ansstuff
84bb3a8d1d
* improved FPS display, added a hotkey to toggle it
...
* Debugger: single click on any address copies this address to the "Seek To" field and "Bookmark Add" field
* Debugger: "Name" button in Bookmarks, total revamp of Bookmarks
* updated docs
[[Split portion of a mixed commit.]]
2012-09-26 20:19:01 +00:00
ansstuff
331a195d7f
Fixed bug with FPS counter appearing in AVI even when HUD dumping was disabled
2012-08-14 17:06:43 +00:00
ansstuff
83c4530df2
* Added FPS display to Win32 port (Config->Display->FPS)
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* Debugger: double-click breakpoint also adds current bank number to breakpoint condition
* Debugger: "Display ROM offsets" option
* updated docs
[[Split portion of a mixed commit.]]
2012-08-12 16:22:22 +00:00
punkrockguy318
28c348d9f9
core: move ShowFPS from built-time macro to runtime option
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sdl: add SDL.ShowFPS runtime option
2012-08-10 15:50:57 +00:00
ansstuff
84ae16d8c2
* HideMenu (Esc) only works when FCEU window has focus
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* moved "Display movie status icon" from Config->Movie options to Config->Display
* File->AVI/Wav->Enable HUD recording
2011-09-23 18:09:40 +00:00
adelikat
f171bd3f72
Fix broken SDL build. Annoying have core & win32 files with the same name!
2010-06-07 16:26:41 +00:00
deign85
cacd846515
Added Save Screenshot As... functionality. It's messy, so please feel free to fix it up a bit.
2010-06-07 04:26:16 +00:00
ugetab
046617c693
Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
...
Wow, that's a lot of stuff changed for something so basic.
2010-05-16 04:18:49 +00:00
ugetab
6c991885bf
Added a few options to emu.getscreenpixel. Can now fully distinguish between LUA and Emu pixels, or ignore distinction.
2010-05-10 16:52:27 +00:00
ugetab
a8016502b0
Added gui.getpixel() and emu.getscreenpixel() to get LUA pixel written. Also fixed some coding misconceptions about how LUA worked for Game Genie Add/Delete functions. Documented stuff.
2010-05-10 07:20:55 +00:00
adelikat
57de01eb86
Subtitles have their own message function.
2008-11-23 23:49:15 +00:00
adelikat
a2490c3b10
Clip Left and Right Sides option now taken into account when drawing messages on screen.
2008-11-16 04:38:19 +00:00
jeblanchard
42a62e0e60
Extend max GUI message length due to thinner font. (NB: length isn't yet enforced...)
2008-05-27 23:23:53 +00:00
zeromus
4c398a4a01
give ability to display messages that will display in the movie. the only movie that is displaying this way is "Movie playback stopped." but we can make any message display that way. however, we'll need a tiny bit more work to be able to display the frame counter in the movie.
2008-05-27 04:40:03 +00:00
zeromus
ae2426e807
reimplement frame number drawing
2008-05-26 01:55:45 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
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[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00