add -dumpinput and -playinput functions for windows port which is a minimally baked option to use poll-based input to replay a movie, so you can test playthroughs on a romhack whose lag has changed
This commit is contained in:
parent
4eb00bdca6
commit
0597f73fe3
|
@ -29,6 +29,8 @@ char* ConfigToLoad = 0; //Loads a specific .cfg file (loads before any other co
|
|||
char* LuaToLoad = 0; //Loads a specific lua file
|
||||
char* PaletteToLoad = 0; //Loads a specific palette file
|
||||
char* AviToLoad = 0; //Starts an avi capture at startup
|
||||
char* DumpInput = 0; //Dumps all polled input to a binary file. Probably only useful with -playmovie. This is a rickety system, only useful in limited cases.
|
||||
char* PlayInput = 0; //Replays all polled input from a binary file. Useful without playmovie. This is a rickety system, only useful in limited cases.
|
||||
|
||||
extern bool turbo;
|
||||
|
||||
|
@ -65,6 +67,8 @@ char *ParseArgies(int argc, char *argv[])
|
|||
{"-cfg",0,&ConfigToLoad,0x4001},
|
||||
{"-avi",0,&AviToLoad,0x4001},
|
||||
{"-avicapture",0,&AVICapture,0},
|
||||
{"-dumpinput",0,&DumpInput,0x4001},
|
||||
{"-playinput",0,&PlayInput,0x4001},
|
||||
{0, 0, 0, 0},
|
||||
};
|
||||
|
||||
|
|
|
@ -4,6 +4,8 @@ extern char* ConfigToLoad; //Contains the filename of the config file specified
|
|||
extern char* LuaToLoad; //Contains the filename of the lua script specified in the command line arguments
|
||||
extern char* PaletteToLoad; //Contains the filename of the palette file specified in the command line arguments
|
||||
extern char* AviToLoad; //Contains the filename of the Avi to be captured specified in the command line arguments
|
||||
extern char* DumpInput;
|
||||
extern char* PlayInput;
|
||||
extern bool replayReadOnlySetting;
|
||||
extern int replayStopFrameSetting;
|
||||
extern int PauseAfterLoad;
|
||||
|
|
|
@ -636,6 +636,15 @@ int main(int argc,char *argv[])
|
|||
// Parse the commandline arguments
|
||||
t = ParseArgies(argc, argv);
|
||||
|
||||
if(PlayInput)
|
||||
PlayInputFile = fopen(PlayInput, "rb");
|
||||
if(DumpInput)
|
||||
DumpInputFile = fopen(DumpInput, "wb");
|
||||
|
||||
extern int disableBatteryLoading;
|
||||
if(PlayInput || DumpInput)
|
||||
disableBatteryLoading = 1;
|
||||
|
||||
int saved_pal_setting = !!pal_emulation;
|
||||
|
||||
if (ConfigToLoad)
|
||||
|
|
|
@ -107,6 +107,9 @@ static bool FSAttached = false;
|
|||
JOYPORT joyports[2] = { JOYPORT(0), JOYPORT(1) };
|
||||
FCPORT portFC;
|
||||
|
||||
FILE* DumpInputFile;
|
||||
FILE* PlayInputFile;
|
||||
|
||||
static DECLFR(JPRead)
|
||||
{
|
||||
lagFlag = 0;
|
||||
|
@ -139,6 +142,12 @@ static DECLFR(JPRead)
|
|||
}
|
||||
}
|
||||
|
||||
if(PlayInputFile)
|
||||
ret = fgetc(PlayInputFile);
|
||||
|
||||
if(DumpInputFile)
|
||||
fputc(ret,DumpInputFile);
|
||||
|
||||
ret|=X.DB&0xC0;
|
||||
|
||||
return(ret);
|
||||
|
|
|
@ -8,6 +8,10 @@
|
|||
|
||||
void LagCounterToggle(void);
|
||||
|
||||
extern FILE* PlayInputFile;
|
||||
extern FILE* DumpInputFile;
|
||||
|
||||
|
||||
class MovieRecord;
|
||||
|
||||
//MBG TODO - COMBINE THESE INPUTC AND INPUTCFC
|
||||
|
|
Loading…
Reference in New Issue