Commit Graph

71 Commits

Author SHA1 Message Date
punkrockguy318 449ac4352f updated FSF license in COPYING license file and source and header files 2012-08-04 22:33:16 +00:00
zeromus 1d373efe0d hopefully fix compilation on new gcc by fixing unused template function with bugs in it 2012-04-07 18:33:25 +00:00
CaH4e3 75e13fd152 fix to previous 2012-03-17 18:03:23 +00:00
CaH4e3 565f063fa5 varous bugfixes, xstring trimming functions logic bugs, etc
some refactoring, some wtfs... ;)
2012-03-17 16:29:56 +00:00
ansstuff ec37ecd417 * Tasedit: fixed selection bugs in Set Marker, SelectMidMarkers and DeleteFrames
* Tasedit: Edit->Clone Frame(s) (Shift-Insert)
* Tasedit: 7 digits in Frame#
* utils\xstring.cpp: new U32ToDecStr
2011-10-03 17:29:33 +00:00
zeromus 195528abc5 unify emufile across emulators 2010-11-07 23:33:11 +00:00
qeed 0d63ef203a added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up 2010-09-19 00:00:38 +00:00
adelikat 1cd34b57ea Win32 - Add movie filename at the top of the main window, did this by creating a SetMainWindowText() function that sets it based on various conditions, this allowed some nice code cleanup on the various places that set the window text. Also removed an unused and useless prototype from movie.h 2010-08-21 03:59:17 +00:00
zeromus 0f873d9812 fix crash in fcm convert 2010-06-01 00:53:52 +00:00
qeed 11e94c3e99 fixed 2 compile errors for gcc, more awaits.. 2010-05-18 18:22:20 +00:00
zeromus 4e66aaef9c replace most of the crappy iostream stuff with EMUFILE 2010-05-17 21:02:38 +00:00
rheiny 0de4ad663e Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string) 2009-06-06 14:36:41 +00:00
shinydoofy 67c9ed20fd SDL - hotkey Q for toggling read-only/read+write 2009-04-11 03:26:36 +00:00
shinydoofy 209c02ef98 SDL: optimized UTF8<->UTF32 code a little, removed ifdefs and so on 2009-04-04 19:35:24 +00:00
shinydoofy f3be58f2a6 SDL: fixed fcm->fm2 once again. no more NULLbytes 2009-04-04 14:04:36 +00:00
shinydoofy 1255f3fd74 fixed NULLbytes for win32 for now by reverting my changes 2009-04-04 09:05:00 +00:00
shinydoofy 5d95228971 SDL: fix crash with fm2 and fcm->fcm conversion 2009-03-28 20:53:21 +00:00
punkrockguy318 982facdad7 fix compile errors with gcc 2008-12-19 02:29:39 +00:00
zeromus 551cb8e866 clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file 2008-12-13 02:47:07 +00:00
zeromus cf93b5b102 more endian fix 2008-11-09 01:54:15 +00:00
zeromus 2cba0fd439 support autoloading from archives in cases where there is only one useful file in an archive.
add experimental ram-only emulua savestate code. now call savestate_persist(ss) if you want to cause it to go to disk. otherwise it will stay in memory. this might speed things up. also add experimental new ppu which can be enabled by newppu 1 in configfile. there is no reason to use it yet but i needed to do a checkin
2008-08-18 03:11:42 +00:00
zeromus 224d9268ef handle a crash condition when I receive non-convertible utf-8 text 2008-08-17 19:27:58 +00:00
punkrockguy318 17df29de0f fixed build error (header include missing) 2008-08-12 05:04:40 +00:00
zeromus f73de3b31e restore IPS patching capability which was lost when archive support was added 2008-08-12 04:57:15 +00:00
punkrockguy318 6cf8efd2de Sconstruct update:
Better detection of liblua library 
Warns linux users if zenity is not installed

also got convertUTF to compile in linux
2008-08-10 09:34:45 +00:00
zeromus 41863383eb SF [ 2030405 ] Avi recording: no sound b0rks format 2008-08-10 08:59:23 +00:00
zeromus 19100f0259 sturdier fm2 loader 2008-08-10 04:28:53 +00:00
zeromus 3a0b893662 first attempt - support loading movies from archives. 2008-08-10 02:33:14 +00:00
zeromus 6ee2f81ee4 apply bisqwits base64 fixes 2008-07-24 23:58:49 +00:00
punkrockguy318 cbb5c8bc90 patch from bisquit to make savestates more efficient
also worked on the build system to accomidate for lua
2008-07-24 03:01:39 +00:00
zeromus cf65728642 lua!!!! 2008-07-23 06:54:14 +00:00
zeromus bc54e2abba generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work. 2008-07-09 05:47:13 +00:00
punkrockguy318 48e8f5d378 fixed some build errors on latest gcc 2008-07-03 05:12:45 +00:00
zeromus d6d2cea7cd fix zapper movie savestate bugs 2008-06-28 20:20:40 +00:00
zeromus 29736a18f6 fix bug in splitpath that made tas savestate filename generation fail 2008-06-22 23:04:38 +00:00
zeromus a91d2c414e better movie conversion 2008-06-22 22:25:30 +00:00
punkrockguy318 851ef0d7fb fixed build errors on sdl 2008-06-22 22:06:14 +00:00
zeromus 94a807d428 line ending fix 2008-06-20 22:27:10 +00:00
zeromus 8009546872 add binary movie mode, which is used when saving movies into savestates 2008-06-20 22:15:30 +00:00
zeromus d159696288 ever so slightly faster movie i/o? this has hit diminishing returns. binary mode is all that is left 2008-06-20 06:52:20 +00:00
zeromus 0eef479304 consistentify newlines 2008-06-19 02:41:47 +00:00
jeblanchard 0b7bf686a7 fewer warnings 2008-06-17 23:46:55 +00:00
punkrockguy318 757f810a1f changed itoa -> sprintf()
itoa does not work with gcc, but sprintf serves our purposes
2008-06-17 17:58:33 +00:00
punkrockguy318 8b03a5401b sdl now builds 2008-06-17 17:38:32 +00:00
punkrockguy318 d9adfc4b69 Fixed some g++ compile issues 2008-06-17 16:42:02 +00:00
zeromus fdf51e672f finally fix the bad replay synching bug? 2008-06-17 08:32:24 +00:00
zeromus 742969facb fix a bug which caused mmc1 (and maybe other mappers) not to re-initialize their save ram whenever they were replayed multiple times in release mode 2008-06-17 08:12:48 +00:00
zeromus b82c266971 fixed a bad bug in memorystream which makes movie savestates work better
and now they work faster too
2008-06-17 07:55:27 +00:00
zeromus e0a14909f0 faster compiles (mappers include 1/3 as much code now)
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients. 
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
zeromus fc9c64e5e7 make movies load faster 2008-06-12 07:10:46 +00:00