FCEUX, a NES Emulator
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Customizing Hex Editor and Debugger Highlight Colors (#310)
* Configurable Hex Editor text colors.
* Add a customizable color for address title.
* 1. Add some more colors to Debugger highlight
2. Sorting all the colors out for future customization.
3. Re-arranged some includes.
* Make the debugger highlight color customizable.
* Move the button to the right and make the default window size wider.
* Adding color icons and hex values to the color menu items.
* 1. Enlarge the color icon a few pixels
* Debugger and Hex Editor shares the same custom color buffer.
This function finally completed. I believe there is no more details can be developed in recent period.
* 1. Add icon to color menu in another way to prevent the odd space between icons and text.
2. Free some malloc() resources when exit, though it would be somehow eventually recycled by system, but that's not a good rabbit.
3. GetROMName and GetROMPath has malloc() and called so many times in the code, it seems there's no any free() call for their returned char*, it's OK to make them directly return a std::string which is more comfortable for use.
* I forgot hDebug is still NULL in WM_INITDIALOG.
* 1. Rewrite debugger resizing logic, now all the controls on the dialog can stretch and shrink with the window size, when you enlarge the window, the controls on the right is also stretched to fit the height.
2. Moved Syntax highlight and Default window size button to the menu bar, in the past, if the window size is too small to show the default size button on the bottom right corner, it can't be pressed to restore the window, but now you can press it anytime.
* Changed ID of color menu to prevent conflict of some existing dialog controls.
* I don't know why restore default window size cannot be done before game loaded.
* 1. Fix Debugger default width with IDA font.
2. Fix Hex Editor single byte highlight in red.
2021-02-01 20:41:02 +03:00
.vscode VS Code integration (#298) 2021-01-08 15:14:23 -05:00
attic delete excess gitignores (we're starting from scratch) 2018-04-10 23:22:39 -05:00
documentation replace corrupted manpages with original versions (#318) 2021-02-01 05:44:39 -05:00
fceux-server honor standard build environment variables (#317) 2021-02-01 05:44:10 -05:00
getSDLKey migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
gfceu delete excess gitignores (we're starting from scratch) 2018-04-10 23:22:39 -05:00
icons Added more button and menu icons to Qt GUI. 2020-12-13 21:45:39 -05:00
m4 migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
output recreate help files 2020-12-23 21:05:36 +03:00
pipelines Updated source and build script version references in preparation for new release. Updated SDL web documentation. Removed a few deprecated command line arguments from code and help text. Removed last few references to GTK in Qt GUI. 2020-12-10 21:43:50 -05:00
scripts Using /usr/bin/env bash instead of /bin/bash (#307) 2021-01-17 14:51:21 -05:00
src Customizing Hex Editor and Debugger Highlight Colors (#310) 2021-02-01 20:41:02 +03:00
vc somehow /mp wasnt set on the vcxproj 2020-12-30 20:36:59 -05:00
web add 2.2.3 source to old versions on download page 2021-01-13 17:14:24 -05:00
.gitignore gitignore: add /build 2020-10-29 10:00:35 -05:00
CMakeLists.txt Successful build of QT gui using cmake instead of qmake. 2020-07-10 10:59:07 -04:00
CNAME Create CNAME 2020-08-07 13:29:02 -04:00
COPYING migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
ChangeLog migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
INSTALL Minor corrections to SDL build/install instructions. 2020-10-21 22:54:31 -04:00
NEWS migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
NewPPUtests.txt migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
README Updated source and build script version references in preparation for new release. Updated SDL web documentation. Removed a few deprecated command line arguments from code and help text. Removed last few references to GTK in Qt GUI. 2020-12-10 21:43:50 -05:00
STYLE-GUIDELINES-SDL migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
TODO-SDL Removed unused/deprecated scons and automake build files from project. SDL uses cmake now and its never going back. 2020-12-10 21:55:38 -05:00
_config.yml Added a wildcard pattern to force jekyll to include _*.js and _*.json files. 2020-12-16 23:02:51 -05:00
appveyor.yml Added comments into macOS pipeline script. Added other OSs back into pipeline. 2020-06-30 21:37:09 -04:00
azure-pipelines.yml Added an appveyor pipeline configure file to allow for a side by side build of both the windows and linux application. 2020-05-15 16:06:18 -04:00
changelog.txt migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
doxygen migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
fceux.desktop fceux.desktop: use proper Exec field code (#315) 2021-02-01 00:16:01 -05:00
fceux.icns Regenerated icon set for Mac OSX 2020-10-22 22:39:03 -04:00
fceux.png migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
fceux1.png Updated linux desktop installation to use higher resolution icon. Added a white trim to the icon to have contrast on dark desktop backgrounds. 2020-10-22 22:19:47 -04:00
index.html add an index.html, so hopefully github.io will use this to bounce to the web directory? 2020-06-17 02:27:14 -04:00
readme.md Updated readme.md in preparation for new release. 2020-12-11 16:08:00 -05:00
resources.qrc Added more button and menu icons to Qt GUI. 2020-12-13 21:45:39 -05:00

readme.md

fceux Build status

An open source NES Emulator for Windows and Unix that features solid emulation accuracy and state of the art tools for power users. For some reason casual gamers use it too.

Builds and Releases

Interim builds:

But you might like mesen more: https://github.com/SourMesen/Mesen

You should get releases from here: https://sourceforge.net/projects/fceultra/files/

That's because github forces us to use tags we don't have for releases.

2.3.0 is the most recent release but most people are using the autobuilds.