 +00:00
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GLuint vao;
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2013-12-19 17:10:14 +00:00
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} vbo;
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2019-02-18 23:49:24 +00:00
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struct
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{
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u32 TexAddr;
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GLuint depthb;
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GLuint tex;
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GLuint fbo;
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} rtt;
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struct
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{
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GLuint depthb;
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2019-04-07 22:21:06 +00:00
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GLuint colorb;
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2019-02-18 23:49:24 +00:00
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GLuint tex;
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GLuint fbo;
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int width;
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int height;
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} ofbo;
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2018-08-07 07:44:52 +00:00
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const char *gl_version;
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const char *glsl_version_header;
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int gl_major;
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2020-02-07 15:55:32 +00:00
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int gl_minor;
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2018-08-07 07:44:52 +00:00
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bool is_gles;
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GLuint fog_image_format;
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2018-12-13 21:26:25 +00:00
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GLenum index_type;
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2019-02-18 16:42:07 +00:00
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bool GL_OES_packed_depth_stencil_supported;
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bool GL_OES_depth24_supported;
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2019-11-14 21:10:40 +00:00
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bool highp_float_supported;
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2018-12-13 21:26:25 +00:00
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size_t get_index_size() { return index_type == GL_UNSIGNED_INT ? sizeof(u32) : sizeof(u16); }
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2013-12-19 17:10:14 +00:00
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};
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extern gl_ctx gl;
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2018-08-26 14:58:10 +00:00
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extern GLuint fbTextureId;
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2013-12-19 17:10:14 +00:00
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2019-10-04 11:33:08 +00:00
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u64 gl_GetTexture(TSP tsp,TCW tcw);
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2015-08-05 15:02:34 +00:00
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struct text_info {
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u16* pdata;
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u32 width;
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u32 height;
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u32 textype; // 0 565, 1 1555, 2 4444
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};
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2018-10-04 12:04:15 +00:00
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enum ModifierVolumeMode { Xor, Or, Inclusion, Exclusion, ModeCount };
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2015-08-05 15:02:34 +00:00
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2018-10-04 12:49:20 +00:00
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void gl_load_osd_resources();
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2019-02-17 23:25:06 +00:00
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void gl_free_osd_resources();
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2018-10-04 10:32:26 +00:00
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bool ProcessFrame(TA_context* ctx);
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2018-10-04 12:49:20 +00:00
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void UpdateFogTexture(u8 *fog_table, GLenum texture_slot, GLint fog_image_format);
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2019-02-20 18:22:24 +00:00
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void findGLVersion();
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2019-08-12 17:56:44 +00:00
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void GetFramebufferScaling(float& scale_x, float& scale_y, float& scissoring_scale_x, float& scissoring_scale_y);
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void GetFramebufferSize(float& dc_width, float& dc_height);
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void SetupMatrices(float dc_width, float dc_height,
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float scale_x, float scale_y, float scissoring_scale_x, float scissoring_scale_y,
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float &ds2s_offs_x, glm::mat4& normal_mat, glm::mat4& scissor_mat);
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2018-10-04 08:29:23 +00:00
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2015-08-05 15:02:34 +00:00
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text_info raw_GetTexture(TSP tsp, TCW tcw);
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2014-05-08 01:29:14 +00:00
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void DoCleanup();
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2018-10-04 08:29:23 +00:00
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void SetCull(u32 CullMode);
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2018-10-04 10:32:26 +00:00
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s32 SetTileClip(u32 val, GLint uniform);
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2018-10-04 12:04:15 +00:00
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void SetMVS_Mode(ModifierVolumeMode mv_mode, ISP_Modvol ispc);
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2014-05-08 01:29:14 +00:00
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2013-12-19 17:10:14 +00:00
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void BindRTT(u32 addy, u32 fbw, u32 fbh, u32 channels, u32 fmt);
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2018-05-08 16:47:00 +00:00
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void ReadRTTBuffer();
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2018-08-26 14:58:10 +00:00
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void RenderFramebuffer();
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2019-10-10 17:43:34 +00:00
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void DrawFramebuffer();
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2019-02-19 10:36:59 +00:00
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GLuint init_output_framebuffer(int width, int height);
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bool render_output_framebuffer();
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void free_output_framebuffer();
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2018-08-26 14:58:10 +00:00
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2019-02-13 19:29:49 +00:00
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void HideOSD();
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2019-03-05 02:15:11 +00:00
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void OSD_DRAW(bool clear_screen);
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2020-05-11 13:50:16 +00:00
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PipelineShader *GetProgram(bool cp_AlphaTest, bool pp_InsideClipping,
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bool pp_Texture, bool pp_UseAlpha, bool pp_IgnoreTexA, u32 pp_ShadInstr, bool pp_Offset,
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u32 pp_FogCtrl, bool pp_Gouraud, bool pp_BumpMap, bool fog_clamping, bool trilinear);
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2013-12-19 17:10:14 +00:00
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2018-10-04 08:29:23 +00:00
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GLuint gl_CompileShader(const char* shader, GLuint type);
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GLuint gl_CompileAndLink(const char* VertexShader, const char* FragmentShader);
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2013-12-24 00:56:44 +00:00
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bool CompilePipelineShader(PipelineShader* s);
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2018-06-26 12:24:45 +00:00
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2018-07-03 18:36:13 +00:00
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extern struct ShaderUniforms_t
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{
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float PT_ALPHA;
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float depth_coefs[4];
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float fog_den_float;
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float ps_FOG_COL_RAM[3];
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float ps_FOG_COL_VERT[3];
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float trilinear_alpha;
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2018-09-01 10:56:37 +00:00
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float fog_clamp_min[4];
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float fog_clamp_max[4];
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2019-08-12 17:56:44 +00:00
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glm::mat4 normal_mat;
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2020-05-11 13:50:16 +00:00
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struct {
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bool enabled;
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int x;
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int y;
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int width;
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int height;
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} base_clipping;
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2018-07-03 18:36:13 +00:00
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2019-11-14 21:10:40 +00:00
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void Set(const PipelineShader* s)
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2018-07-03 18:36:13 +00:00
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{
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if (s->cp_AlphaTestValue!=-1)
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glUniform1f(s->cp_AlphaTestValue,PT_ALPHA);
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if (s->depth_scale!=-1)
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glUniform4fv( s->depth_scale, 1, depth_coefs);
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if (s->sp_FOG_DENSITY!=-1)
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glUniform1f( s->sp_FOG_DENSITY,fog_den_float);
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if (s->sp_FOG_COL_RAM!=-1)
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glUniform3fv( s->sp_FOG_COL_RAM, 1, ps_FOG_COL_RAM);
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if (s->sp_FOG_COL_VERT!=-1)
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glUniform3fv( s->sp_FOG_COL_VERT, 1, ps_FOG_COL_VERT);
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2018-09-01 10:56:37 +00:00
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if (s->fog_clamp_min != -1)
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glUniform4fv(s->fog_clamp_min, 1, fog_clamp_min);
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if (s->fog_clamp_max != -1)
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glUniform4fv(s->fog_clamp_max, 1, fog_clamp_max);
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2019-08-12 17:56:44 +00:00
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if (s->normal_matrix != -1)
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glUniformMatrix4fv(s->normal_matrix, 1, GL_FALSE, &normal_mat[0][0]);
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2018-07-03 18:36:13 +00:00
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}
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} ShaderUniforms;
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2020-03-29 18:58:49 +00:00
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class TextureCacheData : public BaseTextureCacheData
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2018-12-30 17:42:55 +00:00
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{
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2020-03-29 18:58:49 +00:00
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public:
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2018-12-30 17:42:55 +00:00
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GLuint texID; //gl texture
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2019-10-04 10:22:18 +00:00
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virtual std::string GetId() override { return std::to_string(texID); }
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2020-03-09 21:49:05 +00:00
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virtual void UploadToGPU(int width, int height, u8 *temp_tex_buffer, bool mipmapped, bool mipmapsIncluded = false) override;
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2019-10-04 10:22:18 +00:00
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virtual bool Delete() override;
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2018-12-30 17:42:55 +00:00
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};
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2019-09-17 11:35:23 +00:00
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2019-10-21 14:39:16 +00:00
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class TextureCache : public BaseTextureCache<TextureCacheData>
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{
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};
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extern TextureCache TexCache;
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2019-09-17 11:35:23 +00:00
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extern const u32 Zfunction[8];
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2020-01-05 19:44:39 +00:00
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extern const u32 SrcBlendGL[], DstBlendGL[];
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