harry
e597f6a4a3
Moved time stamp functions to its own file. Use new common time stamp functions in Qt GUI timing.
2023-05-19 22:31:01 -04:00
harry
d0d822447d
Preparing to merge debug profiler in to main dev line.
2023-05-09 18:28:49 -04:00
harry
c1e7465fe5
Laying out framework for ld65 debug symbol loader feature.
2023-02-12 08:30:14 -05:00
harry
cd5253babe
Updated and regenerated help docs with new debugger.getsymboloffset lua info.
2023-02-07 21:31:04 -05:00
harry
d32ab0ad51
Added a mutex to the debug symbol table access functions to ensure that access to symbol maps is thread safe. Since a map change will invalidate any iterators operating on the map, it is important to ensure that access to the map is locked when a thread is iterating or operating on the map.
2023-01-31 22:14:49 -05:00
harry
5cec622e58
Disabled integer loss of data conversion compiler warnings (4267,4244) for win64 builds. All warnings are converting between 32 and 64 bit types and is doubtful to an issue.
2023-01-31 01:56:04 -05:00
zeromus
8ea0a3e7e3
fix msvc building
2023-01-30 18:04:34 -05:00
harry
243eb1d3fd
Added 2.6.5 release notes to chm file and regenerated web html.
2023-01-18 21:28:05 -05:00
zeromus
3501ab9a40
add mapper 354 from fceu-mm
2023-01-16 10:34:13 -06:00
Alexey 'Cluster' Avdyukhin
a04df761a9
Mapper 470
2022-12-21 12:30:04 +04:00
Alexey 'Cluster' Avdyukhin
689d763f67
Windows build fix
2022-12-07 09:42:05 +04:00
mjbudd77
99eb406b1a
Added appveyor github release functionality. Master auto builds are now uploaded to a rolling interim-build pre-release. Release tag builds will upload official release builds from appveyor automatically.
2022-10-01 16:29:02 -04:00
zeromus
d225d4863c
make scmrev command work like desmume does (using system32 directory instead of sysnative). this probably fixes #459 ? or if not then desmume is broken, too. I'm not sure why the 32bit version can't be used every time. I think it can be.
2022-08-08 21:19:45 -04:00
mjbudd77
043be28645
Added 2.6.4 release notes to help docs.
2022-03-23 20:26:50 -04:00
mjbudd77
b82cf16a16
Updated help docs with recent changes for the upcoming 2.6.3 release.
2022-03-07 06:21:50 -05:00
mjbudd77
8ad5767a3b
Updated help docs for upcoming 2.6.3 release.
2022-03-05 06:42:35 -05:00
mjbudd77
c685033a13
Updated docs and web pages for upcoming 2.6.2 release.
2022-02-03 20:16:06 -05:00
mjbudd77
71a6da0bba
Updated help docs with 2.6.1 change log.
2022-01-17 13:47:58 -05:00
mjbudd77
c075043727
Updated help change log for upcoming 2.6.0 release.
2022-01-11 23:05:06 -05:00
mjbudd77
02246f4324
Initial add of 2.5.0 release notes into built in help.
2021-10-20 20:19:39 -04:00
mjbudd77
5cdabe7223
Added generated help chm/html files with 2.4.0 release notes.
2021-06-24 21:27:09 -04:00
zeromus
f92b4ae541
add 64bit 7z.dll to fix #361
2021-06-05 04:53:32 -04:00
mjbudd77
9c6f895e2a
Initial add of 2.4.0 release notes to documentation help file.
2021-06-02 21:38:39 -04:00
mjbudd77
2a66f25c7a
Upgraded MSVC platform toolset to use v142. Added __WIN_DRIVER__ preprocessor definition to project to ensure that it is set for all compiled files for original non-Qt based GUI.
2021-02-09 19:50:57 -05:00
zeromus
61709a0e6d
somehow /mp wasnt set on the vcxproj
2020-12-30 20:36:59 -05:00
bbbradsmith
6a608a4cfe
Document 2C03/2C04 RGB palettes
2020-12-22 20:49:21 -05:00
bbbradsmith
8bfa36e8bc
update 2.3.0 changelog with everything I worked on that wasn't mentioned
2020-12-22 20:40:37 -05:00
bbbradsmith
f272ca5650
Palette.html was missing notes about new 512 entry format: https://sourceforge.net/p/fceultra/code/3161/
2020-12-22 20:26:17 -05:00
owomomo
dcb086e570
Update Help Document and Minor bug fix ( #275 )
...
1. Update help document for new features.
2. Fixed "FamicomDiskSytem" typo in hnd file.
3. Fixed a bug of RAM Watch.
2020-12-22 21:05:31 +03:00
feos
d0df933b76
help:
...
- fix page name for 2.3.0 whatsnew
- generate chm and html files
2020-12-21 22:57:17 +03:00
feos
a4b655e649
help:
...
- resurrected help updates that were done on (autogenerated) html files directly and manually, and got wiped away after proper regeneration
- documented some stuff that I implemented since last release
- fixed FDS page that became a folder in 2.2.2, and fixed the "Sytem" typo
2020-12-21 22:48:42 +03:00
owomomo
4ad03e4cb1
New features in Symbolic Name Debugging ( #268 )
...
* New Symbolic Debug Naming dialog:
1. Multiline comments can be directly edited in the dialog.
2. You can add an array of comments to the addresses.
3. More convinient features of symbolic debug naming.
* Update the help document with the new feature of symbolic naming in Debugger.
2020-12-21 19:04:05 +03:00
Alexey 'Cluster' Avdyukhin
33d7d517db
Updated and recompiled help files
2020-12-20 18:54:48 +03:00
zeromus
b01728f620
make scm script use lightweight tags
2020-12-18 19:59:09 -05:00
mjbudd77
a2e4b6bdaf
Added notes to help doc readme file that mention that the fceux.hnd and taseditor.hnd files have been updated to the HelpNDoc 7.0.0.119 format.
2020-12-16 20:26:42 -05:00
Matt Budd
ba969eb469
Updated taseditor.hnd file. Helpndoc 7.0.0.119
2020-12-16 20:13:49 -05:00
Matt Budd
14cf17b91f
Updated taseditor.hnd file to helpndoc 7.0.0.199 format. Rebuilt html
...
pages and chm files.
2020-12-16 20:12:15 -05:00
Matt Budd
f852fd2799
Regeneration of help files using helpndoc 7.0.0.199
2020-12-16 06:41:37 -05:00
g0me3
452fdfa5a3
new UNIF mappers for chinese dumps
2020-11-11 19:18:31 +03:00
Alexey 'Cluster' Avdyukhin
9d837056c9
Merge branch 'master' into Issue130
2020-10-08 19:56:48 +03:00
Jason W. Thompson
79d3396d6e
Rename "Real Zapper" to "LCD Compatible Zapper"
...
Per feedback, "Real Zapper" was renamed to "LCD Compatible Zapper" to better reflect the purpose of this input device.
2020-07-20 22:28:29 -05:00
zeromus
2c5502116e
this sln was not configured correctly for forcing vs2015... which is what we're using now, i guess
2020-07-20 11:21:46 -04:00
Jason W. Thompson
ca472ee6ae
Add Real Zapper support
...
Adds a two button controller that can be used to represent the states of a real Zapper.
2020-07-18 23:32:29 -05:00
bbbradsmith
8aaaacfc9f
win64 rename executable to fceux64.exe
...
if people are going to be testing this might cut down error report confusion
2020-06-17 04:59:23 -04:00
Matt Budd
bce4ea30f8
Added win32 build script for pipeline.
2020-06-16 21:14:44 -04:00
bbbradsmith
b22753762f
Virtual Boy controller support
2020-02-08 15:58:24 -05:00
g0me3
18165938d4
preliminary, basic hookup of Family Network System base board + MMC1 cassette emulation
2020-01-16 21:33:37 +03:00
g0me3
6abfe09caf
Famicom Network System controller added
...
misc fixes to mappers
2020-01-04 13:16:54 +03:00
Brad Smith
72120b0bb9
Windows 64-bit build support ( #66 )
...
* correcting x64 configurations to actually use x64
defining NOMINMAX to fix std::max error
* more preprocessor definitions for x64
* 64-bit libraries from the last published version of DXSDK with dinput
* should define WIN64 as well? unfortunately seem to require retention of WIN32
* added an x64 build of luaperks.lib, this compiles links and runs now
* relocate win32 luaperks.lib to src/drivers/win/lua/win32 and leave a note explaining it
* luaperks.lib x64 needed to be /MT
two more missing x64 libs
debug x64 configuration was set to compile C++ as C?
* importing the rest of the usable WIN32 preprocessor defines, debugger now functions!
* revert unnecessary VS solution version change
* 64-bit lua working (fixed the 64-bit build of luaperks.lib)
* VSUIENTRY hashes are unsigned, not signed
* more hashes that are actually unsigned
* fix a few pointer to int casts in lua console
* fix a few more pointer truncations in windows dialog stuff
a few printf arguments need a cast to int
* explicit size_t cast to quiet spurious warnings on an inline function
2019-07-23 15:12:03 -04:00
owomomo
9369bed6ec
New feature: iNES head editor
2019-06-10 14:27:57 +08:00