.. |
attic
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
boards
|
- pretty much done commenting... might have a chance to start cleanup tonight
|
2006-08-03 00:31:31 +00:00 |
drivers
|
Added accelerator keys to memwatch
|
2008-05-28 13:47:34 +00:00 |
fir
|
Simplify scons stuff:
|
2006-07-31 22:24:21 +00:00 |
input
|
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
|
2006-08-20 19:40:15 +00:00 |
mappers
|
69 mapper sound code bug
|
2007-08-06 06:39:47 +00:00 |
palettes
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
utils
|
tas editor rough draft
|
2008-05-28 07:41:49 +00:00 |
.gitignore
|
Fix up my AUTHORS entry, remove another automake file, and add some
|
2006-08-02 22:02:11 +00:00 |
SConscript
|
fix executable names
|
2008-05-27 12:17:08 +00:00 |
asm.cpp
|
moved some util files to utils directory
|
2006-08-01 05:50:19 +00:00 |
asm.h
|
moved some util files to utils directory
|
2006-08-01 05:50:19 +00:00 |
cart.cpp
|
moved some util files to utils directory
|
2006-08-01 05:50:19 +00:00 |
cart.h
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
cheat.cpp
|
phase 1 of new movie system
|
2008-05-23 09:58:38 +00:00 |
cheat.h
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
conddebug.cpp
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
conddebug.h
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
config.cpp
|
clean up movie some code; no longer write savestate with play-from-poweron movies; change main logging format to text (the header still needs to be changed)
|
2008-05-22 07:43:48 +00:00 |
config.h
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
debug.cpp
|
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
|
2006-08-20 19:40:15 +00:00 |
debug.h
|
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
|
2006-08-20 19:40:15 +00:00 |
drawing.cpp
|
give ability to display messages that will display in the movie. the only movie that is displaying this way is "Movie playback stopped." but we can make any message display that way. however, we'll need a tiny bit more work to be able to display the frame counter in the movie.
|
2008-05-27 04:40:03 +00:00 |
drawing.h
|
give ability to display messages that will display in the movie. the only movie that is displaying this way is "Movie playback stopped." but we can make any message display that way. however, we'll need a tiny bit more work to be able to display the frame counter in the movie.
|
2008-05-27 04:40:03 +00:00 |
driver.h
|
fix for 'jerky' rendering in final fantasy by changing emu to properly use startscanline and endscanline.
|
2008-05-27 00:51:31 +00:00 |
fceu.cpp
|
reimplement frame number drawing
|
2008-05-26 01:55:45 +00:00 |
fceu.h
|
give ability to display messages that will display in the movie. the only movie that is displaying this way is "Movie playback stopped." but we can make any message display that way. however, we'll need a tiny bit more work to be able to display the frame counter in the movie.
|
2008-05-27 04:40:03 +00:00 |
fcoeffs.h
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
fds.cpp
|
why in the world did this compile on my computer last night. well maybe now it will compile for other people
|
2008-05-23 17:51:52 +00:00 |
fds.h
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
file.cpp
|
change extensions to fm2 (but we still claim we'll load fcm; even though it is not supported now)
|
2008-05-26 07:34:40 +00:00 |
file.h
|
fix directories configuration stuff
|
2008-05-24 16:25:15 +00:00 |
filter.cpp
|
tinkered around with some more docs
|
2006-07-31 06:04:44 +00:00 |
filter.h
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
git.h
|
phase 1 of new movie system
|
2008-05-23 09:58:38 +00:00 |
ines-bad.h
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
ines-correct.h
|
Some mapper fixes, new UNIF board SL1632 was added.
|
2006-08-02 19:24:21 +00:00 |
ines.cpp
|
why in the world did this compile on my computer last night. well maybe now it will compile for other people
|
2008-05-23 17:51:52 +00:00 |
ines.h
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
input.cpp
|
fix for 'jerky' rendering in final fantasy by changing emu to properly use startscanline and endscanline.
|
2008-05-27 00:51:31 +00:00 |
input.h
|
[1959914] Input Config - add hotkey assignment to input presets
|
2008-05-21 15:35:37 +00:00 |
movie.cpp
|
tas editor rough draft
|
2008-05-28 07:41:49 +00:00 |
movie.h
|
tas editor rough draft
|
2008-05-28 07:41:49 +00:00 |
netplay.cpp
|
clean up movie some code; no longer write savestate with play-from-poweron movies; change main logging format to text (the header still needs to be changed)
|
2008-05-22 07:43:48 +00:00 |
netplay.h
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
nsf.cpp
|
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
|
2006-08-20 19:40:15 +00:00 |
nsf.h
|
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
|
2006-08-20 19:40:15 +00:00 |
ops.inc
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
palette.cpp
|
Cleaned up some code.
|
2007-02-05 20:41:23 +00:00 |
palette.h
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
ppu.cpp
|
Cleaned up some code.
|
2007-02-05 20:41:23 +00:00 |
ppu.h
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
pputile.h
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
sound.cpp
|
tas logic done?
|
2008-05-26 00:03:20 +00:00 |
sound.h
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
state.cpp
|
tas editor rough draft
|
2008-05-28 07:41:49 +00:00 |
state.h
|
compress savestates, and movie no longer needs to do any compression itsself.
|
2008-05-24 21:25:20 +00:00 |
types.h
|
tas editor rough draft
|
2008-05-28 07:41:49 +00:00 |
unif.cpp
|
why in the world did this compile on my computer last night. well maybe now it will compile for other people
|
2008-05-23 17:51:52 +00:00 |
unif.h
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
video.cpp
|
Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.)
|
2008-05-27 05:29:00 +00:00 |
video.h
|
Extend max GUI message length due to thinner font. (NB: length isn't yet enforced...)
|
2008-05-27 23:23:53 +00:00 |
vsuni.cpp
|
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
|
2006-08-20 19:40:15 +00:00 |
vsuni.h
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
wave.cpp
|
Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.)
|
2008-05-27 05:29:00 +00:00 |
wave.h
|
Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.)
|
2008-05-27 05:29:00 +00:00 |
x6502.cpp
|
Cleaned up some code.
|
2007-02-05 20:41:23 +00:00 |
x6502.h
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |
x6502struct.h
|
moved fceu to its own folder to make room for other projects
|
2006-07-29 05:46:15 +00:00 |