flycast/newdc/rend/gles/gles.h

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2013-12-19 17:10:14 +00:00
#pragma once
#include "rend/rend.h"
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#ifndef GL_NV_draw_path
//IMGTEC GLES emulation
#pragma comment(lib,"libEGL.lib")
#pragma comment(lib,"libGLESv2.lib")
#else /* NV gles emulation*/
#pragma comment(lib,"libGLES20.lib")
#endif
#define glCheck() false
#define eglCheck() false
#define VERTEX_POS_ARRAY 0
#define VERTEX_COL_BASE_ARRAY 1
#define VERTEX_COL_OFFS_ARRAY 2
#define VERTEX_UV_ARRAY 3
#ifdef TARGET_PANDORA
#define WEIRD_SLOWNESS
#endif
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//vertex types
extern u32 gcflip;
void DrawStrips();
struct PipelineShader
{
GLuint program;
GLuint scale,depth_scale;
GLuint pp_ClipTest,cp_AlphaTestValue;
GLuint sp_FOG_COL_RAM,sp_FOG_COL_VERT,sp_FOG_DENSITY,sp_LOG_FOG_COEFS;
//
u32 cp_AlphaTest; s32 pp_ClipTestMode;
u32 pp_Texture, pp_UseAlpha, pp_IgnoreTexA, pp_ShadInstr, pp_Offset, pp_FogCtrl;
};
struct gl_ctx
{
struct
{
EGLNativeWindowType native_wind;
EGLNativeDisplayType native_disp;
EGLDisplay display;
EGLSurface surface;
EGLContext context;
} setup;
struct
{
GLuint program;
GLuint scale,depth_scale;
GLuint sp_ShaderColor;
} modvol_shader;
PipelineShader pogram_table[768*2];
struct
{
GLuint program,scale,depth_scale;
} OSD_SHADER;
struct
{
GLuint geometry,modvols,idxs,idxs2;
} vbo;
//GLuint matrix;
};
extern gl_ctx gl;
GLuint GetTexture(TSP tsp,TCW tcw);
void BindRTT(u32 addy, u32 fbw, u32 fbh, u32 channels, u32 fmt);
int GetProgramID(u32 cp_AlphaTest, u32 pp_ClipTestMode,
u32 pp_Texture, u32 pp_UseAlpha, u32 pp_IgnoreTexA, u32 pp_ShadInstr, u32 pp_Offset,
u32 pp_FogCtrl);
bool CompilePipelineShader( PipelineShader* s);
#define TEXTURE_LOAD_ERROR 0
GLuint loadPNG(const string& subpath, int &width, int &height);