Commit Graph

255 Commits

Author SHA1 Message Date
zeromus f92b4ae541 add 64bit 7z.dll to fix #361 2021-06-05 04:53:32 -04:00
mjbudd77 9c6f895e2a Initial add of 2.4.0 release notes to documentation help file. 2021-06-02 21:38:39 -04:00
mjbudd77 2a66f25c7a Upgraded MSVC platform toolset to use v142. Added __WIN_DRIVER__ preprocessor definition to project to ensure that it is set for all compiled files for original non-Qt based GUI. 2021-02-09 19:50:57 -05:00
zeromus 61709a0e6d somehow /mp wasnt set on the vcxproj 2020-12-30 20:36:59 -05:00
bbbradsmith 6a608a4cfe Document 2C03/2C04 RGB palettes 2020-12-22 20:49:21 -05:00
bbbradsmith 8bfa36e8bc update 2.3.0 changelog with everything I worked on that wasn't mentioned 2020-12-22 20:40:37 -05:00
bbbradsmith f272ca5650 Palette.html was missing notes about new 512 entry format: https://sourceforge.net/p/fceultra/code/3161/ 2020-12-22 20:26:17 -05:00
owomomo dcb086e570
Update Help Document and Minor bug fix (#275)
1. Update help document for new features.
2. Fixed "FamicomDiskSytem" typo in hnd file.
3. Fixed a bug of RAM Watch.
2020-12-22 21:05:31 +03:00
feos d0df933b76 help:
- fix page name for 2.3.0 whatsnew
- generate chm and html files
2020-12-21 22:57:17 +03:00
feos a4b655e649 help:
- resurrected help updates that were done on (autogenerated) html files directly and manually, and got wiped away after proper regeneration
- documented some stuff that I implemented since last release
- fixed FDS page that became a folder in 2.2.2, and fixed the "Sytem" typo
2020-12-21 22:48:42 +03:00
owomomo 4ad03e4cb1
New features in Symbolic Name Debugging (#268)
* New Symbolic Debug Naming dialog:
1. Multiline comments can be directly edited in the dialog.
2. You can add an array of comments to the addresses.
3. More convinient features of symbolic debug naming.
* Update the help document with the new feature of symbolic naming in Debugger.
2020-12-21 19:04:05 +03:00
Alexey 'Cluster' Avdyukhin 33d7d517db Updated and recompiled help files 2020-12-20 18:54:48 +03:00
zeromus b01728f620 make scm script use lightweight tags 2020-12-18 19:59:09 -05:00
mjbudd77 a2e4b6bdaf Added notes to help doc readme file that mention that the fceux.hnd and taseditor.hnd files have been updated to the HelpNDoc 7.0.0.119 format. 2020-12-16 20:26:42 -05:00
Matt Budd ba969eb469 Updated taseditor.hnd file. Helpndoc 7.0.0.119 2020-12-16 20:13:49 -05:00
Matt Budd 14cf17b91f Updated taseditor.hnd file to helpndoc 7.0.0.199 format. Rebuilt html
pages and chm files.
2020-12-16 20:12:15 -05:00
Matt Budd f852fd2799 Regeneration of help files using helpndoc 7.0.0.199 2020-12-16 06:41:37 -05:00
g0me3 452fdfa5a3 new UNIF mappers for chinese dumps 2020-11-11 19:18:31 +03:00
Alexey 'Cluster' Avdyukhin 9d837056c9
Merge branch 'master' into Issue130 2020-10-08 19:56:48 +03:00
Jason W. Thompson 79d3396d6e Rename "Real Zapper" to "LCD Compatible Zapper"
Per feedback, "Real Zapper" was renamed to "LCD Compatible Zapper" to better reflect the purpose of this input device.
2020-07-20 22:28:29 -05:00
zeromus 2c5502116e this sln was not configured correctly for forcing vs2015... which is what we're using now, i guess 2020-07-20 11:21:46 -04:00
Jason W. Thompson ca472ee6ae Add Real Zapper support
Adds a two button controller that can be used to represent the states of a real Zapper.
2020-07-18 23:32:29 -05:00
bbbradsmith 8aaaacfc9f win64 rename executable to fceux64.exe
if people are going to be testing this might cut down error report confusion
2020-06-17 04:59:23 -04:00
Matt Budd bce4ea30f8 Added win32 build script for pipeline. 2020-06-16 21:14:44 -04:00
bbbradsmith b22753762f Virtual Boy controller support 2020-02-08 15:58:24 -05:00
g0me3 18165938d4 preliminary, basic hookup of Family Network System base board + MMC1 cassette emulation 2020-01-16 21:33:37 +03:00
g0me3 6abfe09caf Famicom Network System controller added
misc fixes to mappers
2020-01-04 13:16:54 +03:00
Brad Smith 72120b0bb9
Windows 64-bit build support (#66)
* correcting x64 configurations to actually use x64
defining NOMINMAX to fix std::max error

* more preprocessor definitions for x64

* 64-bit libraries from the last published version of DXSDK with dinput

* should define WIN64 as well? unfortunately seem to require retention of WIN32

* added an x64 build of luaperks.lib, this compiles links and runs now

* relocate win32 luaperks.lib to src/drivers/win/lua/win32 and leave a note explaining it

* luaperks.lib x64 needed to be /MT
two more missing x64 libs
debug x64 configuration was set to compile C++ as C?

* importing the rest of the usable WIN32 preprocessor defines, debugger now functions!

* revert unnecessary VS solution version change

* 64-bit lua working (fixed the 64-bit build of luaperks.lib)

* VSUIENTRY hashes are unsigned, not signed

* more hashes that are actually unsigned

* fix a few pointer to int casts in lua console

* fix a few more pointer truncations in windows dialog stuff
a few printf arguments need a cast to int

* explicit size_t cast to quiet spurious warnings on an inline function
2019-07-23 15:12:03 -04:00
owomomo 9369bed6ec New feature: iNES head editor 2019-06-10 14:27:57 +08:00
g0me3 60b314feb3 vrc5 mapper update, prepare to add extra ppu render for it
cheats.cpp int converions warnings fix
change default tool index for vc project. if you have problem with it, feel free to revert. but i can't compile with just "8.1" in there sadly...
2019-04-27 21:35:59 +03:00
owomomo a5572c1b06 .vcxproj file cleanup 2019-01-08 00:52:46 +08:00
owomomo d3e5d7dee9 1. Fix Map Hotkey dialog list header and add sort icon to the header of Map Hotkeys.
2. Fix Nametable Viwer checkbox state mismatch when closing and opening again.
3. Fix linux build error.
2019-01-08 00:42:57 +08:00
zeromus a84ccfe3e9 dont support vc10 anymore. should make sure 2015 and 2017 works instead (I just confirmed) 2019-01-01 15:46:00 -05:00
zeromus 0aa3e7da7f hack vcxproj to select platformtoolset between 2015 (vc140_xp) and 2017 depending on what's available 2019-01-01 15:41:48 -05:00
zeromus 14ad02632a use cd and im bindings for lua. needed rebuild luaperks to include binding sources 2018-12-16 13:20:45 -05:00
zeromus 166e7a8ad9 fix some problem in the scmrev stuff 2018-06-18 22:19:23 -05:00
zeromus fd29f48d01 dont require git to build 2018-06-01 16:56:46 -04:00
zeromus f0819b988c make vs2010 project not garbage 2018-06-01 16:49:53 -04:00
zeromus 00b56787f8 readd old vc10 projects 2018-04-11 16:36:12 -05:00
zeromus 3155ae970d meant to use v140_xp toolset, but left it as v140 in a few cases 2018-04-11 14:51:48 -05:00
zeromus c626ff0987 change some build outputs from vc10 to vc14 2018-04-10 23:22:39 -05:00
zeromus f42fb23276 delete excess gitignores (we're starting from scratch) 2018-04-10 23:22:39 -05:00
zeromus 104e17522e fix scmrev stuff to use git (copied from desmume) 2018-04-10 23:22:39 -05:00
zeromus 2afdc2769e change to use vs2015 2018-04-10 23:22:39 -05:00
zeromus f28d236729 change subwcrev to use git instead 2018-04-10 23:22:38 -05:00
zeromus 0307e3b827 migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
punkrockguy318 2be5084a7b create new subversion repo structure (trunk, tags, branches)
[[Split portion of a mixed commit.]]
2013-03-15 19:00:14 +00:00
ansstuff bb03b4e7e3 updated docs
[[Split portion of a mixed commit.]]
2013-03-10 21:18:37 +00:00
zeromus e30b85a1c5 fix vc8 and vc9 vcproj 2013-03-10 20:58:50 +00:00
ansstuff 8b081e20fb updated VS2010 project file 2013-03-10 20:33:50 +00:00