flycast/core/rend/TexCache.h

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#pragma once
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#include "oslib/oslib.h"
#include "hw/pvr/Renderer_if.h"
#include "cfg/option.h"
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#include <algorithm>
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#include <array>
#include <atomic>
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#include <memory>
#include <unordered_map>
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extern u8* vq_codebook;
extern u32 palette_index;
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extern u32 palette16_ram[1024];
extern u32 palette32_ram[1024];
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extern bool pal_needs_update,fog_needs_update;
extern u32 pal_hash_256[4];
extern u32 pal_hash_16[64];
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extern bool KillTex;
extern bool palette_updated;
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extern u32 detwiddle[2][11][1024];
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void palette_update();
template<class pixel_type>
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class PixelBuffer
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{
pixel_type* p_buffer_start = nullptr;
pixel_type* p_current_mipmap = nullptr;
pixel_type* p_current_line = nullptr;
pixel_type* p_current_pixel = nullptr;
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u32 pixels_per_line = 0;
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public:
~PixelBuffer()
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{
deinit();
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}
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void init(u32 width, u32 height, bool mipmapped)
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{
deinit();
size_t size = width * height * sizeof(pixel_type);
if (mipmapped)
{
do
{
width /= 2;
height /= 2;
size += width * height * sizeof(pixel_type);
}
while (width != 0 && height != 0);
}
p_buffer_start = p_current_line = p_current_pixel = p_current_mipmap = (pixel_type *)malloc(size);
this->pixels_per_line = 1;
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}
void init(u32 width, u32 height)
{
deinit();
p_buffer_start = p_current_line = p_current_pixel = p_current_mipmap = (pixel_type *)malloc(width * height * sizeof(pixel_type));
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this->pixels_per_line = width;
}
void deinit()
{
if (p_buffer_start != NULL)
{
free(p_buffer_start);
p_buffer_start = p_current_mipmap = p_current_line = p_current_pixel = NULL;
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}
}
void steal_data(PixelBuffer &buffer)
{
deinit();
p_buffer_start = p_current_mipmap = p_current_line = p_current_pixel = buffer.p_buffer_start;
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pixels_per_line = buffer.pixels_per_line;
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buffer.p_buffer_start = buffer.p_current_mipmap = buffer.p_current_line = buffer.p_current_pixel = NULL;
}
void set_mipmap(int level)
{
size_t offset = 0;
for (int i = 0; i < level; i++)
offset += (1 << (2 * i));
p_current_mipmap = p_current_line = p_current_pixel = p_buffer_start + offset;
pixels_per_line = 1 << level;
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}
__forceinline pixel_type *data(u32 x = 0, u32 y = 0)
{
return p_current_mipmap + pixels_per_line * y + x;
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}
__forceinline void prel(u32 x, pixel_type value)
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{
p_current_pixel[x] = value;
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}
__forceinline void prel(u32 x, u32 y, pixel_type value)
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{
p_current_pixel[y * pixels_per_line + x] = value;
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}
__forceinline void rmovex(u32 value)
{
p_current_pixel += value;
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}
__forceinline void rmovey(u32 value)
{
p_current_line += pixels_per_line * value;
p_current_pixel = p_current_line;
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}
__forceinline void amove(u32 x_m, u32 y_m)
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{
//p_current_pixel=p_buffer_start;
p_current_line = p_current_mipmap + pixels_per_line * y_m;
p_current_pixel = p_current_line + x_m;
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}
};
#define clamp(minv, maxv, x) ((x) < (minv) ? (minv) : (x) > (maxv) ? (maxv) : (x))
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// Open GL
struct RGBAPacker {
static u32 pack(u8 r, u8 g, u8 b, u8 a) {
return r | (g << 8) | (b << 16) | (a << 24);
}
};
// DirectX
struct BGRAPacker {
static u32 pack(u8 r, u8 g, u8 b, u8 a) {
return b | (g << 8) | (r << 16) | (a << 24);
}
};
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template<typename Packer>
inline static u32 YUV422(s32 Y, s32 Yu, s32 Yv)
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{
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Yu -= 128;
Yv -= 128;
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s32 R = Y + Yv * 11 / 8; // Y + (Yv-128) * (11/8) ?
s32 G = Y - (Yu * 11 + Yv * 22) / 32; // Y - (Yu-128) * (11/8) * 0.25 - (Yv-128) * (11/8) * 0.5 ?
s32 B = Y + Yu * 110 / 64; // Y + (Yu-128) * (11/8) * 1.25 ?
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return Packer::pack(clamp(0, 255, R), clamp(0, 255, G), clamp(0, 255, B), 0xFF);
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}
#define twop(x,y,bcx,bcy) (detwiddle[0][bcy][x]+detwiddle[1][bcx][y])
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template<typename Pixel>
struct UnpackerNop {
using unpacked_type = Pixel;
static Pixel unpack(Pixel word) {
return word;
}
};
// ARGB1555 to RGBA5551
struct Unpacker1555 {
using unpacked_type = u16;
static u16 unpack(u16 word) {
return ((word >> 15) & 1) | (((word >> 10) & 0x1F) << 11) | (((word >> 5) & 0x1F) << 6) | (((word >> 0) & 0x1F) << 1);
}
};
// ARGB4444 to RGBA4444
struct Unpacker4444 {
using unpacked_type = u16;
static u16 unpack(u16 word) {
return (((word >> 0) & 0xF) << 4) | (((word >> 4) & 0xF) << 8) | (((word >> 8) & 0xF) << 12) | (((word >> 12) & 0xF) << 0);
}
};
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template <typename Packer>
struct Unpacker1555_32 {
using unpacked_type = u32;
static u32 unpack(u16 word) {
return Packer::pack(
(((word >> 10) & 0x1F) << 3) | ((word >> 12) & 7),
(((word >> 5) & 0x1F) << 3) | ((word >> 7) & 7),
(((word >> 0) & 0x1F) << 3) | ((word >> 2) & 7),
(word & 0x8000) ? 0xFF : 0);
}
};
template <typename Packer>
struct Unpacker565_32 {
using unpacked_type = u32;
static u32 unpack(u16 word) {
return Packer::pack(
(((word >> 11) & 0x1F) << 3) | ((word >> 13) & 7),
(((word >> 5) & 0x3F) << 2) | ((word >> 9) & 3),
(((word >> 0) & 0x1F) << 3) | ((word >> 2) & 7),
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0xFF);
}
};
template <typename Packer>
struct Unpacker4444_32 {
using unpacked_type = u32;
static u32 unpack(u16 word) {
return Packer::pack(
(((word >> 8) & 0xF) << 4) | ((word >> 8) & 0xF),
(((word >> 4) & 0xF) << 4) | ((word >> 4) & 0xF),
(((word >> 0) & 0xF) << 4) | ((word >> 0) & 0xF),
(((word >> 12) & 0xF) << 4) | ((word >> 12) & 0xF));
}
};
// ARGB8888 to whatever
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template <typename Packer>
struct Unpacker8888 {
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using unpacked_type = u32;
static u32 unpack(u32 word) {
return Packer::pack(
(word >> 16) & 0xFF,
(word >> 8) & 0xFF,
(word >> 0) & 0xFF,
(word >> 24) & 0xFF);
}
};
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template<typename Unpacker>
struct ConvertPlanar
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{
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using unpacked_type = typename Unpacker::unpacked_type;
static constexpr u32 xpp = 4;
static constexpr u32 ypp = 1;
static void Convert(PixelBuffer<unpacked_type> *pb, u8 *data)
{
u16 *p_in = (u16 *)data;
pb->prel(0, Unpacker::unpack(p_in[0]));
pb->prel(1, Unpacker::unpack(p_in[1]));
pb->prel(2, Unpacker::unpack(p_in[2]));
pb->prel(3, Unpacker::unpack(p_in[3]));
}
};
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template<typename Packer>
struct ConvertPlanarYUV
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{
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using unpacked_type = u32;
static constexpr u32 xpp = 4;
static constexpr u32 ypp = 1;
static void Convert(PixelBuffer<u32> *pb, u8 *data)
{
//convert 4x1 4444 to 4x1 8888
u32 *p_in = (u32 *)data;
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s32 Y0 = (p_in[0] >> 8) & 255; //
s32 Yu = (p_in[0] >> 0) & 255; //p_in[0]
s32 Y1 = (p_in[0] >> 24) & 255; //p_in[3]
s32 Yv = (p_in[0] >> 16) & 255; //p_in[2]
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//0,0
pb->prel(0, YUV422<Packer>(Y0, Yu, Yv));
//1,0
pb->prel(1, YUV422<Packer>(Y1, Yu, Yv));
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//next 4 bytes
p_in += 1;
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Y0 = (p_in[0] >> 8) & 255; //
Yu = (p_in[0] >> 0) & 255; //p_in[0]
Y1 = (p_in[0] >> 24) & 255; //p_in[3]
Yv = (p_in[0] >> 16) & 255; //p_in[2]
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//0,0
pb->prel(2, YUV422<Packer>(Y0, Yu, Yv));
//1,0
pb->prel(3, YUV422<Packer>(Y1, Yu, Yv));
}
};
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template<typename Unpacker>
struct ConvertTwiddle
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{
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using unpacked_type = typename Unpacker::unpacked_type;
static constexpr u32 xpp = 2;
static constexpr u32 ypp = 2;
static void Convert(PixelBuffer<unpacked_type> *pb, u8 *data)
{
u16 *p_in = (u16 *)data;
pb->prel(0, 0, Unpacker::unpack(p_in[0]));
pb->prel(0, 1, Unpacker::unpack(p_in[1]));
pb->prel(1, 0, Unpacker::unpack(p_in[2]));
pb->prel(1, 1, Unpacker::unpack(p_in[3]));
}
};
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template<typename Packer>
struct ConvertTwiddleYUV
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{
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using unpacked_type = u32;
static constexpr u32 xpp = 2;
static constexpr u32 ypp = 2;
static void Convert(PixelBuffer<u32> *pb, u8 *data)
{
//convert 4x1 4444 to 4x1 8888
u16* p_in = (u16 *)data;
s32 Y0 = (p_in[0] >> 8) & 255; //
s32 Yu = (p_in[0] >> 0) & 255; //p_in[0]
s32 Y1 = (p_in[2] >> 8) & 255; //p_in[3]
s32 Yv = (p_in[2] >> 0) & 255; //p_in[2]
//0,0
pb->prel(0, 0, YUV422<Packer>(Y0, Yu, Yv));
//1,0
pb->prel(1, 0, YUV422<Packer>(Y1, Yu, Yv));
//next 4 bytes
//p_in+=2;
Y0 = (p_in[1] >> 8) & 255; //
Yu = (p_in[1] >> 0) & 255; //p_in[0]
Y1 = (p_in[3] >> 8) & 255; //p_in[3]
Yv = (p_in[3] >> 0) & 255; //p_in[2]
//0,1
pb->prel(0, 1, YUV422<Packer>(Y0, Yu, Yv));
//1,1
pb->prel(1, 1, YUV422<Packer>(Y1, Yu, Yv));
}
};
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template<typename Pixel>
struct UnpackerPalToRgb {
using unpacked_type = Pixel;
static Pixel unpack(u8 col)
{
u32 *pal = sizeof(Pixel) == 2 ? &palette16_ram[palette_index] : &palette32_ram[palette_index];
return pal[col];
}
};
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template<typename Unpacker>
struct ConvertTwiddlePal4
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{
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using unpacked_type = typename Unpacker::unpacked_type;
static constexpr u32 xpp = 4;
static constexpr u32 ypp = 4;
static void Convert(PixelBuffer<unpacked_type> *pb, u8 *data)
{
u8 *p_in = (u8 *)data;
pb->prel(0, 0, Unpacker::unpack(p_in[0] & 0xF));
pb->prel(0, 1, Unpacker::unpack((p_in[0] >> 4) & 0xF)); p_in++;
pb->prel(1, 0, Unpacker::unpack(p_in[0] & 0xF));
pb->prel(1, 1, Unpacker::unpack((p_in[0] >> 4) & 0xF)); p_in++;
pb->prel(0, 2, Unpacker::unpack(p_in[0] & 0xF));
pb->prel(0, 3, Unpacker::unpack((p_in[0] >> 4) & 0xF)); p_in++;
pb->prel(1, 2, Unpacker::unpack(p_in[0] & 0xF));
pb->prel(1, 3, Unpacker::unpack((p_in[0] >> 4) & 0xF)); p_in++;
pb->prel(2, 0, Unpacker::unpack(p_in[0] & 0xF));
pb->prel(2, 1, Unpacker::unpack((p_in[0] >> 4) & 0xF)); p_in++;
pb->prel(3, 0, Unpacker::unpack(p_in[0] & 0xF));
pb->prel(3, 1, Unpacker::unpack((p_in[0] >> 4) & 0xF)); p_in++;
pb->prel(2, 2, Unpacker::unpack(p_in[0] & 0xF));
pb->prel(2, 3, Unpacker::unpack((p_in[0] >> 4) & 0xF)); p_in++;
pb->prel(3, 2, Unpacker::unpack(p_in[0] & 0xF));
pb->prel(3, 3, Unpacker::unpack((p_in[0] >> 4) & 0xF)); p_in++;
}
};
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template <typename Unpacker>
struct ConvertTwiddlePal8
{
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using unpacked_type = typename Unpacker::unpacked_type;
static constexpr u32 xpp = 2;
static constexpr u32 ypp = 4;
static void Convert(PixelBuffer<unpacked_type> *pb, u8 *data)
{
u8* p_in = (u8 *)data;
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pb->prel(0, 0, Unpacker::unpack(p_in[0])); p_in++;
pb->prel(0, 1, Unpacker::unpack(p_in[0])); p_in++;
pb->prel(1, 0, Unpacker::unpack(p_in[0])); p_in++;
pb->prel(1, 1, Unpacker::unpack(p_in[0])); p_in++;
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pb->prel(0, 2, Unpacker::unpack(p_in[0])); p_in++;
pb->prel(0, 3, Unpacker::unpack(p_in[0])); p_in++;
pb->prel(1, 2, Unpacker::unpack(p_in[0])); p_in++;
pb->prel(1, 3, Unpacker::unpack(p_in[0])); p_in++;
}
};
//handler functions
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template<class PixelConvertor>
void texture_PL(PixelBuffer<typename PixelConvertor::unpacked_type>* pb,u8* p_in,u32 Width,u32 Height)
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{
pb->amove(0,0);
Height/=PixelConvertor::ypp;
Width/=PixelConvertor::xpp;
for (u32 y=0;y<Height;y++)
{
for (u32 x=0;x<Width;x++)
{
u8* p = p_in;
PixelConvertor::Convert(pb,p);
p_in+=8;
pb->rmovex(PixelConvertor::xpp);
}
pb->rmovey(PixelConvertor::ypp);
}
}
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template<class PixelConvertor>
void texture_TW(PixelBuffer<typename PixelConvertor::unpacked_type>* pb,u8* p_in,u32 Width,u32 Height)
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{
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pb->amove(0, 0);
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const u32 divider = PixelConvertor::xpp * PixelConvertor::ypp;
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const u32 bcx = bitscanrev(Width);
const u32 bcy = bitscanrev(Height);
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for (u32 y = 0; y < Height; y += PixelConvertor::ypp)
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{
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for (u32 x = 0; x < Width; x += PixelConvertor::xpp)
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{
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u8* p = &p_in[(twop(x, y, bcx, bcy) / divider) << 3];
PixelConvertor::Convert(pb, p);
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pb->rmovex(PixelConvertor::xpp);
}
pb->rmovey(PixelConvertor::ypp);
}
}
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template<class PixelConvertor>
void texture_VQ(PixelBuffer<typename PixelConvertor::unpacked_type>* pb,u8* p_in,u32 Width,u32 Height)
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{
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p_in += 256 * 4 * 2; // Skip VQ codebook
pb->amove(0, 0);
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const u32 divider = PixelConvertor::xpp * PixelConvertor::ypp;
const u32 bcx = bitscanrev(Width);
const u32 bcy = bitscanrev(Height);
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for (u32 y = 0; y < Height; y += PixelConvertor::ypp)
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{
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for (u32 x = 0; x < Width; x += PixelConvertor::xpp)
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{
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u8 p = p_in[twop(x, y, bcx, bcy) / divider];
PixelConvertor::Convert(pb, &vq_codebook[p * 8]);
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pb->rmovex(PixelConvertor::xpp);
}
pb->rmovey(PixelConvertor::ypp);
}
}
typedef void (*TexConvFP)(PixelBuffer<u16> *pb, u8 *p_in, u32 width, u32 height);
typedef void (*TexConvFP8)(PixelBuffer<u8> *pb, u8 *p_in, u32 width, u32 height);
typedef void (*TexConvFP32)(PixelBuffer<u32> *pb, u8 *p_in, u32 width, u32 height);
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//Planar
constexpr TexConvFP tex565_PL = texture_PL<ConvertPlanar<UnpackerNop<u16>>>;
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//Twiddle
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constexpr TexConvFP tex565_TW = texture_TW<ConvertTwiddle<UnpackerNop<u16>>>;
// Palette
constexpr TexConvFP texPAL4_TW = texture_TW<ConvertTwiddlePal4<UnpackerPalToRgb<u16>>>;
constexpr TexConvFP texPAL8_TW = texture_TW<ConvertTwiddlePal8<UnpackerPalToRgb<u16>>>;
constexpr TexConvFP32 texPAL4_TW32 = texture_TW<ConvertTwiddlePal4<UnpackerPalToRgb<u32>>>;
constexpr TexConvFP32 texPAL8_TW32 = texture_TW<ConvertTwiddlePal8<UnpackerPalToRgb<u32>>>;
constexpr TexConvFP8 texPAL4PT_TW = texture_TW<ConvertTwiddlePal4<UnpackerNop<u8>>>;
constexpr TexConvFP8 texPAL8PT_TW = texture_TW<ConvertTwiddlePal8<UnpackerNop<u8>>>;
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//VQ
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constexpr TexConvFP tex565_VQ = texture_VQ<ConvertTwiddle<UnpackerNop<u16>>>;
// According to the documentation, a texture cannot be compressed and use
// a palette at the same time. However the hardware displays them
// just fine.
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constexpr TexConvFP texPAL4_VQ = texture_VQ<ConvertTwiddlePal4<UnpackerPalToRgb<u16>>>;
constexpr TexConvFP texPAL8_VQ = texture_VQ<ConvertTwiddlePal8<UnpackerPalToRgb<u16>>>;
constexpr TexConvFP32 texPAL4_VQ32 = texture_VQ<ConvertTwiddlePal4<UnpackerPalToRgb<u32>>>;
constexpr TexConvFP32 texPAL8_VQ32 = texture_VQ<ConvertTwiddlePal8<UnpackerPalToRgb<u32>>>;
namespace opengl {
// Open GL
//Planar
constexpr TexConvFP tex1555_PL = texture_PL<ConvertPlanar<Unpacker1555>>;
constexpr TexConvFP tex4444_PL = texture_PL<ConvertPlanar<Unpacker4444>>;
constexpr TexConvFP texBMP_PL = tex4444_PL;
constexpr TexConvFP32 texYUV422_PL = texture_PL<ConvertPlanarYUV<RGBAPacker>>;
constexpr TexConvFP32 tex565_PL32 = texture_PL<ConvertPlanar<Unpacker565_32<RGBAPacker>>>;
constexpr TexConvFP32 tex1555_PL32 = texture_PL<ConvertPlanar<Unpacker1555_32<RGBAPacker>>>;
constexpr TexConvFP32 tex4444_PL32 = texture_PL<ConvertPlanar<Unpacker4444_32<RGBAPacker>>>;
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//Twiddle
constexpr TexConvFP tex1555_TW = texture_TW<ConvertTwiddle<Unpacker1555>>;
constexpr TexConvFP tex4444_TW = texture_TW<ConvertTwiddle<Unpacker4444>>;
constexpr TexConvFP texBMP_TW = tex4444_TW;
constexpr TexConvFP32 texYUV422_TW = texture_TW<ConvertTwiddleYUV<RGBAPacker>>;
constexpr TexConvFP32 tex565_TW32 = texture_TW<ConvertTwiddle<Unpacker565_32<RGBAPacker>>>;
constexpr TexConvFP32 tex1555_TW32 = texture_TW<ConvertTwiddle<Unpacker1555_32<RGBAPacker>>>;
constexpr TexConvFP32 tex4444_TW32 = texture_TW<ConvertTwiddle<Unpacker4444_32<RGBAPacker>>>;
//VQ
constexpr TexConvFP tex1555_VQ = texture_VQ<ConvertTwiddle<Unpacker1555>>;
constexpr TexConvFP tex4444_VQ = texture_VQ<ConvertTwiddle<Unpacker4444>>;
constexpr TexConvFP texBMP_VQ = tex4444_VQ;
constexpr TexConvFP32 texYUV422_VQ = texture_VQ<ConvertTwiddleYUV<RGBAPacker>>;
constexpr TexConvFP32 tex565_VQ32 = texture_VQ<ConvertTwiddle<Unpacker565_32<RGBAPacker>>>;
constexpr TexConvFP32 tex1555_VQ32 = texture_VQ<ConvertTwiddle<Unpacker1555_32<RGBAPacker>>>;
constexpr TexConvFP32 tex4444_VQ32 = texture_VQ<ConvertTwiddle<Unpacker4444_32<RGBAPacker>>>;
}
namespace directx {
// DirectX
//Planar
constexpr TexConvFP tex1555_PL = texture_PL<ConvertPlanar<UnpackerNop<u16>>>;
constexpr TexConvFP tex4444_PL = texture_PL<ConvertPlanar<UnpackerNop<u16>>>;
constexpr TexConvFP texBMP_PL = tex4444_PL;
constexpr TexConvFP32 texYUV422_PL = texture_PL<ConvertPlanarYUV<BGRAPacker>>;
constexpr TexConvFP32 tex565_PL32 = texture_PL<ConvertPlanar<Unpacker565_32<BGRAPacker>>>;
constexpr TexConvFP32 tex1555_PL32 = texture_PL<ConvertPlanar<Unpacker1555_32<BGRAPacker>>>;
constexpr TexConvFP32 tex4444_PL32 = texture_PL<ConvertPlanar<Unpacker4444_32<BGRAPacker>>>;
//Twiddle
constexpr TexConvFP tex1555_TW = texture_TW<ConvertTwiddle<UnpackerNop<u16>>>;
constexpr TexConvFP tex4444_TW = texture_TW<ConvertTwiddle<UnpackerNop<u16>>>;
constexpr TexConvFP texBMP_TW = tex4444_TW;
constexpr TexConvFP32 texYUV422_TW = texture_TW<ConvertTwiddleYUV<BGRAPacker>>;
constexpr TexConvFP32 tex565_TW32 = texture_TW<ConvertTwiddle<Unpacker565_32<BGRAPacker>>>;
constexpr TexConvFP32 tex1555_TW32 = texture_TW<ConvertTwiddle<Unpacker1555_32<BGRAPacker>>>;
constexpr TexConvFP32 tex4444_TW32 = texture_TW<ConvertTwiddle<Unpacker4444_32<BGRAPacker>>>;
//VQ
constexpr TexConvFP tex1555_VQ = texture_VQ<ConvertTwiddle<UnpackerNop<u16>>>;
constexpr TexConvFP tex4444_VQ = texture_VQ<ConvertTwiddle<UnpackerNop<u16>>>;
constexpr TexConvFP texBMP_VQ = tex4444_VQ;
constexpr TexConvFP32 texYUV422_VQ = texture_VQ<ConvertTwiddleYUV<BGRAPacker>>;
constexpr TexConvFP32 tex565_VQ32 = texture_VQ<ConvertTwiddle<Unpacker565_32<BGRAPacker>>>;
constexpr TexConvFP32 tex1555_VQ32 = texture_VQ<ConvertTwiddle<Unpacker1555_32<BGRAPacker>>>;
constexpr TexConvFP32 tex4444_VQ32 = texture_VQ<ConvertTwiddle<Unpacker4444_32<BGRAPacker>>>;
}
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class BaseTextureCacheData;
struct vram_block
{
u32 start;
u32 end;
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BaseTextureCacheData *texture;
};
bool VramLockedWriteOffset(size_t offset);
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bool VramLockedWrite(u8* address);
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void libCore_vramlock_Lock(u32 start_offset, u32 end_offset, BaseTextureCacheData *texture);
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void UpscalexBRZ(int factor, u32* source, u32* dest, int width, int height, bool has_alpha);
struct PvrTexInfo;
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enum class TextureType { _565, _5551, _4444, _8888, _8 };
class BaseTextureCacheData
{
public:
TSP tsp; //dreamcast texture parameters
TCW tcw;
// Decoded/filtered texture format
TextureType tex_type;
u32 sa_tex; // texture data start address in vram
u32 dirty; // frame number at which texture was overwritten
vram_block* lock_block;
u32 sa; // pixel data start address of max level mipmap
u16 width, height; // width & height of the texture
u32 size; // size in bytes of max level mipmap in vram
const PvrTexInfo* tex;
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TexConvFP texconv;
TexConvFP32 texconv32;
TexConvFP8 texconv8;
u32 Updates;
//used for palette updates
u32 palette_hash; // Palette hash at time of last update
u32 texture_hash; // xxhash of texture data, used for custom textures
u32 old_texture_hash; // legacy hash
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u8* custom_image_data; // loaded custom image data
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u32 custom_width;
u32 custom_height;
std::atomic_int custom_load_in_progress;
bool gpuPalette;
void PrintTextureName();
virtual std::string GetId() = 0;
bool IsPaletted()
{
return tcw.PixelFmt == PixelPal4 || tcw.PixelFmt == PixelPal8;
}
bool IsMipmapped()
{
return tcw.MipMapped != 0 && tcw.ScanOrder == 0 && config::UseMipmaps;
}
const char* GetPixelFormatName()
{
switch (tcw.PixelFmt)
{
case Pixel1555: return "1555";
case Pixel565: return "565";
case Pixel4444: return "4444";
case PixelYUV: return "yuv";
case PixelBumpMap: return "bumpmap";
case PixelPal4: return "pal4";
case PixelPal8: return "pal8";
default: return "unknown";
}
}
bool IsCustomTextureAvailable()
{
return custom_load_in_progress == 0 && custom_image_data != NULL;
}
void Create();
void ComputeHash();
void Update();
virtual void UploadToGPU(int width, int height, u8 *temp_tex_buffer, bool mipmapped, bool mipmapsIncluded = false) = 0;
virtual bool Force32BitTexture(TextureType type) const { return false; }
void CheckCustomTexture();
//true if : dirty or paletted texture and hashes don't match
bool NeedsUpdate();
virtual bool Delete();
virtual ~BaseTextureCacheData() = default;
static bool IsGpuHandledPaletted(TSP tsp, TCW tcw)
{
// Some palette textures are handled on the GPU
// This is currently limited to textures using nearest filtering and not mipmapped.
// Enabling texture upscaling or dumping also disables this mode.
return (tcw.PixelFmt == PixelPal4 || tcw.PixelFmt == PixelPal8)
&& config::TextureUpscale == 1
&& !config::DumpTextures
&& tsp.FilterMode == 0
&& !tcw.MipMapped
&& !tcw.VQ_Comp;
}
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static void SetDirectXColorOrder(bool enabled);
};
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template<typename Texture>
class BaseTextureCache
{
using TexCacheIter = typename std::unordered_map<u64, Texture>::iterator;
public:
Texture *getTextureCacheData(TSP tsp, TCW tcw)
{
u64 key = tsp.full & TSPTextureCacheMask.full;
if ((tcw.PixelFmt == PixelPal4 || tcw.PixelFmt == PixelPal8)
&& !BaseTextureCacheData::IsGpuHandledPaletted(tsp, tcw))
// Paletted textures have a palette selection that must be part of the key
// We also add the palette type to the key to avoid thrashing the cache
// when the palette type is changed. If the palette type is changed back in the future,
// this texture will stil be available.
key |= ((u64)tcw.full << 32) | ((PAL_RAM_CTRL & 3) << 6) | ((tsp.FilterMode != 0) << 8);
else
key |= (u64)(tcw.full & TCWTextureCacheMask.full) << 32;
TexCacheIter it = cache.find(key);
Texture* texture;
if (it != cache.end())
{
texture = &it->second;
// Needed if the texture is updated
texture->tcw.StrideSel = tcw.StrideSel;
}
else //create if not existing
{
texture = &cache[key];
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texture->tsp = tsp;
texture->tcw = tcw;
}
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return texture;
}
void CollectCleanup()
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{
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std::vector<u64> list;
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u32 TargetFrame = std::max((u32)120, FrameCount) - 120;
for (const auto& pair : cache)
{
if (pair.second.dirty && pair.second.dirty < TargetFrame)
list.push_back(pair.first);
if (list.size() > 5)
break;
}
for (u64 id : list)
{
if (cache[id].Delete())
cache.erase(id);
}
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}
void Clear()
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{
for (auto& pair : cache)
pair.second.Delete();
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cache.clear();
KillTex = false;
INFO_LOG(RENDERER, "Texture cache cleared");
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}
protected:
std::unordered_map<u64, Texture> cache;
// Only use TexU and TexV from TSP in the cache key
// TexV : 7, TexU : 7
const TSP TSPTextureCacheMask = { { 7, 7 } };
// TexAddr : 0x1FFFFF, Reserved : 0, StrideSel : 0, ScanOrder : 1, PixelFmt : 7, VQ_Comp : 1, MipMapped : 1
const TCW TCWTextureCacheMask = { { 0x1FFFFF, 0, 0, 1, 7, 1, 1 } };
};
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template<typename Packer = RGBAPacker>
void ReadFramebuffer(PixelBuffer<u32>& pb, int& width, int& height);
template<int Red = 0, int Green = 1, int Blue = 2, int Alpha = 3>
void WriteTextureToVRam(u32 width, u32 height, u8 *data, u16 *dst, u32 fb_w_ctrl = -1, u32 linestride = -1);
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static inline void MakeFogTexture(u8 *tex_data)
{
u8 *fog_table = (u8 *)FOG_TABLE;
for (int i = 0; i < 128; i++)
{
tex_data[i] = fog_table[i * 4];
tex_data[i + 128] = fog_table[i * 4 + 1];
}
}
void dump_screenshot(u8 *buffer, u32 width, u32 height, bool alpha = false, u32 rowPitch = 0, bool invertY = true);
extern const std::array<f32, 16> D_Adjust_LoD_Bias;
#undef clamp
extern float fb_scale_x, fb_scale_y;
static inline void rend_set_fb_scale(float x, float y)
{
fb_scale_x = x;
fb_scale_y = y;
}