fceux/src
adelikat 64d43f70d3 Added accelerator keys to memwatch 2008-05-28 13:47:34 +00:00
..
attic moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
boards - pretty much done commenting... might have a chance to start cleanup tonight 2006-08-03 00:31:31 +00:00
drivers Added accelerator keys to memwatch 2008-05-28 13:47:34 +00:00
fir Simplify scons stuff: 2006-07-31 22:24:21 +00:00
input Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single 2006-08-20 19:40:15 +00:00
mappers 69 mapper sound code bug 2007-08-06 06:39:47 +00:00
palettes moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
utils tas editor rough draft 2008-05-28 07:41:49 +00:00
.gitignore Fix up my AUTHORS entry, remove another automake file, and add some 2006-08-02 22:02:11 +00:00
SConscript fix executable names 2008-05-27 12:17:08 +00:00
asm.cpp moved some util files to utils directory 2006-08-01 05:50:19 +00:00
asm.h moved some util files to utils directory 2006-08-01 05:50:19 +00:00
cart.cpp moved some util files to utils directory 2006-08-01 05:50:19 +00:00
cart.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
cheat.cpp phase 1 of new movie system 2008-05-23 09:58:38 +00:00
cheat.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
conddebug.cpp moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
conddebug.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
config.cpp clean up movie some code; no longer write savestate with play-from-poweron movies; change main logging format to text (the header still needs to be changed) 2008-05-22 07:43:48 +00:00
config.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
debug.cpp Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single 2006-08-20 19:40:15 +00:00
debug.h Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single 2006-08-20 19:40:15 +00:00
drawing.cpp give ability to display messages that will display in the movie. the only movie that is displaying this way is "Movie playback stopped." but we can make any message display that way. however, we'll need a tiny bit more work to be able to display the frame counter in the movie. 2008-05-27 04:40:03 +00:00
drawing.h give ability to display messages that will display in the movie. the only movie that is displaying this way is "Movie playback stopped." but we can make any message display that way. however, we'll need a tiny bit more work to be able to display the frame counter in the movie. 2008-05-27 04:40:03 +00:00
driver.h fix for 'jerky' rendering in final fantasy by changing emu to properly use startscanline and endscanline. 2008-05-27 00:51:31 +00:00
fceu.cpp reimplement frame number drawing 2008-05-26 01:55:45 +00:00
fceu.h give ability to display messages that will display in the movie. the only movie that is displaying this way is "Movie playback stopped." but we can make any message display that way. however, we'll need a tiny bit more work to be able to display the frame counter in the movie. 2008-05-27 04:40:03 +00:00
fcoeffs.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
fds.cpp why in the world did this compile on my computer last night. well maybe now it will compile for other people 2008-05-23 17:51:52 +00:00
fds.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
file.cpp change extensions to fm2 (but we still claim we'll load fcm; even though it is not supported now) 2008-05-26 07:34:40 +00:00
file.h fix directories configuration stuff 2008-05-24 16:25:15 +00:00
filter.cpp tinkered around with some more docs 2006-07-31 06:04:44 +00:00
filter.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
git.h phase 1 of new movie system 2008-05-23 09:58:38 +00:00
ines-bad.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ines-correct.h Some mapper fixes, new UNIF board SL1632 was added. 2006-08-02 19:24:21 +00:00
ines.cpp why in the world did this compile on my computer last night. well maybe now it will compile for other people 2008-05-23 17:51:52 +00:00
ines.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
input.cpp fix for 'jerky' rendering in final fantasy by changing emu to properly use startscanline and endscanline. 2008-05-27 00:51:31 +00:00
input.h [1959914] Input Config - add hotkey assignment to input presets 2008-05-21 15:35:37 +00:00
movie.cpp tas editor rough draft 2008-05-28 07:41:49 +00:00
movie.h tas editor rough draft 2008-05-28 07:41:49 +00:00
netplay.cpp clean up movie some code; no longer write savestate with play-from-poweron movies; change main logging format to text (the header still needs to be changed) 2008-05-22 07:43:48 +00:00
netplay.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
nsf.cpp Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single 2006-08-20 19:40:15 +00:00
nsf.h Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single 2006-08-20 19:40:15 +00:00
ops.inc moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
palette.cpp Cleaned up some code. 2007-02-05 20:41:23 +00:00
palette.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ppu.cpp Cleaned up some code. 2007-02-05 20:41:23 +00:00
ppu.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
pputile.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
sound.cpp tas logic done? 2008-05-26 00:03:20 +00:00
sound.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
state.cpp tas editor rough draft 2008-05-28 07:41:49 +00:00
state.h compress savestates, and movie no longer needs to do any compression itsself. 2008-05-24 21:25:20 +00:00
types.h tas editor rough draft 2008-05-28 07:41:49 +00:00
unif.cpp why in the world did this compile on my computer last night. well maybe now it will compile for other people 2008-05-23 17:51:52 +00:00
unif.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
video.cpp Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
video.h Extend max GUI message length due to thinner font. (NB: length isn't yet enforced...) 2008-05-27 23:23:53 +00:00
vsuni.cpp Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single 2006-08-20 19:40:15 +00:00
vsuni.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
wave.cpp Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
wave.h Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
x6502.cpp Cleaned up some code. 2007-02-05 20:41:23 +00:00
x6502.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
x6502struct.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00