Commit Graph

28 Commits

Author SHA1 Message Date
mjbudd77 bc3b156cf5 Compiler warning cleanup of unused variables and exception handling. 2021-03-19 20:59:03 -04:00
zeromus 0307e3b827 migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
punkrockguy318 2be5084a7b create new subversion repo structure (trunk, tags, branches)
[[Split portion of a mixed commit.]]
2013-03-15 19:00:14 +00:00
ansstuff 7007fc4805 * Taseditor: cleaned up code a bit more, renamed identifiers to follow single convention 2013-03-04 16:58:54 +00:00
ansstuff f22dc51e71 * Lua: removed "shadow pixels" from gui.text()
* Lua: fixed width of question mark symbol
* Lua: made gui.parsecolor() function available for users
2013-01-15 12:53:04 +00:00
ansstuff e1ef50ac14 * fixed "Auto-resume old play session", for some reason NSFs don't allow loading savestate right after opening the ROM
* updated docs

[[Split portion of a mixed commit.]]
2012-12-16 13:07:50 +00:00
ansstuff 604c22e16b * speed up HUD text drawing
* Taseditor: speed up consecutive Recordings (when combining)
2012-12-04 17:03:58 +00:00
CaH4e3 43ee931dec cleanup and version bum... hmmm (not no mention something else) 2012-10-21 16:40:04 +00:00
ansstuff e0e0f72d2f * saving and loading tweakCount in .tas and fm2
* Added string "Tweak Count" to Replay loading dialog
* Tasedit: View - "Show Tweak count"
* Tasedit: rewrote project save/load functions
* Tasedit: fixed old bug caused by not initializing input ports
* Tasedit: checking movie fourscore flag when creating/opening project; only show columns for pads 3 and 4 if fourscore is attached
2011-09-12 12:23:48 +00:00
zeromus 94960278e5 slightly improve hud text rendering wrapping 2011-07-18 02:31:11 +00:00
ugetab e277aa9e24 Improved the Hold status display considerably. 2010-05-16 04:50:56 +00:00
ugetab 046617c693 Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
Wow, that's a lot of stuff changed for something so basic.
2010-05-16 04:18:49 +00:00
adelikat 9006fd7a73 Movies now have a "finished" option. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording. 2010-05-12 15:31:24 +00:00
gocha f075b248ae Lua: converted internal graphic buffer to 32bpp, however, the final output is still indexed 8bpp (XBuf); sideeffects: add gui.opacity, fix gui.line, add small font of gens lua (not used), gui.gdoverlay supports indexed image. 2009-10-12 07:32:31 +00:00
adelikat 008ec6ceca increased lua gui.text height 2009-02-22 20:26:00 +00:00
acmlm a1aaca5df1 - new font, slightly bigger with a blue background
- lua libraries loaded from "dll" subdirectory (on Windows)
2008-12-03 01:33:05 +00:00
adelikat 47236ddffa Movie subtitles can now be put in avi. Win32 - menu toggle item. 2008-11-24 00:45:25 +00:00
adelikat 57de01eb86 Subtitles have their own message function. 2008-11-23 23:49:15 +00:00
adelikat a2490c3b10 Clip Left and Right Sides option now taken into account when drawing messages on screen. 2008-11-16 04:38:19 +00:00
zeromus 9a928f1b5e newline at eof 2008-07-24 03:24:08 +00:00
zeromus cf65728642 lua!!!! 2008-07-23 06:54:14 +00:00
zeromus e0a14909f0 faster compiles (mappers include 1/3 as much code now)
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients. 
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
zeromus 9a7da827a2 break tasedit. but on the way to making it better! 2008-06-05 06:49:11 +00:00
jeblanchard 428074c5c5 Axe stale declaration 2008-05-30 14:01:02 +00:00
zeromus 4c398a4a01 give ability to display messages that will display in the movie. the only movie that is displaying this way is "Movie playback stopped." but we can make any message display that way. however, we'll need a tiny bit more work to be able to display the frame counter in the movie. 2008-05-27 04:40:03 +00:00
zeromus 9fbcd1ed78 fixed with digits in builtin font 2008-05-26 23:14:51 +00:00
zeromus 0c694353e5 display pause icon and play/rec icons at the same time 2008-05-26 03:32:55 +00:00
zeromus ae2426e807 reimplement frame number drawing 2008-05-26 01:55:45 +00:00