Commit Graph

277 Commits

Author SHA1 Message Date
harry 79147dd9e7 Updated help docs for upcoming 2.6.6 release. 2023-08-24 21:26:26 -04:00
harry e597f6a4a3 Moved time stamp functions to its own file. Use new common time stamp functions in Qt GUI timing. 2023-05-19 22:31:01 -04:00
harry d0d822447d Preparing to merge debug profiler in to main dev line. 2023-05-09 18:28:49 -04:00
harry c1e7465fe5 Laying out framework for ld65 debug symbol loader feature. 2023-02-12 08:30:14 -05:00
harry cd5253babe Updated and regenerated help docs with new debugger.getsymboloffset lua info. 2023-02-07 21:31:04 -05:00
harry d32ab0ad51 Added a mutex to the debug symbol table access functions to ensure that access to symbol maps is thread safe. Since a map change will invalidate any iterators operating on the map, it is important to ensure that access to the map is locked when a thread is iterating or operating on the map. 2023-01-31 22:14:49 -05:00
harry 5cec622e58 Disabled integer loss of data conversion compiler warnings (4267,4244) for win64 builds. All warnings are converting between 32 and 64 bit types and is doubtful to an issue. 2023-01-31 01:56:04 -05:00
zeromus 8ea0a3e7e3 fix msvc building 2023-01-30 18:04:34 -05:00
harry 243eb1d3fd Added 2.6.5 release notes to chm file and regenerated web html. 2023-01-18 21:28:05 -05:00
zeromus 3501ab9a40 add mapper 354 from fceu-mm 2023-01-16 10:34:13 -06:00
Alexey 'Cluster' Avdyukhin a04df761a9 Mapper 470 2022-12-21 12:30:04 +04:00
Alexey 'Cluster' Avdyukhin 689d763f67 Windows build fix 2022-12-07 09:42:05 +04:00
mjbudd77 99eb406b1a Added appveyor github release functionality. Master auto builds are now uploaded to a rolling interim-build pre-release. Release tag builds will upload official release builds from appveyor automatically. 2022-10-01 16:29:02 -04:00
zeromus d225d4863c make scmrev command work like desmume does (using system32 directory instead of sysnative). this probably fixes #459? or if not then desmume is broken, too. I'm not sure why the 32bit version can't be used every time. I think it can be. 2022-08-08 21:19:45 -04:00
mjbudd77 043be28645 Added 2.6.4 release notes to help docs. 2022-03-23 20:26:50 -04:00
mjbudd77 b82cf16a16 Updated help docs with recent changes for the upcoming 2.6.3 release. 2022-03-07 06:21:50 -05:00
mjbudd77 8ad5767a3b Updated help docs for upcoming 2.6.3 release. 2022-03-05 06:42:35 -05:00
mjbudd77 c685033a13 Updated docs and web pages for upcoming 2.6.2 release. 2022-02-03 20:16:06 -05:00
mjbudd77 71a6da0bba Updated help docs with 2.6.1 change log. 2022-01-17 13:47:58 -05:00
mjbudd77 c075043727 Updated help change log for upcoming 2.6.0 release. 2022-01-11 23:05:06 -05:00
mjbudd77 02246f4324 Initial add of 2.5.0 release notes into built in help. 2021-10-20 20:19:39 -04:00
mjbudd77 5cdabe7223 Added generated help chm/html files with 2.4.0 release notes. 2021-06-24 21:27:09 -04:00
zeromus f92b4ae541 add 64bit 7z.dll to fix #361 2021-06-05 04:53:32 -04:00
mjbudd77 9c6f895e2a Initial add of 2.4.0 release notes to documentation help file. 2021-06-02 21:38:39 -04:00
mjbudd77 2a66f25c7a Upgraded MSVC platform toolset to use v142. Added __WIN_DRIVER__ preprocessor definition to project to ensure that it is set for all compiled files for original non-Qt based GUI. 2021-02-09 19:50:57 -05:00
zeromus 61709a0e6d somehow /mp wasnt set on the vcxproj 2020-12-30 20:36:59 -05:00
bbbradsmith 6a608a4cfe Document 2C03/2C04 RGB palettes 2020-12-22 20:49:21 -05:00
bbbradsmith 8bfa36e8bc update 2.3.0 changelog with everything I worked on that wasn't mentioned 2020-12-22 20:40:37 -05:00
bbbradsmith f272ca5650 Palette.html was missing notes about new 512 entry format: https://sourceforge.net/p/fceultra/code/3161/ 2020-12-22 20:26:17 -05:00
owomomo dcb086e570
Update Help Document and Minor bug fix (#275)
1. Update help document for new features.
2. Fixed "FamicomDiskSytem" typo in hnd file.
3. Fixed a bug of RAM Watch.
2020-12-22 21:05:31 +03:00
feos d0df933b76 help:
- fix page name for 2.3.0 whatsnew
- generate chm and html files
2020-12-21 22:57:17 +03:00
feos a4b655e649 help:
- resurrected help updates that were done on (autogenerated) html files directly and manually, and got wiped away after proper regeneration
- documented some stuff that I implemented since last release
- fixed FDS page that became a folder in 2.2.2, and fixed the "Sytem" typo
2020-12-21 22:48:42 +03:00
owomomo 4ad03e4cb1
New features in Symbolic Name Debugging (#268)
* New Symbolic Debug Naming dialog:
1. Multiline comments can be directly edited in the dialog.
2. You can add an array of comments to the addresses.
3. More convinient features of symbolic debug naming.
* Update the help document with the new feature of symbolic naming in Debugger.
2020-12-21 19:04:05 +03:00
Alexey 'Cluster' Avdyukhin 33d7d517db Updated and recompiled help files 2020-12-20 18:54:48 +03:00
zeromus b01728f620 make scm script use lightweight tags 2020-12-18 19:59:09 -05:00
mjbudd77 a2e4b6bdaf Added notes to help doc readme file that mention that the fceux.hnd and taseditor.hnd files have been updated to the HelpNDoc 7.0.0.119 format. 2020-12-16 20:26:42 -05:00
Matt Budd ba969eb469 Updated taseditor.hnd file. Helpndoc 7.0.0.119 2020-12-16 20:13:49 -05:00
Matt Budd 14cf17b91f Updated taseditor.hnd file to helpndoc 7.0.0.199 format. Rebuilt html
pages and chm files.
2020-12-16 20:12:15 -05:00
Matt Budd f852fd2799 Regeneration of help files using helpndoc 7.0.0.199 2020-12-16 06:41:37 -05:00
g0me3 452fdfa5a3 new UNIF mappers for chinese dumps 2020-11-11 19:18:31 +03:00
Alexey 'Cluster' Avdyukhin 9d837056c9
Merge branch 'master' into Issue130 2020-10-08 19:56:48 +03:00
Jason W. Thompson 79d3396d6e Rename "Real Zapper" to "LCD Compatible Zapper"
Per feedback, "Real Zapper" was renamed to "LCD Compatible Zapper" to better reflect the purpose of this input device.
2020-07-20 22:28:29 -05:00
zeromus 2c5502116e this sln was not configured correctly for forcing vs2015... which is what we're using now, i guess 2020-07-20 11:21:46 -04:00
Jason W. Thompson ca472ee6ae Add Real Zapper support
Adds a two button controller that can be used to represent the states of a real Zapper.
2020-07-18 23:32:29 -05:00
bbbradsmith 8aaaacfc9f win64 rename executable to fceux64.exe
if people are going to be testing this might cut down error report confusion
2020-06-17 04:59:23 -04:00
Matt Budd bce4ea30f8 Added win32 build script for pipeline. 2020-06-16 21:14:44 -04:00
bbbradsmith b22753762f Virtual Boy controller support 2020-02-08 15:58:24 -05:00
g0me3 18165938d4 preliminary, basic hookup of Family Network System base board + MMC1 cassette emulation 2020-01-16 21:33:37 +03:00
g0me3 6abfe09caf Famicom Network System controller added
misc fixes to mappers
2020-01-04 13:16:54 +03:00
Brad Smith 72120b0bb9
Windows 64-bit build support (#66)
* correcting x64 configurations to actually use x64
defining NOMINMAX to fix std::max error

* more preprocessor definitions for x64

* 64-bit libraries from the last published version of DXSDK with dinput

* should define WIN64 as well? unfortunately seem to require retention of WIN32

* added an x64 build of luaperks.lib, this compiles links and runs now

* relocate win32 luaperks.lib to src/drivers/win/lua/win32 and leave a note explaining it

* luaperks.lib x64 needed to be /MT
two more missing x64 libs
debug x64 configuration was set to compile C++ as C?

* importing the rest of the usable WIN32 preprocessor defines, debugger now functions!

* revert unnecessary VS solution version change

* 64-bit lua working (fixed the 64-bit build of luaperks.lib)

* VSUIENTRY hashes are unsigned, not signed

* more hashes that are actually unsigned

* fix a few pointer to int casts in lua console

* fix a few more pointer truncations in windows dialog stuff
a few printf arguments need a cast to int

* explicit size_t cast to quiet spurious warnings on an inline function
2019-07-23 15:12:03 -04:00