Commit Graph

2914 Commits

Author SHA1 Message Date
punkrockguy318 a4fecfa67b sdl: attempt at gtk3/osx compatibilty 2016-04-01 00:12:05 +00:00
zeromus a67274689c fix noise bits in snes pad and remove 2nd (for fourscore) pads from snes config dialogs 2016-03-31 01:39:43 +00:00
zeromus 094d1bb827 add support for snes pad to windows port 2016-03-30 21:40:59 +00:00
feos-tas 90621da6d4 force deemphasis bits swap for pal/dendy, pal ppu that they both use was confirmed to have this. 2016-03-30 15:12:58 +00:00
punkrockguy318 a1a204e66b sdl: fix osx build issue 2016-03-29 13:20:26 +00:00
punkrockguy318 3a03e293e9 SDL: change SDL include statement for improved build compatibilty 2016-03-29 13:11:44 +00:00
zeromus eb0eb43468 fix #723 "NTSC filter fix" on windows and commit 2016-03-29 05:40:51 +00:00
zeromus 82397025b2 apply patch #722 Grayscale handling missing in NewPPU 2016-02-24 10:08:45 +00:00
CaH4e3 c082383f8b UNIF UNL-KS7017 - new dump "Exciting Basket (Kaiser)"
UNIF BMC-81-01-31-C - new dump "7-in-1"
UNIF UNL-8-IN-1 - new dump "Super 8-in-1"
2016-02-14 17:10:26 +00:00
CaH4e3 b9d2b3adae UNIF RT-01 - new dump "Test Ver. 1.01 Dlya Proverki TV Pristavok (RT-01, by SS aka Snake)(Unl)[U][!]" 2016-01-28 14:49:30 +00:00
feos-tas aabd53b10c video: prescale cleanup. 2016-01-27 19:14:53 +00:00
feos-tas 087750f62d removed access to pal filter until it's done. 2016-01-27 19:01:36 +00:00
punkrockguy318 b2833cbdbe sdl: sf#719 applying Mika Attila's patch to fix dangling pointers in gui 2016-01-16 18:53:33 +00:00
punkrockguy318 a01c0780c8 gtk: applying SneakySnake's hotkey dialog patch 2016-01-06 22:56:08 +00:00
feos-tas e283fecb15 lua font: proper halo. 2016-01-05 11:07:58 +00:00
CaH4e3 101ff8d79d crash-fix to my last commit 2015-12-21 20:32:19 +00:00
zeromus 385ecbe2d6 fix build error in non-windows lua-enabled ports since r3079 2015-12-20 22:36:43 +00:00
CaH4e3 a44fe4cdf8 fix to prev 2015-12-20 17:40:56 +00:00
CaH4e3 c50535a398 implemented visual CHR data usage logging for VRAM-only games (mapper 2, etc). no cdl log save available, just display current used/unused tiles in ppu tile viewer. reset tile usage flags if rewritten by the program. 2015-12-20 16:22:46 +00:00
CaH4e3 c73cf9eb63 unif F-15 - new mapper for "150-in-1 Unchained FIGHT ver" 2015-12-10 20:49:54 +00:00
CaH4e3 d4c495ca39 nw 2015-11-21 12:55:20 +00:00
zeromus 0597f73fe3 add -dumpinput and -playinput functions for windows port which is a minimally baked option to use poll-based input to replay a movie, so you can test playthroughs on a romhack whose lag has changed 2015-11-15 21:26:52 +00:00
feos-tas 4eb00bdca6 debugger: add step into hotkey.
only works if background input is enabled (since debugger dialog steals focus later on).
2015-11-05 18:33:40 +00:00
zeromus 0708f60a7c try to give more granular accounting of scanline and dot for debugger 2015-11-04 18:49:40 +00:00
zeromus 8efa68b7af fix mmc1 reg#3 masking to prohibit >= 16 PRG banks (except for the typical SOROM/SUROM chr bank magic) 2015-11-02 20:00:53 +00:00
zeromus 95890b21ea fix message display during NSF rendering 2015-10-12 22:40:14 +00:00
feos-tas 8034f545ad yeah 2015-10-08 19:24:42 +00:00
feos-tas 51071963c1 PAL filter:
- redo moire from scratch using formulas and greater LUT
- add contrast and brightness (no idea how bad they are)
- kill hdtv and monochrome options
todo: figure out color edge stuff and add fringing (rainbow)
2015-10-08 18:52:16 +00:00
zeromus 6cb7a141ff winport - fix SVN revision fetching 2015-10-05 19:30:53 +00:00
punkrockguy318 f6d34db085 fix gcc compilation issue (minor include issue) 2015-09-23 02:20:31 +00:00
zeromus b946c415e9 fix NSF rendering on PAL and NTSC filters 2015-09-21 18:12:22 +00:00
feos-tas 62ec75b93b PAL filter: redid notch from scratch, added sharpness. 2015-09-21 17:42:57 +00:00
punkrockguy318 3617a1b3be sdl: fix issue where lua open file gui would default to home directory 2015-09-21 00:13:43 +00:00
punkrockguy318 179b52ba31 sdl: print error when opengl/scalers are both enabled 2015-09-20 23:29:02 +00:00
zeromus adca6a2e67 further fix nsf rendering 2015-09-20 21:23:09 +00:00
zeromus e3a28ad1da fix some nsf bugs 2015-09-20 21:21:29 +00:00
zeromus 04fc330f08 etc 2015-09-20 20:39:46 +00:00
zeromus e0bf2cefa1 make every build configuration use -ldl 2015-09-20 20:11:35 +00:00
punkrockguy318 f6dfc2df20 updated contributors on sdl about dialog 2015-09-20 18:34:10 +00:00
punkrockguy318 78762ff234 updated sdl about dialog 2015-09-20 18:20:04 +00:00
feos-tas 77cbc56192 know your former admins! 2015-09-19 10:57:54 +00:00
feos-tas bb89a6d254 PAL emphasis swap for red and green. all PAL PPUs have these swapped.
http://forums.nesdev.com/viewtopic.php?f=3&t=13264
2015-09-19 10:51:25 +00:00
feos-tas 0ed69d8830 PAL filter: improved notch.
solution still makes no sense, but is now surprisingly close to composite console capture with default values (sat: 200%, notch: 64).
only todo is rainbow effect, but it's hard.
2015-09-18 17:13:20 +00:00
rainwarrior 4737bf0cf1 example 512 entry palettes for RGB PPU variants (these implement the RGB emphasis behavior) 2015-09-18 08:13:54 +00:00
feos-tas 9e33ab76f7 added Notch slider to PAL filter. code is nonsense, but it appears to do the job when saturation is max and notch is ~60.
need to find a way to mix 3 colors better with bigger notch values.
2015-09-17 20:47:09 +00:00
zeromus 52d00c97b7 apply a mutated bisqwit's deemph approach instead 2015-09-17 19:38:07 +00:00
zeromus 75f75d6900 add nes_ntsc derived deemph calculator 2015-09-17 17:29:16 +00:00
zeromus 8049d0a96a fix pal palette bug better 2015-09-17 16:24:05 +00:00
feos-tas b22aa5593e fix custom palette checkbox and probably PAL filter colors. 2015-09-17 15:43:57 +00:00
zeromus c72e7e9e7d winport - add some comments about palette overriding behaviour 2015-09-16 22:11:31 +00:00