Minor corrections to SDL build/install instructions.
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INSTALL
4
INSTALL
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@ -1,9 +1,9 @@
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To compile and install FCEUX for SDL, follow the instructions in the README-SDL.md file.
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To compile and install FCEUX for SDL, follow the instructions in the README file.
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Users of Microsoft Visual Studio can use the solution files within the vc directory. The Windows XP toolset is required to open and build this solution. If it
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is not installed, go to "Tools" > "Get Tools and Features". Select "Individual Components" and then install "C++ Windows XP Support for VS 2017 (v141) tools".
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These solution files will compile FCEUX and some included libraries for full functionality.
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The SDL port build tool of choice has come full circle back to Cmake. The cmake build tool will compile the new Qt version of the SDL GUI.
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The scons build tool will build the older GTK based GUI which currently only builds on Linux.
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Building of the SDL fceux no longer supports use of the scons build tool.
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26
README
26
README
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@ -7,7 +7,7 @@ Updated By mjbudd77
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http://www.fceux.com
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Last Modified: July 12, 2020
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Last Modified: October 21, 2020
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Table of Contents
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-----------------
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@ -22,7 +22,7 @@ Table of Contents
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1 - Requirements
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----------------
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* sdl2 - Version >= 2.0
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* sdl2 - Version >= 2.0 (sdl2 >= 2.8 recommended)
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* cmake - Required to build fceux.
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* qt5 OR gtk3 - (qt version >= 5.11 recommended) (gtk3 >= 3.22 recommended)
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* liblua5.1 (optional) - Will statically link internally if the system cannot provide this.
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@ -37,15 +37,19 @@ The old scons build system is no longer supported.
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Fceux can be compiled and built using the cmake build system. To compile, run:
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mkdir build; cd build;
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cmake -DCMAKE_BUILD_TYPE=Release .. # For a release build
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cmake -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_BUILD_TYPE=Release .. # For a release build
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To build a binary with debug information included in it:
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cmake -DCMAKE_BUILD_TYPE=Debug ..
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cmake -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_BUILD_TYPE=Debug ..
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The Qt version of the GUI builds by default and this is the preferred GUI for use.
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For those who must have GTK/Gnome style,
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the GTK version of the GUI can be selected to build with:
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cmake -DCMAKE_BUILD_TYPE=Release -DGTK=1 .. # Release build using GTK GUI
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cmake -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_BUILD_TYPE=Release -DGTK=1 .. # Release build using GTK GUI
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The Qt version GUI by far exceeds the GTK gui in capability and performance.
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I HIGHLY RECOMMEND USING THE Qt GUI instead of the GTK. See the TODO-SDL file for
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a capability matrix that compares what the two GUIs can do.
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To do the actual compiling:
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make
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@ -58,9 +62,8 @@ After a sucessful compilation, the fceux binary will be generated to
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sudo make install
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You can optionally define a install prefix when running cmake from the previous step:
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cmake -DCMAKE_INSTALL_PREFIX=/usr/local install
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By default cmake will use an installation prefix of /usr/local.
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The recommended installation prefix is /usr (this is where the installed fceux.desktop file expects everything to be)
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You can choose to install the lua scripts (located in output/luaScripts) to a directory of your choosing:
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@ -88,6 +91,13 @@ OpenGL options:
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For Linux builds, the OpenGL library preference can be either GLVND or LEGACY (default).
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To use GLVND OpenGL, add a -DGLVND=1 on the cmake command line.
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Qt Styling Options:
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The Qt GUI can use custom Qt widget styling by providing it a Qt stylesheet file. At startup, the GUI will look
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for an environment variable named FCEUX_QT_STYLESHEET that must contain the full path to the file. If the variable
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is defined and the file is readable by the program, then the styling settings will be used by the GUI.
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Bash Shell Setup Example:
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export FCEUX_QT_STYLESHEET=/home/me/myQt.stylesheet
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5 - LUA Scripting
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-----------------
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FCEUX provides a LUA 5.1 engine that allows for in-game scripting capabilities. LUA is enabled either way. It is just a matter of whether LUA is statically linked internally or dynamically linked to a system library.
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2
TODO-SDL
2
TODO-SDL
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@ -4,6 +4,8 @@ Priorities
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* GTK GUI was not cross-platform. A Qt5 version of the GUI has been created to meet this need.
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I will keep the GTK GUI around for Linux users who prefer it, but when it comes to adding new features
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the Qt GUI is where I plan to add them first (if at all).
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* The Qt GUI has by far exceeded the capabilities of the older GTK version. Below is a GUI capability
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matrix showing the differences between the two. I HIGHLY RECOMMEND USING THE Qt GUI.
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* Code cleanup. Lots of compiler warnings with newer GCC. Maybe I'm OCD... but these warnings bother me.
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Features
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