harry
084b2b9ccc
Added snap by number of frames (instead of by time) option for Qt state recorder.
2023-04-22 15:56:31 -04:00
harry
5adbc1fcf2
Minor initialization fix for state recorder.
2023-04-15 15:53:17 -04:00
harry
47f795b04b
For Qt GUI, added state recorder status display to config window.
2023-04-02 07:39:00 -04:00
harry
b4efaa91d8
Changed memory_savestate and compressed_buf buffers in state.cpp to be static file scope. No reason to export these to the linker with global scope.
2023-04-02 06:01:37 -04:00
harry
55bcb3d41a
Added a load prev and next state functions for state recorder.
2023-04-01 21:17:34 -04:00
harry
99aefa563a
Fix for state recorder load state function. Set EMUFILE_MEMORY read position back to beginning of memory block before calling FCEUSS_LoadFP.
2023-04-01 19:39:37 -04:00
harry
e95c0fe86b
For Qt GUI, hooked up state recorder pause on load options.
2023-04-01 18:22:54 -04:00
harry
3e9398f973
Added a timed pause state for use by the state history loader. When the user backs up to a previous state, give the option of temporarily pausing to give the user time to visually process the state before resuming game play. When in this state, an unpause count down can also be optionally shown on the upper left of the video display. Also, setting pause during this state down will cancel the count down and put the emulation into full pause. TODO add GUI config hooks to control video overlay and duration config options.
2023-03-31 05:34:32 -04:00
harry
bb76573112
State recorder config setup in work.
2023-03-11 20:45:13 -05:00
harry
bc6164260d
State recorder in work.
2023-03-11 07:47:58 -05:00
harry
d7c23fa92e
FCEU state recorder in work.
2023-03-04 16:34:21 -05:00
harry
dfd5e13b8f
Minor cleanup of unrom512 flash state save/load init. Removed debug pragma message.
2023-02-19 20:58:03 -05:00
harry
92b021171f
Fixed compiler endianness detection. Unified to use common macros in endian.h
2023-02-19 20:07:50 -05:00
harry
4a54f43246
Updated state.cpp so that .luasav file paths use std::string so that they aren't limited in size.
2023-01-31 00:27:01 -05:00
harry
be9ad4ccf2
Fix small memory leak that occurred when loading a ROM with auto-resume enabled and now resume save file currently exists. Created fceuScopedPtr class type to help prevent memory leaks on temporary memory allocations in functions with early outs.
2023-01-30 23:10:03 -05:00
harry
d530bab2e7
Resolved gcc -Wsign-compare compiler warnings in state.cpp.
2023-01-28 09:11:42 -05:00
harry
2b468be264
Changed temp save/load state file path variables to be std::string.
2023-01-20 23:53:29 -05:00
harry
47435295ff
Fixed if conditionals using lastSavestateMade address that always evaluates to true. Changed lastSavestateMade and lastLoadstateMade to std::string instead of char buffer, ensures proper initialization at startup and allows for unix max path.
2023-01-20 22:37:17 -05:00
Alexey 'Cluster' Avdyukhin
90aecc0543
COOLGIRL mapper (mapper 342)
2022-12-05 14:56:31 +04:00
zeromus
892e7cb5f5
change how memory is allocated to clean up a lot of messed up junk (mainly strange alignment adjustments which didnt completely make sense and frees which didnt match the allocation function that was used).
...
In case there are problems on other platforms (a few seems probable), here's the idea
1. Get rid of all manual alignment adjustments
2. use FCEU_malloc or malloc, as you see fit
3. use FCEU_free (or FCEU_gfree) if you use FCEU_malloc or FCEU_gmalloc. There's no real reason to need FCEU_gfree; this rule might be eliminated in the future (at which time FCEU_gfree will be removed)
4. If you need more alignment, increase it in FCEU_malloc. It's unlikely more alignment will ever be needed.
On windows, since the FCEU_*malloc functions now use aligned_alloc, we will catch instances where free() is used to free them (which happens frequently). allocates and frees should be matched. fix the free call if you ever observe this happening.
also
5. In general, remove crufty error handling for allocation failures. This just gunks up the code. If allocation fails, the application terminates.
2022-08-22 22:53:09 -04:00
harry
44c8e15503
Fix for small memory leak in GetBackupFileName(). strdup allocates memory and returns a char pointer to it. However std::string allocates its own memory already. Since FCEU_MakeFName returns a std::string already, there is no reason to use strdup in between the assignment of one std::string to another.
2022-08-04 21:15:59 -04:00
harry
3fed0331cc
Fix for global variable SFCPU read overflow error when running with clang/gcc address sanitizer. The code that writes the save state to disk expects the parameter description to at least be 4 bytes.
2022-08-04 21:15:59 -04:00
mjbudd77
caa9e67544
Bug fixes for Qt GUI load/save state hot keys.
2021-04-06 22:44:49 -04:00
mjbudd77
35bb4be6f6
First successful build of Qt windows fceux.
2021-02-06 12:15:28 -05:00
Dan Weiss
b66bcfb3e2
Fix SFMDATA getting a terminator that it shouldn't get if NULL pointer is given ( #290 )
2020-12-31 16:48:54 +03:00
mjbudd77
6724062581
Fixed NULL check for SPostSave function pointer. Initialized SPreSave and SPostSave pointers to NULL to ensure their initial state is consistent. Also, init FCEU_state_loading_old_format to false as it is always better to have an initial state defined than none at all.
2020-12-30 15:20:34 -05:00
Matthew Budd
7919071a25
Cleaned up gcc compiler warning : ISO C++ forbids converting a string constant to ‘char*’ [-Wwrite-strings]
2020-06-19 23:58:12 -04:00
owomomo
9adcbf16cb
1. Fix crash when add multiple watches in RAM Search window, and adding multiple watches here can be batch named.
...
2. New cheat list box 0.0.0.3 Alpha, changed the possibilities box to a CListCtrl rather than a simple CListBox, use a map for its buffer. It may not quite efficient currently, but I personally think it's much better than adding and deleting the items repeatedly every frame, and now its item can be selected while emulation is running, although there's not much usage for this...
3. added several context menus to possible list, now you can directly add address to memory watch or ram watch, or go to hex editor from here, currently it's still a single select list.
2019-05-08 13:55:53 +08:00
zeromus
0307e3b827
migration tidying (build master from trunk)
2018-04-08 17:35:15 -05:00
punkrockguy318
2be5084a7b
create new subversion repo structure (trunk, tags, branches)
...
[[Split portion of a mixed commit.]]
2013-03-15 19:00:14 +00:00
ansstuff
00b4304241
win32: added Config->Enable->Auto-resume old play session
2012-12-15 17:42:53 +00:00
CaH4e3
43ee931dec
cleanup and version bum... hmmm (not no mention something else)
2012-10-21 16:40:04 +00:00
punkrockguy318
449ac4352f
updated FSF license in COPYING license file and source and header files
2012-08-04 22:33:16 +00:00
zeromus
0458e5555a
fix savestate configuration bug in m023 which as of r2532 started causing the emulator to crash on purpose ( fixes #523 )
2012-07-05 21:40:12 +00:00
zeromus
8d885fa94d
fix savestate engine to throw errors when a buggy SFORMAT is passed to AddExState, and fix those errors in m015 and m253
2012-06-19 20:44:05 +00:00
ansstuff
f79d4f9a3f
* Taseditor: changed the order of "Select between Markers"
...
* Taseditor: applying PAL and PPU flags when loading projects
* Taseditor: much better way of calculating Branches Tree; hinting full timelines
* Taseditor: miniarrow showing current Playback cursor position in Branches Tree
* Taseditor: "Bookmark#" modtype, undo/redo works for Bookmarks
* Taseditor: version data in fm3
* fixed HUD/messages dumping in AVI
[[Split portion of a mixed commit.]]
2012-04-07 17:10:29 +00:00
ansstuff
0638d88ff9
* Taseditor: Config->Deselect on doubleclick
...
* Taseditor: checking ROM checksum when saving/loading projects
* more correct way to launch TAS Editor when trying to rerecord a fm3
* TAS Editor can have mouse wheel input even when keyboard focus is on FCEUX window
* disabled FCEUX context menu when TAS Editor is engaged
* added SoundDisplay2.lua
2012-03-09 15:20:51 +00:00
ansstuff
e1950ba025
Small save/load state speedup, noticeable only in TAS Editor or lua bots
2012-02-25 23:55:35 +00:00
ansstuff
578c974062
* Tasedit: more refactoring
...
* Tasedit: resizing TAS Editor window
* Tasedit: INPUT_TYPE_1P
* Tasedit: File->New Project
2012-01-12 19:56:17 +00:00
zeromus
bf31670246
vcproj cleanup and fix [3441099] printf bug in SwapSaveState()
2011-11-22 20:43:18 +00:00
CaH4e3
6cb352f626
resetexstate crash fix
2011-09-28 13:28:21 +00:00
ansstuff
92ff246e15
* Tasedit: progressbar
...
* Tasedit: "||" button accepts double clicks
* Tasedit: holding "<" and ">" buttons
* Tasedit: Ctrl-Delete leaves selection
2011-09-25 18:17:26 +00:00
ansstuff
72e04788fe
* deleted "Lag Counter Reset" hotkey, as it was obsolete since FCEUX 2.0.2; added "Open TAS Edit" hotkey
...
* Tasedit: auto clear "Disable speed throttling" and "Run in background", auto set "Set high-priority thread" when entering TASEdit; FCEUX runs in bg when TASEdit has focus
* Tasedit: Config->"Mute Turbo" check (same as in Config->Sound)
* fixed long "savestate" messages containing path
2011-09-22 16:02:09 +00:00
qeed
fc1a10b2a4
fixed fp issue again, and then change vsprintf for something
2010-10-01 19:27:12 +00:00
qeed
983dbd3823
added filename the load state message, for easier debugging
2010-09-17 19:13:13 +00:00
qeed
2c1c1a0a6c
added proper file checking for opening files
2010-09-17 18:56:17 +00:00
mart0258
e717a16398
Fix crash (loadstate on missing file) and memory leak (failed to write screenshot)
2010-08-12 06:27:06 +00:00
punkrockguy318
dfccec8c7a
sdl: fixed recent bug i introduced that prevented loading savestates 0-9
2010-07-26 17:19:25 +00:00
punkrockguy318
f4535346fb
sdl: fixed segfault when loadstating 0-9 when state did not exist
2010-07-20 01:58:13 +00:00
adelikat
988753e116
Bind SSLOADPARAM_BACKUP to backupsavestates bool
2010-05-28 03:28:44 +00:00