fceux/src
punkrockguy318 30d847a9b3 increased code readability 2008-08-12 05:58:24 +00:00
..
attic moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
boards upgrade to cah4e3's latest mapper 163&164 code to fix a crash in a game 2008-08-11 17:20:56 +00:00
drivers increased code readability 2008-08-12 05:58:24 +00:00
fir Simplify scons stuff: 2006-07-31 22:24:21 +00:00
input try fixing zapper movies again 2008-06-20 00:50:01 +00:00
mappers goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
palettes reinstalled the old palette 2008-06-30 03:46:40 +00:00
utils fixed build error (header include missing) 2008-08-12 05:04:40 +00:00
.gitignore Fix up my AUTHORS entry, remove another automake file, and add some 2006-08-02 22:02:11 +00:00
SConscript patch from bisquit to make savestates more efficient 2008-07-24 03:01:39 +00:00
asm.cpp moved some util files to utils directory 2006-08-01 05:50:19 +00:00
asm.h moved some util files to utils directory 2006-08-01 05:50:19 +00:00
auxlib.lua test commit of auxlib 2008-08-03 00:16:45 +00:00
cart.cpp fixed a bad bug in memorystream which makes movie savestates work better 2008-06-17 07:55:27 +00:00
cart.h goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
cheat.cpp Ah, I can fix this. Added extra newline to prevent stupid warning. 2008-08-11 22:00:52 +00:00
cheat.h lua!!!! 2008-07-23 06:54:14 +00:00
conddebug.cpp moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
conddebug.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
config.cpp oh yeah i forgot to check that in 2008-08-02 17:37:11 +00:00
config.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
debug.cpp fixed fresh bug in movie savestates 2008-06-17 07:10:53 +00:00
debug.h Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single 2006-08-20 19:40:15 +00:00
drawing.cpp newline at eof 2008-07-24 03:24:08 +00:00
drawing.h lua!!!! 2008-07-23 06:54:14 +00:00
driver.h SF [ 2047004 ] Moviefilenames without extension don't automatically get fm2 2008-08-12 03:28:51 +00:00
fceu.cpp improve ips and filename generation system 2008-08-12 05:31:06 +00:00
fceu.h extensive sdl cleanup 2008-08-10 13:38:39 +00:00
fceulua.h lua!!!! 2008-07-23 06:54:14 +00:00
fcoeffs.h Kill most (non-const) static vars in header files 2008-05-29 06:24:39 +00:00
fds.cpp Fixed a potential movie desync problem for FDS games. (Disables disk shadow write during movie play). (This was a fceu.22 fix originally) 2008-06-20 00:12:56 +00:00
fds.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
file.cpp improve ips and filename generation system 2008-08-12 05:31:06 +00:00
file.h improve ips and filename generation system 2008-08-12 05:31:06 +00:00
filter.cpp Kill most (non-const) static vars in header files 2008-05-29 06:24:39 +00:00
filter.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
git.h proper support for single-file archives 2008-07-10 05:42:12 +00:00
ines-bad.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ines-correct.h Some mapper fixes, new UNIF board SL1632 was added. 2006-08-02 19:24:21 +00:00
ines.cpp - add 2nd player to tasedit 2008-06-28 23:31:02 +00:00
ines.h goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
input.cpp frame adv - skip lag feature implemented 2008-08-07 15:56:39 +00:00
input.h frame adv - skip lag feature implemented 2008-08-07 15:56:39 +00:00
lua-engine.cpp fixed a build ERROR due to punkrockguy's fixed build warning. we'll figure out the right way to do it later. 2008-08-10 18:13:34 +00:00
movie.cpp SF [ 2030405 ] Avi recording: no sound b0rks format 2008-08-10 08:59:23 +00:00
movie.h SF [ 2030405 ] Avi recording: no sound b0rks format 2008-08-10 08:59:23 +00:00
netplay.cpp generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work. 2008-07-09 05:47:13 +00:00
netplay.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
nsf.cpp lua!!!! 2008-07-23 06:54:14 +00:00
nsf.h Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single 2006-08-20 19:40:15 +00:00
oldmovie.cpp SF [ 2030405 ] Avi recording: no sound b0rks format 2008-08-10 08:59:23 +00:00
oldmovie.h better movie conversion 2008-06-22 22:25:30 +00:00
ops.inc fixed fresh bug in movie savestates 2008-06-17 07:10:53 +00:00
palette.cpp lua!!!! 2008-07-23 06:54:14 +00:00
palette.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ppu.cpp - fiddle with nametable viewer to display correct NT,CHR,ATTR data in more cases (specifically, including some exotic mmc5 cases). 2008-08-08 09:45:34 +00:00
ppu.h - fiddle with nametable viewer to display correct NT,CHR,ATTR data in more cases (specifically, including some exotic mmc5 cases). 2008-08-08 09:45:34 +00:00
pputile.inc - fiddle with nametable viewer to display correct NT,CHR,ATTR data in more cases (specifically, including some exotic mmc5 cases). 2008-08-08 09:45:34 +00:00
sound.cpp goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
sound.h goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
state.cpp SF [ 2047004 ] Moviefilenames without extension don't automatically get fm2 2008-08-12 03:28:51 +00:00
state.h SF [ 2047004 ] Moviefilenames without extension don't automatically get fm2 2008-08-12 03:28:51 +00:00
types.h ok we have to remember to set the numeric emulator version also 2008-08-11 20:31:45 +00:00
unif.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
unif.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
video.cpp SF [ 2011550 ] Buffer overflow (change vsprintf to vsnprintf) 2008-08-12 03:35:54 +00:00
video.h Extend max GUI message length due to thinner font. (NB: length isn't yet enforced...) 2008-05-27 23:23:53 +00:00
vsuni.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
vsuni.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
wave.cpp Fix warning (and act like we're using C++) 2008-06-01 16:31:27 +00:00
wave.h Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
x6502.cpp lua!!!! 2008-07-23 06:54:14 +00:00
x6502.h fixed fresh bug in movie savestates 2008-06-17 07:10:53 +00:00
x6502abbrev.h fewer warnings 2008-06-17 23:46:55 +00:00
x6502struct.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00