ugetab
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4ff3aed35b
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Found a release-version crash error when looking up the mapper name for the message log(which was tied to message display). Fixing it required renaming a typedef struct to stop confusing the debugger/compiler, and then making a simple loop that tests against the listed mapper number instead of the array number.
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2010-04-20 17:11:24 +00:00 |
fatratknight
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efa51e4d35
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By request of dwangoac, I have added backup functionality. Might need tweaking with the colors, and some instructions to go with it, but at this moment, I'm satisfied enough with it to commit this lovely addition. Poor numpad, scarcely having any buttons left untouched.
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2010-04-20 06:39:21 +00:00 |
CaH4e3
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f4baea95ae
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vc10 project + vc10 luaperks src package
[[Split portion of a mixed commit.]]
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2010-04-19 08:15:20 +00:00 |
fatratknight
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e6edd5ab16
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The display is smarter now. It also now runs entirely on registers, so another script can include it and do stuff in its own main loop. ... I hope. Unpaused rewinds no longer auto-pause, however.
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2010-04-12 18:19:38 +00:00 |
shinydoofy
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5d0aefac08
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GTK: fix two typos in gui.cpp
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2010-04-10 13:42:33 +00:00 |
ugetab
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16ae807d6b
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Very likely fixes the Recent games list(to prevent games from randomly going missing from it). Testing suggests that this could have caused setting-erasure errors before the Recent games error started occurring regularly.
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2010-04-09 06:58:50 +00:00 |
ugetab
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bad5a79e91
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Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access.
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2010-04-08 21:26:20 +00:00 |
adelikat
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801f4c7d96
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Fix bug that caused zapper.read() to crash when a movie playback ends.
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2010-04-08 20:44:59 +00:00 |
ugetab
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df995a5525
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Made some small changes to breakpoint operations so that enabling Execute on an address doesn't prevent Read and Write breakpoints from functioning if also enabled. Addresses Bug 2806233.
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2010-04-08 19:30:55 +00:00 |
adelikat
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895c8111e2
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Start 2.1.4 interim
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2010-04-08 14:35:10 +00:00 |
adelikat
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84e328d6ba
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Prepared files for release. This revision marks the 2.1.3 Release
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2010-04-08 13:49:26 +00:00 |
ugetab
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1a98ae6284
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Fixed conditional debugging text loading on second+ game load. Variable cleanup was mainly using free(), but code was testing prior usage with if(variable) coding, evaluating to true from the random data, and feeding the freed variables to functions.
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2010-04-08 01:57:15 +00:00 |
adelikat
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cd6fe07f8e
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Update changelog
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2010-04-08 00:58:21 +00:00 |
smelenchuk
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f0c5732035
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Checks in Lua gui.text() to make sure drawing isn't attempted
off-screen. Should close #2692369.
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2010-04-08 00:46:56 +00:00 |
adelikat
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b38e181aa6
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Win32 - Lua console - filename updates when lua scripts are dragged to emulator or recent filenames invoked. This is done by implementing an UpdateLuaConsole() function. TOOD: there are probably other useful things for that function to do.
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2010-04-07 23:56:15 +00:00 |
adelikat
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b7b4629019
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Lua - ip out all the code related to pausing/unpausing of the emulator when running/stopping lua scripts. Let the user be in control of that.
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2010-04-07 21:45:06 +00:00 |
mart0258
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bb51d75e22
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Remove one of a few slowdown bugs when reading movie files
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2010-04-02 04:34:12 +00:00 |
punkrockguy318
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f886aad5fa
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sdl: fixed glitch introduced with last revision that didn't allow scalers at all (small oversight by me)
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2010-03-31 03:59:11 +00:00 |
punkrockguy318
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7a323bba85
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sdl: actually bomb out cleanly when scalers are actived with openGL; else we will segfault
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2010-03-31 03:50:42 +00:00 |
ugetab
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3e34f5707b
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Made closing minimized windows stop trying to save the position as a negative number, part of what's reported under Tracker Artifact 2979512.
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2010-03-31 03:46:16 +00:00 |
punkrockguy318
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d4f6aae2cb
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sdl: exit cleanly when scalers are enabled instead of segfaulting
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2010-03-31 03:44:40 +00:00 |
punkrockguy318
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ec43e84f64
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sdl: fixed some sconstruct glitch that didn't allow openGL to build
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2010-03-31 03:41:39 +00:00 |
punkrockguy318
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d11744b9da
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gtK: removed some code that changed the scaler to null with opengl as it seems that it works in openGL now
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2010-03-31 03:35:42 +00:00 |
adelikat
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4cf0532e30
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Lua - fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry. Fixed the zapper lua scripts to be compatible with the new zapper code. Updated documentation to reflect this change.
[[Split portion of a mixed commit.]]
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2010-03-28 04:47:02 +00:00 |
ugetab
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bd7bc4effd
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Added ability to disable .deb file read/write, and related debugger window reload, by adding "debuggerSaveLoadDEBFiles 0" to the config file. Basically turns off all the debugger file stuff I worked on for those who dislike the feature.
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2010-03-15 21:28:13 +00:00 |
adelikat
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2393cfca49
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Lua scripts - a simple "target" display for zapper
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2010-03-12 17:40:03 +00:00 |
mart0258
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c1590b3a1b
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w32-Tasedit: Enable insert frames, improve greenZoneCount stability, TAS fastforward performance boost.
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2010-03-09 03:40:10 +00:00 |
punkrockguy318
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8d3328c177
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SDL: moved sound config options to SDL.Sound.*
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2010-03-08 01:56:26 +00:00 |
punkrockguy318
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f21d1f20a1
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GTK: fixed some issues with the load palette dialog
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2010-03-08 00:12:37 +00:00 |
punkrockguy318
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7790de5fe3
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GTK: fixed segfaults when fullscreen would be called with no rom loaded
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2010-03-07 23:48:50 +00:00 |
punkrockguy318
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a0924098ad
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GTK: fixed bug where palettes wouldn't open via GTK
GTK: code cleanup and compile warning silencing
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2010-03-07 23:45:10 +00:00 |
punkrockguy318
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a875e87a3f
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GTK: disabled some unused code to silence some warnings
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2010-03-07 23:27:25 +00:00 |
punkrockguy318
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45bcee9ecf
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GTK: some code cleanup --This line, and those below, will be ignored--
M src/drivers/sdl/gui.cpp
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2010-03-07 08:52:23 +00:00 |
punkrockguy318
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7189095a37
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GTK: fixed segfault when exiting GetFilename dialog
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2010-03-07 08:07:49 +00:00 |
punkrockguy318
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e5000960a3
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cleaned up NSF file loading print statements
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2010-03-05 03:53:40 +00:00 |
punkrockguy318
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f454e04542
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GTK: added menu buttons for playing nsf files
i dind't even know this was possible with fceux, i'm a very happy man
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2010-03-05 03:24:30 +00:00 |
adelikat
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5ca3ed251e
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Win32 - If .fm2 drag & dropped with no ROM load, the open ROM dialog will appear
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2010-03-04 15:09:49 +00:00 |
punkrockguy318
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3507285489
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sdl: major code cleanup
sdl: usage info updated
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2010-03-04 06:53:15 +00:00 |
punkrockguy318
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3002e917b1
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GTK: added power menu item
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2010-03-04 05:41:20 +00:00 |
punkrockguy318
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1ce0d7ffa6
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GTK: added some code for controlling device types (incomplete)
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2010-03-04 04:23:44 +00:00 |
adelikat
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135612a3bd
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else if, not if
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2010-03-04 02:03:33 +00:00 |
adelikat
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a160271782
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Win32 - remove a debug printf left in by mistake.
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2010-03-04 00:33:46 +00:00 |
punkrockguy318
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2909cb4cc8
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all - print mapper name on rom load
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2010-03-03 23:52:20 +00:00 |
punkrockguy318
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a917321d1f
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gtk: added insert coin menu button
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2010-03-03 22:57:59 +00:00 |
punkrockguy318
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13439c0ee8
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sdl: vs unisystem keys now mappable
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2010-03-03 22:55:42 +00:00 |
punkrockguy318
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d7ee576c1b
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SDL: implemented disableMovieMessage
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2010-03-03 21:10:28 +00:00 |
punkrockguy318
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8ade067b54
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SDL: fixed compile error introduced in last revision
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2010-03-03 20:46:21 +00:00 |
punkrockguy318
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268adc7dd5
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SDL: added some debugging info
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2010-03-03 18:26:09 +00:00 |
punkrockguy318
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70fed68de4
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SDL: changed default keybindings to match w32 defaults
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2010-03-03 09:28:23 +00:00 |
punkrockguy318
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603f78e7f6
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2010-03-03 07:01:05 +00:00 |