Commit Graph

67 Commits

Author SHA1 Message Date
adelikat 7c06c4d2ab Fixed up more loadstate logic. We had a slight logic error this whole time that wasn't a problem until now. Checking to see if a state is a future event, we assumed frame counter of the state matched the length of the movie. Now that movie finished is a mode, that is no longer true. Fixed that, and fixed the input display updating at the end of a load state to always look at the state input rather than the statemovie last record. This fixes proper behavior of saving and loading states during movie finished mode as per the "Laws of TAS": http://tasvideos.org/Adelikat/LawsOfTAS.html 2010-05-15 21:22:16 +00:00
adelikat 9006fd7a73 Movies now have a "finished" option. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording. 2010-05-12 15:31:24 +00:00
adelikat 4456368632 Loadstate now updates input display even with no movie loaded. 2010-05-12 13:06:23 +00:00
adelikat b5ea58271b Fixed so that loadstate updates input display during movie playback as well. 2010-05-12 03:14:41 +00:00
adelikat 952320e1df Loadstate updates input display if movie is recording 2010-05-12 03:07:03 +00:00
ugetab 40423f46a0 Fixed several LUA savestate issues, including crashes and silent failures, and added savestate.object(), which is savestate.create() with intuitive save state ordering. Also documented it. 2010-05-09 02:02:20 +00:00
adelikat cde73a67dc made savestate compression togglable. Win32 - enable a menu item to toggle savestate compression. For SDL to have a similar feature it simply needs to toggle the variable bool compressSavestates in the core state.cpp. 2009-11-13 05:35:32 +00:00
adelikat 4a3369186b made backup savestates togglable. Win32 - enable a menu item to toggle backup savestates. For SDL to have a similar feature it simply needs to toggle the variable bool backupSavestate in the core state.cpp. 2009-11-13 04:21:24 +00:00
gocha 3bdf15ec1c Modified LoadBackup() to notify savestate load to Lua 2009-10-25 03:07:06 +00:00
gocha 0bc230bd31 add savestate.registerload, savestate.registersave, and savestate.loadscriptdata from snes9x lua (test needed! especially for savestate.loadscriptdata, one of the functions I've never used) 2009-10-25 03:02:00 +00:00
zeromus 4e4013993d fix some random annoying gcc warnings 2009-10-19 03:37:38 +00:00
gocha 493e086850 vs200x: print svn revision number in version string. 2009-10-08 13:48:15 +00:00
gocha 197322bcf1 win32: fix new ramsearch 2009-10-08 08:06:45 +00:00
zeromus 89d32673c2 newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code. 2009-08-06 00:51:29 +00:00
adelikat dd643f96e0 Currentslot default is now 0 instead of 1. Win32 - remember last saveslot 2009-04-11 13:20:27 +00:00
adelikat 6a6b297a45 Fix major crash issue where NROM savestate data was erroneous if a non ROM game was loaded prior. 2009-03-14 15:37:13 +00:00
adelikat 5b7e825d1b oops 2009-03-13 16:29:03 +00:00
adelikat e4339554fb Closing a game or opening a new game resets the frame counter 2009-03-13 16:27:29 +00:00
adelikat f1256869b6 Redo Savestate fix. Made Undo/Redo Savestate hotkey. Win32 - made default Undo/Redo key mapping Ctrl+Z 2008-12-24 04:46:56 +00:00
adelikat 5cb9c50814 Undo savestate / Redo savestate and Undo loadstate / Redo loadstate features implemented. Win32 - undo/redo context menu items implemented. 2008-12-24 00:38:47 +00:00
adelikat ff7496930b 1) Code clean up 2) Backup savestate now only applies to save slots 2008-12-23 23:08:27 +00:00
adelikat 40926ab5f7 More undo savestate fixes. Win32 - Undo/Redo savestate menu item added. 2008-12-23 22:44:04 +00:00
adelikat 0a29e1bce3 Backup savestate fixes. 2008-12-23 21:28:06 +00:00
adelikat 93c48afbb6 Fixes to backup savestate system, starting of undo savestate implementation. 2008-12-23 20:29:27 +00:00
adelikat 20ef5a722c Backup savestate system added. CheckFileExists checks for null filename. 2008-12-23 03:54:31 +00:00
adelikat d8d239e35d Movie auto-back feature implemented 2008-12-23 01:07:55 +00:00
adelikat cba3dd6025 Backup Savestate/Undo Loadstate code cleanup 2008-12-20 04:48:52 +00:00
adelikat d9471d1f75 LoadBackup function added, Win32 - Undo Loadstate context menu item added. 2008-12-20 02:47:33 +00:00
adelikat 7b035bb3bc Win32 - Function for checking if backupsavestate exists 2008-12-20 01:04:15 +00:00
adelikat fe5d1b2313 Backup savestate is created before a state is loaded 2008-12-19 22:11:01 +00:00
zeromus 54f9bf517f big endian compile fixes 2008-11-08 22:28:18 +00:00
zeromus f6b541ce2f fix the issue phil discovered where loading a mismatched movie savestate causes an extra freaky chunk 0 error message. create code which would be helpful for turning mismatch error into ok/cancel, but didn't enable it.. not sure whether we want it 2008-08-18 20:34:59 +00:00
zeromus ddae078b3a restore savestate error recovery functionality. This should have the side effect of guaranteeing that ( SF [ 2040761 ] Wrong savestate bug - crashes FCEUX) is resolved.
[[Split portion of a mixed commit.]]
2008-08-14 07:50:41 +00:00
zeromus 215d329804 SF [ 2047004 ] Moviefilenames without extension don't automatically get fm2 2008-08-12 03:28:51 +00:00
zeromus 1cb06319e9 SF [ 2040463 ] Add an "author" text field in the record movie dialog; also, fixes to the old savestate support concerning what to do when movie data is found 2008-08-10 04:03:50 +00:00
zeromus aff4bb2367 re-enable support for old-format savestates. 2008-08-10 03:10:23 +00:00
zeromus ae0e3a5db4 SF case 2040448 View Slots bug - does not include new savestate naming 2008-08-07 04:10:41 +00:00
zeromus d7524bcdba committing basicbot rip-outage so i can test it at work 2008-07-31 16:21:42 +00:00
qfox 9bd8553976 New BasicBot works, but very very basic (only numbers). 2008-07-22 20:17:43 +00:00
zeromus b8bc74350b diagnostic message did its job. taking it out 2008-06-27 04:22:33 +00:00
zeromus e7bf6f1d16 debug prints for rerecord count 2008-06-27 04:02:16 +00:00
zeromus 79de2d8295 - a ton of cleanups
- re-enabling some tasedit functionality
- stabilize emu during tasedit by disabling features
- clarify/stabilize some basic tas stuff (interaction with reset/poweron)
- remove a bunch of warnings
2008-06-21 07:24:01 +00:00
zeromus 8009546872 add binary movie mode, which is used when saving movies into savestates 2008-06-20 22:15:30 +00:00
jeblanchard 0b7bf686a7 fewer warnings 2008-06-17 23:46:55 +00:00
zeromus fdf51e672f finally fix the bad replay synching bug? 2008-06-17 08:32:24 +00:00
zeromus b82c266971 fixed a bad bug in memorystream which makes movie savestates work better
and now they work faster too
2008-06-17 07:55:27 +00:00
zeromus e0a14909f0 faster compiles (mappers include 1/3 as much code now)
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients. 
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
zeromus 62d4ca6cdb slight performance boosts to save/load state when movies are running 2008-06-13 19:15:24 +00:00
zeromus ab82d07be8 restore compression to savestates (accidentally left removed while debugging sdl savestates) 2008-06-06 06:45:20 +00:00
zeromus 2a190f3c74 fix sdl savestates? 2008-06-06 06:34:39 +00:00