mart0258
4e3f25c906
w32 - Tasedit - Allow requests to fast forward to frame past greenzone, and skip non-essential updates to improve speed.
2009-12-27 20:44:39 +00:00
punkrockguy318
eb504adb19
cleaned some code
...
moved sound checkbox to main window (pointless to have a pref window really; main window is pref window)
TODO: Hotkey config / Input config
2009-12-22 06:40:33 +00:00
punkrockguy318
5011579ba1
added preferences window to gtk gui
...
added sound option in gui
removed uncessary parameters from InitSound so it can be used from gui
2009-12-22 05:12:25 +00:00
punkrockguy318
491311db44
added lua script loading to gtk2 gui
2009-12-21 20:03:24 +00:00
punkrockguy318
af14209f43
Added about dialog to gtk2
2009-12-21 12:17:03 +00:00
punkrockguy318
b62bdede3b
gtk2 bugfix: no longer crashes when escape hotkey is used
...
note to SDL: use CloseGame in the SDL code, not FCEUI_CloseGame.
2009-12-21 11:41:58 +00:00
punkrockguy318
ea64540d0f
GTK GUI: Open, Close, and Quit menu options now work properly
...
Games can now be opened and closed on the fly without exiting fceux
2009-12-21 11:21:06 +00:00
punkrockguy318
4b6d0c4b3f
cleaned up gtk2 code quite a bit
...
until direct sdl rendering on gtk2 can occur, the file menu will be in a seperate window
however this will allow direct interfacing with the emulator rather than just command line options like gfceux
2009-12-21 10:49:20 +00:00
punkrockguy318
98096d5b52
cleaned some gtk2 code
...
fixed build scripts for building w/ gtk2
2009-12-21 10:28:01 +00:00
mart0258
2a57a4287a
Win32 - Fix crash on failure to toggle to fullscreen.
2009-12-19 23:58:38 +00:00
mart0258
f0b33ec203
Win - TASEdit updates - display readonly in-window and allow saving greenzone.
2009-12-18 05:40:38 +00:00
punkrockguy318
86123d257e
began integration of GTK into the SDL tree
...
see gui.cpp at r1601 for demonstration of how this SHOULD work
currently, fceuX is creating its own new window instead of using GTKs window
added flag GTK_GUI (in code for now, will add to scons build later)
added line to sconstruct for GTK libraries (commented by default)
2009-12-17 07:27:17 +00:00
punkrockguy318
7af0329bf4
added functional GTK2/SDL framework
...
currently seperate from all fceux code but will soon be integrated into fceux
in order to create an integrated UI on the linux build
2009-12-17 06:19:08 +00:00
mart0258
d9be086126
MinGW - fix some possible build issues and compile time errors
2009-12-11 03:07:34 +00:00
zeromus
621cc8e260
fix ntview for new ppu?
...
[[Split portion of a mixed commit.]]
2009-12-08 05:54:21 +00:00
zeromus
b8a4067542
sdl: dont allow --inputcfg gamepad0 and gamepad5 etc. as there arent actually that many gamepads
2009-12-07 01:19:52 +00:00
qeed
63be69bd72
removed xo code that was causing 3 frame delay when taking a hibuffer path of rendering
2009-12-04 22:20:22 +00:00
mart0258
270ce9466b
Add autosave qty and frequency to config + stability fix
2009-11-26 02:11:09 +00:00
mart0258
32f0231910
TASEdit - Cut, Copy, Paste
2009-11-23 20:53:45 +00:00
mart0258
ca6f2be5f8
Tasedit - frame delete keyboard shortcut and related fixes
2009-11-23 01:48:17 +00:00
mart0258
b949a21fc4
Tasedit - multiframe edit by Shift/Ctrl DoubleClick
2009-11-23 01:05:31 +00:00
zeromus
b145ac8b67
win32: properly use background input flag on emulator bootup
2009-11-20 15:45:55 +00:00
adelikat
3fd7c05579
Win32 - TASEDit - made the import FM2 menu item open the play movie dialog. This will suffice until the import concept is implemented.
2009-11-19 22:20:25 +00:00
adelikat
fdd7af8997
Win32 - if Cheats dialog pauses the emulator, the emulator will unpaused if it regains focus.
2009-11-18 02:06:06 +00:00
adelikat
ecbf9a2dd4
Win32 - Cheats - Pause while Active checkbox installed.
2009-11-18 01:51:37 +00:00
adelikat
7d34e1a885
vc9 now compiles, I have no idea what just happened.
2009-11-18 00:20:52 +00:00
adelikat
917b45f235
stupid Visual Studio not saving everything.
2009-11-17 23:51:08 +00:00
adelikat
c400aaab01
Win32 - Fix debug window so it doesn't crash if unminimized with no game loaded.
2009-11-17 23:50:03 +00:00
ugetab
19b5cf13f5
Made the debugger window more persistent, both because the debugger can now be opened without a game loaded, and because someone complained about how the debugger closed when you went to File>Close, even though it would return on game load.
2009-11-15 01:52:29 +00:00
mart0258
0a4a280417
win32 - log - Remove potential buffer overflow
2009-11-14 03:48:47 +00:00
mart0258
7774d786cb
Win32 - TasEdit - Adding functionality to interface items.
2009-11-14 02:46:03 +00:00
adelikat
cde73a67dc
made savestate compression togglable. Win32 - enable a menu item to toggle savestate compression. For SDL to have a similar feature it simply needs to toggle the variable bool compressSavestates in the core state.cpp.
2009-11-13 05:35:32 +00:00
adelikat
4a3369186b
made backup savestates togglable. Win32 - enable a menu item to toggle backup savestates. For SDL to have a similar feature it simply needs to toggle the variable bool backupSavestate in the core state.cpp.
2009-11-13 04:21:24 +00:00
adelikat
a45d6068df
Win32 - whoops, for the last release I commented out the "remove from list?" pop up box when a lua code fails when selecting it from the recent menu. However, I neglected to remove it in the case of the Load Last Lua context menu item. Shame on me for copying the same code in 2 locations instead of using a single function call.
2009-11-11 20:51:06 +00:00
mart0258
2aab99feb6
Tasedit - enable nav and truncate buttons (with fixes)
2009-11-09 06:58:42 +00:00
gocha
4c36140c0d
apply recent lua changes of snes9x:
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* accept a table for color value.
* add gui.parsecolor, joypad.getup, joypad.getdown, emu.emulating.
* gui.line, gui.box, joypad.get becomes like Gens.
* win32: add a menu to Lua window, add "Font..." and "Clear" items.
Note: gui.box will work much differently from before, it's easy to write a wrapper function, though.
2009-11-08 12:15:25 +00:00
mart0258
e2248ca404
win32-tasedit: Added mid-movie start for start mid-movie (WIP), and to build greenzone by fast forward.
2009-11-08 05:07:28 +00:00
adelikat
2cf4d23994
win32 - debugger - added an auto-load feature
2009-11-05 04:36:46 +00:00
adelikat
bf14da0052
Win32 - Debugger menu item no longer grayed when no rom is loaded. The debugger is designed to handle whether or not a game is loaded, so there is no reason to block it.
2009-11-04 18:50:18 +00:00
adelikat
a70a2bc965
Win32 - Debugger - widen scoll bar slightly
2009-11-04 18:33:15 +00:00
adelikat
113511536e
Getting everything release ready, version number, web site changes, documentation changes. This SVN number marks FCEUX 2.1.2
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[[Split portion of a mixed commit.]]
2009-11-03 15:36:47 +00:00
adelikat
0ecb4777d0
Minor fix ups to documentation plus info added to 2.1.2 press release.
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[[Split portion of a mixed commit.]]
2009-11-03 04:58:17 +00:00
adelikat
57de66a79f
Win32 - Changes to help docs and renamed it better, compile and update the .chm file. Create a 2.1.2 press release file.
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[[Split portion of a mixed commit.]]
2009-11-03 04:44:40 +00:00
zeromus
8a0b1acf43
fix it better
2009-11-03 03:55:01 +00:00
zeromus
7c6f53a41d
fix weird black control backcolor in replay dialog and also shrink the dynamic labels so they dont overlap each other
2009-11-03 03:32:14 +00:00
adelikat
69f988a449
Win32 - remove the messagebox when a recent lua script has an error opening. Lua scripts frequently fail when writing them, so this messagebox quickly becomes annoying.
2009-11-02 22:06:07 +00:00
adelikat
6d95de6b4c
Win32 - Hacky fix for the annoying directory overrides bug (perhaps not every instance but at least the one reproducable one we have managed to find.
2009-11-02 01:25:31 +00:00
adelikat
d3f029d4b9
Win32 - Ram Watch - Fixed so Auto-load now opens the most recent file too.
2009-11-02 01:12:24 +00:00
zeromus
47ed3844cc
maybe fix crash on exit from sloppy sound deinit code
2009-11-02 00:02:21 +00:00
zeromus
d515741586
do that in a better way
2009-11-01 23:49:14 +00:00