zeromus
3ea76ba08d
reorganize and cleanup a bunch of input code. still in preparation for more general support of all input devices in movies.
2008-06-07 08:18:04 +00:00
jeblanchard
8e546b1bed
More silly warning elimination
2008-06-07 01:21:38 +00:00
zeromus
a4fb078f3c
some work on the zapper movie recording, but it is not finished and a lot will have to be scrapped. there was some useful refactoring in here though so i am checking it in
2008-06-06 08:23:12 +00:00
zeromus
43908a249d
goodbye fastapass and c80x86
2008-06-06 03:02:00 +00:00
jeblanchard
7105d7d537
Numerous seemingly harmless gcc warning fixes
2008-06-06 01:21:51 +00:00
zeromus
9a7da827a2
break tasedit. but on the way to making it better!
2008-06-05 06:49:11 +00:00
jeblanchard
ec13169354
Other than documentation, fix [ 1965524 ] Option - Play movie from beginning
2008-06-04 00:53:09 +00:00
zeromus
a94c996dd7
fix for 'jerky' rendering in final fantasy by changing emu to properly use startscanline and endscanline.
...
removed author stuff from record and replay dialogs
2008-05-27 00:51:31 +00:00
zeromus
1e539ad681
phase 1 of new movie system
...
we can now round trip a text movie format
2008-05-23 09:58:38 +00:00
mauzus
ce73828279
[1959914] Input Config - add hotkey assignment to input presets
...
[1959913] Input Config - ability to save/load input presets
2008-05-21 15:35:37 +00:00
zeromus
201261c142
fixed http://sourceforge.net/tracker/index.php?func=detail&aid=1787298&group_id=13536&atid=113536
...
(screen needs to blank when rom is closed)
I dont think this was causing crashes anymore, but I went ahead and did it
fixed http://sourceforge.net/tracker/index.php?func=detail&aid=1960732&group_id=13536&atid=113536
(Increase frame advance speed when holding it down)
Now it runs at native emulation speed! Now that it is set up, I can easily adjust the speed to a fraction thereof.
fixed https://sourceforge.net/tracker/index.php?func=detail&aid=1960359&group_id=13536&atid=113536
(Sound doesn't work when fceu is running and not in focus)
Now it respects the global focus flag in the sound options (because I dont like global sound)
But the sound options engine is totally different so a lot of those options dont do anything.. we'll have to clean that up some other day
2008-05-09 06:43:55 +00:00
rheiny
618d4fccea
Cleaned up some code.
2007-02-07 18:28:50 +00:00
qfox
84e4c81061
Basic Bot 0.3.3, now allows toggles while computing. bot can now process in parts, but it will desync for some reason, need to check this later. single-segment still works fine.
2006-11-19 22:45:40 +00:00
qfox
d81578e52f
Wrapped changes to input in WIN32 ifdefs.
2006-08-21 14:19:02 +00:00
qfox
cbd856a185
Unix users ahoi.
2006-08-21 14:09:13 +00:00
qfox
b15942881d
FCEU_SetBotMode() in input.cpp now calls UpdateExternalButton() in basicbot.cpp to update a label in GUI.
2006-08-21 13:40:13 +00:00
radsaq
e7d5aa6d29
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
...
GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
...
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00