adelikat
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cec1766f34
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Read-only loadstate - revert a logic error I had in determining a "future event" error.
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2010-05-18 04:07:25 +00:00 |
zeromus
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4e66aaef9c
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replace most of the crappy iostream stuff with EMUFILE
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2010-05-17 21:02:38 +00:00 |
adelikat
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fb1240c262
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Fixed the timeline checking function. The mistake was assuming that FCEUX didn't save the entire movie in a savestate. Now that I know it does, the fix was rather simple.
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2010-05-17 15:51:11 +00:00 |
adelikat
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5993feb80c
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Getting the ball rolling on replacing the movie savestate ostream usage. Porting over the emufile class for desmume. Had to impport its types.h as types-des.h to get it to compile. Added the files to both the vc9 & vc10 proj files.
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2010-05-16 19:41:11 +00:00 |
adelikat
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7480101827
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Timeline error messages now report the frame where the savestate branches from the movie file.
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2010-05-16 19:26:29 +00:00 |
ugetab
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64fd9f0c44
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Fixed the input display auto hold code I put in yesterday, and optimized the code slightly.
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2010-05-16 14:23:23 +00:00 |
adelikat
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87e92e3e52
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Fixed luaperks to disable warnings on all builds (did debug only on accident last time). Fix so help.chm is not a build event on the debug build.
[[Split portion of a mixed commit.]]
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2010-05-16 14:11:17 +00:00 |
gocha
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ffb708a23e
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RAM Search: fix reset to update previous values
RAM Search: redraw the list when search size/format is changed.
Probably those are common bugs of the Gens-style RAM search dialog.
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2010-05-16 10:26:11 +00:00 |
ugetab
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e277aa9e24
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Improved the Hold status display considerably.
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2010-05-16 04:50:56 +00:00 |
ugetab
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046617c693
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Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
Wow, that's a lot of stuff changed for something so basic.
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2010-05-16 04:18:49 +00:00 |
adelikat
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a56ad34cea
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Mostly implemented auto-hold input display, only controller 1 works completely.
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2010-05-16 03:18:17 +00:00 |
adelikat
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0aa8d22ca5
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Attempt at auto-hold in input display
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2010-05-16 02:34:51 +00:00 |
adelikat
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a1a74c6e9c
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Implemented read+write logic for handling a "post movie" savestate. Also fixed a slight error where rerecordcount wouldn't increment if _S9XLUA_H is not defined.
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2010-05-16 01:46:04 +00:00 |
adelikat
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7e48d40dfc
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This should be the final step in proper post-movie savestate loading.
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2010-05-16 01:23:01 +00:00 |
adelikat
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7c06c4d2ab
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Fixed up more loadstate logic. We had a slight logic error this whole time that wasn't a problem until now. Checking to see if a state is a future event, we assumed frame counter of the state matched the length of the movie. Now that movie finished is a mode, that is no longer true. Fixed that, and fixed the input display updating at the end of a load state to always look at the state input rather than the statemovie last record. This fixes proper behavior of saving and loading states during movie finished mode as per the "Laws of TAS": http://tasvideos.org/Adelikat/LawsOfTAS.html
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2010-05-15 21:22:16 +00:00 |
adelikat
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473b954991
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Cleaned up some logic with read-only saving/loading and better error handling. Also made movie finished mode save movie content.
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2010-05-15 18:09:11 +00:00 |
ugetab
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6e58c31daa
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changelog
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2010-05-15 07:41:35 +00:00 |
ugetab
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a874412b61
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Added option for palette selection as color for LUA colors. Included an LUA script to display all choices with the value used to pick displayed color.
Documented new color option and missing gui.text information.
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2010-05-15 05:03:53 +00:00 |
adelikat
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dc61c4c414
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Better error handling in the event of wrong timeline. Loadstate is canceled, error message displayed, and movie continues playing.
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2010-05-15 04:24:29 +00:00 |
adelikat
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1415fb402c
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Revert some changes to MovieRecord class. savestate vector is de-pointered & public again as well.
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2010-05-15 04:08:16 +00:00 |
adelikat
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2cd959fd84
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More robust way to handle previous fix. Put the string manipulations into generic functions in common.cpp
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2010-05-15 02:38:32 +00:00 |
adelikat
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e8bed97821
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Replay dialog, when selecting a movie in a relative path (.\movies for example), the recent movies list stores an absolute path instead.
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2010-05-15 02:06:15 +00:00 |
adelikat
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191196a2bb
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Win32 - When recording a movie, add it to recent movies
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2010-05-15 01:48:53 +00:00 |
adelikat
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6c474065fe
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Fix typo in command button checking of the compare() method
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2010-05-15 01:40:39 +00:00 |
adelikat
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ddcd8f3566
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Overhaul of MovieRecord class so it has a default contructor that initializes everything to 0, A deconstructor, and a get method for savestate vector. Fixes my timeline issues, but creates crash problems in TASEdit related to the deconstructor.
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2010-05-15 01:05:42 +00:00 |
adelikat
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691662f4c9
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Make last commit compile, also replace command comparing methods
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2010-05-14 23:51:42 +00:00 |
adelikat
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d5aa6a69b2
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An attempt add doing "timeline" checks on movie savestates while in read-only mode. Commented out the function call since it isn't performing as expected.
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2010-05-14 23:31:47 +00:00 |
adelikat
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06b37466c2
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new PPU flag - changed "New PPU" to "NewpPU", made flag false if no flag is present in a movie header. Win32 - replay dialog - display new PPU flag.
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2010-05-14 16:55:15 +00:00 |
adelikat
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320223bd29
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Win32 - Replay dialog shows pal flag
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2010-05-14 16:21:03 +00:00 |
adelikat
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f4e01e6e77
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New PPU flag in movie headers (doesn't change an emulators PPU state when loading a movie)
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2010-05-14 16:03:07 +00:00 |
adelikat
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31ec231d1f
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MOVIEMODE_FINISHED should not store movie data into savestate.
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2010-05-14 14:44:14 +00:00 |
adelikat
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49d1ebd9a3
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Uncommented a rather useful loadstate error message
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2010-05-14 13:56:41 +00:00 |
adelikat
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5a222bf49f
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better blend color for input dislpay, enough contrast that I can still tell on my bad monitor.
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2010-05-14 03:24:05 +00:00 |
adelikat
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cf7e73cf98
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Win32 - toggle item to restore old input display (saves in config as well)
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2010-05-14 03:18:08 +00:00 |
adelikat
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5eeb0b3684
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input display overhaul - a more desmume style system which shows both keys held the previous frame and immiately held keys that will be put in on the next frame
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2010-05-14 03:09:27 +00:00 |
ugetab
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bd5933dd68
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Further optimization, now that I know the code functions and have something to fall back to if I mess up.
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2010-05-13 21:08:37 +00:00 |
ugetab
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816da56c87
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Figured out a way to test joypad input without having one(PPJoy w/ Print Screen mapped to a button), and took out some redundant code.
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2010-05-13 20:03:57 +00:00 |
ugetab
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e9bb9102ae
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Added rudamentry Between-Frames input display code for adelikat to customize. He said he had everything except the keyboard query done, so this should make it simple for him to pretty it up.
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2010-05-13 19:33:27 +00:00 |
adelikat
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f04cb475a4
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removing the change that caused movie data to be dumped binary by default. We want text until we make a toggle option where a user can select binary.
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2010-05-13 13:46:11 +00:00 |
adelikat
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8610f4ffb5
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minor fix to last commit
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2010-05-13 04:03:22 +00:00 |
adelikat
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33ea23fee3
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Input Display - displays a silver color when input is from a movie rather than the user
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2010-05-13 03:53:20 +00:00 |
adelikat
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a832f49204
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Win32 - Context menu - only display dynamic subtitle menu items if there are subtitles in the movie loaded. Document the dump to SRT context menu item.
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2010-05-13 03:15:06 +00:00 |
ugetab
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6b963affea
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With special scaler in window mode, it's possible to resize to anything above the minimum. Fixed the special scaler minimum testing, and I think someone forgot a pair of brackets some time ago.
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2010-05-12 18:43:04 +00:00 |
adelikat
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60564e96d2
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Document "movie finished" return value of lua function movie.getmode()
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2010-05-12 18:14:31 +00:00 |
adelikat
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912e375d0e
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Read only toggle displays more informative message (informs user if movie is finished or there is no movie loaded)
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2010-05-12 16:05:36 +00:00 |
adelikat
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9006fd7a73
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Movies now have a "finished" option. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording.
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2010-05-12 15:31:24 +00:00 |
adelikat
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4456368632
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Loadstate now updates input display even with no movie loaded.
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2010-05-12 13:06:23 +00:00 |
ugetab
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14d628ff81
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Conflicted with my own commit. Repaired conflicted files, and made sure about the code removal I intended as well.
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2010-05-12 03:53:15 +00:00 |
adelikat
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91e4d77283
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Somehow a tortoise 'conflict' got committed
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2010-05-12 03:23:37 +00:00 |
adelikat
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b5ea58271b
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Fixed so that loadstate updates input display during movie playback as well.
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2010-05-12 03:14:41 +00:00 |