Commit Graph

4701 Commits

Author SHA1 Message Date
adelikat cc47bb6020 .chm update 2008-07-31 16:34:43 +00:00
zeromus d7524bcdba committing basicbot rip-outage so i can test it at work 2008-07-31 16:21:42 +00:00
qfox 2777b935a8 BasicBot / LuaBot concept. Frontend very unstable when trying to save/load. Zero please check them out... 2008-07-31 00:06:52 +00:00
zeromus 7fd3d70bf8 fix linux compile bugs 2008-07-30 15:02:10 +00:00
zeromus f0fb3d140e fixes to lua engine
- loading script does an implicit stop first
 - script dying of natural causes triggers a stop, and thus an OnStop event in lua first (for proper cleanup)
2008-07-29 22:51:24 +00:00
zeromus b47c5a9cf7 2008-07-29 00:42:02 +00:00
adelikat ca84bf61c0 Code cleanup, removed references to memwatch recent directories menu. 2008-07-28 19:14:56 +00:00
qfox 46c4b5fe30 Some minimize buttons 2008-07-28 10:17:54 +00:00
zeromus 6000f47763 fix emulua gui.popup 2008-07-27 17:31:59 +00:00
qfox d7383158d5 Hm I thought I updated this thing. Some small LuaBot improvements. 2008-07-27 16:32:10 +00:00
zeromus c66da282ff enhance lua 2008-07-27 16:22:45 +00:00
adelikat 7c51562c14 Meaningless commit as a test 2008-07-27 16:21:59 +00:00
qfox cf1df8f2ff See luabot.lua 2008-07-27 16:20:15 +00:00
adelikat 697f248eb0 AutoFire() now takes lag into account. If last frame was a lag frame it repeats the previous pattern. 2008-07-26 18:31:45 +00:00
zeromus 11cfac9920 render lua gui before writing avi 2008-07-25 19:14:19 +00:00
zeromus 6ee2f81ee4 apply bisqwits base64 fixes 2008-07-24 23:58:49 +00:00
zeromus d8f83637e2 fix bug where canceling from archive browser causes emu to freeze 2008-07-24 22:44:56 +00:00
qfox d30a642358 LuaBot. Some cleanup and more comments. 2008-07-24 21:14:21 +00:00
qfox d417e8708d LuaBot, second attempt. 2008-07-24 20:38:45 +00:00
qfox 72df9983f2 Hm wtf. Sorry, wrong file. 2008-07-24 20:37:40 +00:00
qfox 8e136c3ce0 This is the LuaBot framework. Functions need to be filled specificly for each game. Examples to be added later. 2008-07-24 20:29:20 +00:00
punkrockguy318 687bb3b7fd fixed build warnning 2008-07-24 15:16:18 +00:00
zeromus 9a928f1b5e newline at eof 2008-07-24 03:24:08 +00:00
punkrockguy318 d27a92d9a5 sdl now compiles 2008-07-24 03:18:48 +00:00
punkrockguy318 cbb5c8bc90 patch from bisquit to make savestates more efficient
also worked on the build system to accomidate for lua
2008-07-24 03:01:39 +00:00
qfox 71c98f6600 DeHackEd's Lua API documentation, FCEUX's current Lua implementation was based on this at the time of writing. 2008-07-23 19:41:21 +00:00
qfox 04ee4639ab BasicBot Update Part 3: last part, fixing resource.h 2008-07-23 15:41:46 +00:00
qfox 4920a37048 BasicBot Update Part 2: BasicBot 3.5: fixed a few bugs and moved code around, see changelog. 2008-07-23 15:32:23 +00:00
qfox 1f9cfe93db BasicBot Update Part 1: fixing the res.rc 2008-07-23 15:30:49 +00:00
zeromus 3758d2aec8 2008-07-23 15:15:46 +00:00
zeromus cf65728642 lua!!!! 2008-07-23 06:54:14 +00:00
punkrockguy318 b087b50411 Don't think this is used... 2008-07-23 05:19:27 +00:00
punkrockguy318 3bb5e96ed3 Added --play option to SDL version for movie playback 2008-07-23 05:14:45 +00:00
punkrockguy318 04f13170e2 attempt to fix windows build 2008-07-23 02:34:43 +00:00
punkrockguy318 8359434381 attempt to fix build issues on gentoo
also moves the archive function definitions outside out driver.h, because they are being handled platform dependently.  Could someone on windows test this out?
2008-07-23 02:27:35 +00:00
punkrockguy318 3be144b230 made default bpp in gfceux to be 32 2008-07-23 02:12:11 +00:00
qfox cdadc4875d Removes some printf's that were in place for every frame... 2008-07-22 22:27:42 +00:00
qfox 9bd8553976 New BasicBot works, but very very basic (only numbers). 2008-07-22 20:17:43 +00:00
qfox 34c60610ea 2008-07-21 20:14:31 +00:00
zeromus 7d786c4c7b see if this fixes the build problem for qfox 2008-07-21 15:54:00 +00:00
zeromus 57e3c658bd see if this fixes the build problem for qfox 2008-07-21 15:47:40 +00:00
adelikat e1ed71bbd9 Cheat search fix - pausing emu stops possibilities updating and double clicking is done only while emulation is paused. 2008-07-19 17:34:49 +00:00
punkrockguy318 5db27f23fd code cleanup 2008-07-17 04:39:28 +00:00
punkrockguy318 eb54d81e5e started work on the python config parser 2008-07-16 06:47:42 +00:00
punkrockguy318 1bfa59edd6 code cleanup and build script update 2008-07-16 06:06:04 +00:00
punkrockguy318 6785d6708a Wrote the get key program. This program creates an SDL window and waits
for user input.  It then will print the button type, device number, and 
button number.

Some of the code was derived straight from the fceu codebase to ensure 
full compatibility.

I want gfceux to be able to directly modify the button configuration.  
With fceux new config file system, gfceux will be able to rewrite values 
based on user input.  This would be a much friendlier option than the 
whole "titlebar" input sytem.

I wrote this in C, because I didn't want another bullshit dependency to 
get gfceux to run right (pygame sdl bindings)
2008-07-16 05:58:39 +00:00
punkrockguy318 6cffaa98ee sdl now builds, but archives are currently broken. 2008-07-13 05:03:17 +00:00
bbitmaster 595881979c Deleted the MapperInit() call from the PowerNES() function. This was added in build 527 and was causing saved state problems in Just Breed, and possibly other issues. (It was causing mappers to get initialized twice) 2008-07-13 00:06:49 +00:00
bbitmaster b8e3b240f1 Fixed the Step In feature so that it works while the game is running. (mbg broke it) 2008-07-12 21:47:36 +00:00
adelikat a928f44f45 .gz removed from possible archive files in open rom dialog 2008-07-10 16:10:11 +00:00