punkrockguy318
a4fecfa67b
sdl: attempt at gtk3/osx compatibilty
2016-04-01 00:12:05 +00:00
zeromus
a67274689c
fix noise bits in snes pad and remove 2nd (for fourscore) pads from snes config dialogs
2016-03-31 01:39:43 +00:00
zeromus
094d1bb827
add support for snes pad to windows port
2016-03-30 21:40:59 +00:00
feos-tas
90621da6d4
force deemphasis bits swap for pal/dendy, pal ppu that they both use was confirmed to have this.
2016-03-30 15:12:58 +00:00
punkrockguy318
a1a204e66b
sdl: fix osx build issue
2016-03-29 13:20:26 +00:00
punkrockguy318
3a03e293e9
SDL: change SDL include statement for improved build compatibilty
2016-03-29 13:11:44 +00:00
zeromus
eb0eb43468
fix #723 "NTSC filter fix" on windows and commit
2016-03-29 05:40:51 +00:00
zeromus
82397025b2
apply patch #722 Grayscale handling missing in NewPPU
2016-02-24 10:08:45 +00:00
CaH4e3
c082383f8b
UNIF UNL-KS7017 - new dump "Exciting Basket (Kaiser)"
...
UNIF BMC-81-01-31-C - new dump "7-in-1"
UNIF UNL-8-IN-1 - new dump "Super 8-in-1"
2016-02-14 17:10:26 +00:00
CaH4e3
b9d2b3adae
UNIF RT-01 - new dump "Test Ver. 1.01 Dlya Proverki TV Pristavok (RT-01, by SS aka Snake)(Unl)[U][!]"
2016-01-28 14:49:30 +00:00
feos-tas
aabd53b10c
video: prescale cleanup.
2016-01-27 19:14:53 +00:00
feos-tas
087750f62d
removed access to pal filter until it's done.
2016-01-27 19:01:36 +00:00
punkrockguy318
b2833cbdbe
sdl: sf#719 applying Mika Attila's patch to fix dangling pointers in gui
2016-01-16 18:53:33 +00:00
punkrockguy318
a01c0780c8
gtk: applying SneakySnake's hotkey dialog patch
2016-01-06 22:56:08 +00:00
feos-tas
e283fecb15
lua font: proper halo.
2016-01-05 11:07:58 +00:00
CaH4e3
101ff8d79d
crash-fix to my last commit
2015-12-21 20:32:19 +00:00
zeromus
385ecbe2d6
fix build error in non-windows lua-enabled ports since r3079
2015-12-20 22:36:43 +00:00
CaH4e3
a44fe4cdf8
fix to prev
2015-12-20 17:40:56 +00:00
CaH4e3
c50535a398
implemented visual CHR data usage logging for VRAM-only games (mapper 2, etc). no cdl log save available, just display current used/unused tiles in ppu tile viewer. reset tile usage flags if rewritten by the program.
2015-12-20 16:22:46 +00:00
CaH4e3
c73cf9eb63
unif F-15 - new mapper for "150-in-1 Unchained FIGHT ver"
2015-12-10 20:49:54 +00:00
CaH4e3
d4c495ca39
nw
2015-11-21 12:55:20 +00:00
zeromus
0597f73fe3
add -dumpinput and -playinput functions for windows port which is a minimally baked option to use poll-based input to replay a movie, so you can test playthroughs on a romhack whose lag has changed
2015-11-15 21:26:52 +00:00
feos-tas
4eb00bdca6
debugger: add step into hotkey.
...
only works if background input is enabled (since debugger dialog steals focus later on).
2015-11-05 18:33:40 +00:00
zeromus
0708f60a7c
try to give more granular accounting of scanline and dot for debugger
2015-11-04 18:49:40 +00:00
zeromus
8efa68b7af
fix mmc1 reg#3 masking to prohibit >= 16 PRG banks (except for the typical SOROM/SUROM chr bank magic)
2015-11-02 20:00:53 +00:00
zeromus
95890b21ea
fix message display during NSF rendering
2015-10-12 22:40:14 +00:00
feos-tas
8034f545ad
yeah
2015-10-08 19:24:42 +00:00
feos-tas
51071963c1
PAL filter:
...
- redo moire from scratch using formulas and greater LUT
- add contrast and brightness (no idea how bad they are)
- kill hdtv and monochrome options
todo: figure out color edge stuff and add fringing (rainbow)
2015-10-08 18:52:16 +00:00
zeromus
6cb7a141ff
winport - fix SVN revision fetching
2015-10-05 19:30:53 +00:00
punkrockguy318
f6d34db085
fix gcc compilation issue (minor include issue)
2015-09-23 02:20:31 +00:00
zeromus
b946c415e9
fix NSF rendering on PAL and NTSC filters
2015-09-21 18:12:22 +00:00
feos-tas
62ec75b93b
PAL filter: redid notch from scratch, added sharpness.
2015-09-21 17:42:57 +00:00
punkrockguy318
3617a1b3be
sdl: fix issue where lua open file gui would default to home directory
2015-09-21 00:13:43 +00:00
punkrockguy318
179b52ba31
sdl: print error when opengl/scalers are both enabled
2015-09-20 23:29:02 +00:00
zeromus
adca6a2e67
further fix nsf rendering
2015-09-20 21:23:09 +00:00
zeromus
e3a28ad1da
fix some nsf bugs
2015-09-20 21:21:29 +00:00
zeromus
04fc330f08
etc
2015-09-20 20:39:46 +00:00
zeromus
e0bf2cefa1
make every build configuration use -ldl
2015-09-20 20:11:35 +00:00
punkrockguy318
f6dfc2df20
updated contributors on sdl about dialog
2015-09-20 18:34:10 +00:00
punkrockguy318
78762ff234
updated sdl about dialog
2015-09-20 18:20:04 +00:00
feos-tas
77cbc56192
know your former admins!
2015-09-19 10:57:54 +00:00
feos-tas
bb89a6d254
PAL emphasis swap for red and green. all PAL PPUs have these swapped.
...
http://forums.nesdev.com/viewtopic.php?f=3&t=13264
2015-09-19 10:51:25 +00:00
feos-tas
0ed69d8830
PAL filter: improved notch.
...
solution still makes no sense, but is now surprisingly close to composite console capture with default values (sat: 200%, notch: 64).
only todo is rainbow effect, but it's hard.
2015-09-18 17:13:20 +00:00
rainwarrior
4737bf0cf1
example 512 entry palettes for RGB PPU variants (these implement the RGB emphasis behavior)
2015-09-18 08:13:54 +00:00
feos-tas
9e33ab76f7
added Notch slider to PAL filter. code is nonsense, but it appears to do the job when saturation is max and notch is ~60.
...
need to find a way to mix 3 colors better with bigger notch values.
2015-09-17 20:47:09 +00:00
zeromus
52d00c97b7
apply a mutated bisqwit's deemph approach instead
2015-09-17 19:38:07 +00:00
zeromus
75f75d6900
add nes_ntsc derived deemph calculator
2015-09-17 17:29:16 +00:00
zeromus
8049d0a96a
fix pal palette bug better
2015-09-17 16:24:05 +00:00
feos-tas
b22aa5593e
fix custom palette checkbox and probably PAL filter colors.
2015-09-17 15:43:57 +00:00
zeromus
c72e7e9e7d
winport - add some comments about palette overriding behaviour
2015-09-16 22:11:31 +00:00