Commit Graph

757 Commits

Author SHA1 Message Date
mart0258 4e3f25c906 w32 - Tasedit - Allow requests to fast forward to frame past greenzone, and skip non-essential updates to improve speed. 2009-12-27 20:44:39 +00:00
punkrockguy318 eb504adb19 cleaned some code
moved sound checkbox to main window (pointless to have a pref window really; main window is pref window)
TODO:  Hotkey config / Input config
2009-12-22 06:40:33 +00:00
punkrockguy318 5011579ba1 added preferences window to gtk gui
added sound option in gui 
removed uncessary parameters from InitSound so it can be used from gui
2009-12-22 05:12:25 +00:00
punkrockguy318 491311db44 added lua script loading to gtk2 gui 2009-12-21 20:03:24 +00:00
punkrockguy318 af14209f43 Added about dialog to gtk2 2009-12-21 12:17:03 +00:00
punkrockguy318 b62bdede3b gtk2 bugfix: no longer crashes when escape hotkey is used
note to SDL: use CloseGame in the SDL code, not FCEUI_CloseGame.
2009-12-21 11:41:58 +00:00
punkrockguy318 ea64540d0f GTK GUI: Open, Close, and Quit menu options now work properly
Games can now be opened and closed on the fly without exiting fceux
2009-12-21 11:21:06 +00:00
punkrockguy318 4b6d0c4b3f cleaned up gtk2 code quite a bit
until direct sdl rendering on gtk2 can occur, the file menu will be in a seperate window
however this will allow direct interfacing with the emulator rather than just command line options like gfceux
2009-12-21 10:49:20 +00:00
punkrockguy318 98096d5b52 cleaned some gtk2 code
fixed build scripts for building w/ gtk2
2009-12-21 10:28:01 +00:00
mart0258 2a57a4287a Win32 - Fix crash on failure to toggle to fullscreen. 2009-12-19 23:58:38 +00:00
mart0258 f0b33ec203 Win - TASEdit updates - display readonly in-window and allow saving greenzone. 2009-12-18 05:40:38 +00:00
punkrockguy318 86123d257e began integration of GTK into the SDL tree
see gui.cpp at r1601 for demonstration of how this SHOULD work
currently, fceuX is creating its own new window instead of using GTKs window
added flag GTK_GUI (in code for now, will add to scons build later)
added line to sconstruct for GTK libraries (commented by default)
2009-12-17 07:27:17 +00:00
punkrockguy318 7af0329bf4 added functional GTK2/SDL framework
currently seperate from all fceux code but will soon be integrated into fceux 
in order to create an integrated UI on the linux build
2009-12-17 06:19:08 +00:00
mart0258 d9be086126 MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
zeromus 621cc8e260 fix ntview for new ppu?
[[Split portion of a mixed commit.]]
2009-12-08 05:54:21 +00:00
zeromus b8a4067542 sdl: dont allow --inputcfg gamepad0 and gamepad5 etc. as there arent actually that many gamepads 2009-12-07 01:19:52 +00:00
qeed 63be69bd72 removed xo code that was causing 3 frame delay when taking a hibuffer path of rendering 2009-12-04 22:20:22 +00:00
mart0258 270ce9466b Add autosave qty and frequency to config + stability fix 2009-11-26 02:11:09 +00:00
mart0258 32f0231910 TASEdit - Cut, Copy, Paste 2009-11-23 20:53:45 +00:00
mart0258 ca6f2be5f8 Tasedit - frame delete keyboard shortcut and related fixes 2009-11-23 01:48:17 +00:00
mart0258 b949a21fc4 Tasedit - multiframe edit by Shift/Ctrl DoubleClick 2009-11-23 01:05:31 +00:00
zeromus b145ac8b67 win32: properly use background input flag on emulator bootup 2009-11-20 15:45:55 +00:00
adelikat 3fd7c05579 Win32 - TASEDit - made the import FM2 menu item open the play movie dialog. This will suffice until the import concept is implemented. 2009-11-19 22:20:25 +00:00
adelikat fdd7af8997 Win32 - if Cheats dialog pauses the emulator, the emulator will unpaused if it regains focus. 2009-11-18 02:06:06 +00:00
adelikat ecbf9a2dd4 Win32 - Cheats - Pause while Active checkbox installed. 2009-11-18 01:51:37 +00:00
adelikat 7d34e1a885 vc9 now compiles, I have no idea what just happened. 2009-11-18 00:20:52 +00:00
adelikat 917b45f235 stupid Visual Studio not saving everything. 2009-11-17 23:51:08 +00:00
adelikat c400aaab01 Win32 - Fix debug window so it doesn't crash if unminimized with no game loaded. 2009-11-17 23:50:03 +00:00
ugetab 19b5cf13f5 Made the debugger window more persistent, both because the debugger can now be opened without a game loaded, and because someone complained about how the debugger closed when you went to File>Close, even though it would return on game load. 2009-11-15 01:52:29 +00:00
mart0258 0a4a280417 win32 - log - Remove potential buffer overflow 2009-11-14 03:48:47 +00:00
mart0258 7774d786cb Win32 - TasEdit - Adding functionality to interface items. 2009-11-14 02:46:03 +00:00
adelikat cde73a67dc made savestate compression togglable. Win32 - enable a menu item to toggle savestate compression. For SDL to have a similar feature it simply needs to toggle the variable bool compressSavestates in the core state.cpp. 2009-11-13 05:35:32 +00:00
adelikat 4a3369186b made backup savestates togglable. Win32 - enable a menu item to toggle backup savestates. For SDL to have a similar feature it simply needs to toggle the variable bool backupSavestate in the core state.cpp. 2009-11-13 04:21:24 +00:00
adelikat a45d6068df Win32 - whoops, for the last release I commented out the "remove from list?" pop up box when a lua code fails when selecting it from the recent menu. However, I neglected to remove it in the case of the Load Last Lua context menu item. Shame on me for copying the same code in 2 locations instead of using a single function call. 2009-11-11 20:51:06 +00:00
mart0258 2aab99feb6 Tasedit - enable nav and truncate buttons (with fixes) 2009-11-09 06:58:42 +00:00
gocha 4c36140c0d apply recent lua changes of snes9x:
* accept a table for color value.
* add gui.parsecolor, joypad.getup, joypad.getdown, emu.emulating.
* gui.line, gui.box, joypad.get becomes like Gens.
* win32: add a menu to Lua window, add "Font..." and "Clear" items.
Note: gui.box will work much differently from before, it's easy to write a wrapper function, though.
2009-11-08 12:15:25 +00:00
mart0258 e2248ca404 win32-tasedit: Added mid-movie start for start mid-movie (WIP), and to build greenzone by fast forward. 2009-11-08 05:07:28 +00:00
adelikat 2cf4d23994 win32 - debugger - added an auto-load feature 2009-11-05 04:36:46 +00:00
adelikat bf14da0052 Win32 - Debugger menu item no longer grayed when no rom is loaded. The debugger is designed to handle whether or not a game is loaded, so there is no reason to block it. 2009-11-04 18:50:18 +00:00
adelikat a70a2bc965 Win32 - Debugger - widen scoll bar slightly 2009-11-04 18:33:15 +00:00
adelikat 113511536e Getting everything release ready, version number, web site changes, documentation changes. This SVN number marks FCEUX 2.1.2
[[Split portion of a mixed commit.]]
2009-11-03 15:36:47 +00:00
adelikat 0ecb4777d0 Minor fix ups to documentation plus info added to 2.1.2 press release.
[[Split portion of a mixed commit.]]
2009-11-03 04:58:17 +00:00
adelikat 57de66a79f Win32 - Changes to help docs and renamed it better, compile and update the .chm file. Create a 2.1.2 press release file.
[[Split portion of a mixed commit.]]
2009-11-03 04:44:40 +00:00
zeromus 8a0b1acf43 fix it better 2009-11-03 03:55:01 +00:00
zeromus 7c6f53a41d fix weird black control backcolor in replay dialog and also shrink the dynamic labels so they dont overlap each other 2009-11-03 03:32:14 +00:00
adelikat 69f988a449 Win32 - remove the messagebox when a recent lua script has an error opening. Lua scripts frequently fail when writing them, so this messagebox quickly becomes annoying. 2009-11-02 22:06:07 +00:00
adelikat 6d95de6b4c Win32 - Hacky fix for the annoying directory overrides bug (perhaps not every instance but at least the one reproducable one we have managed to find. 2009-11-02 01:25:31 +00:00
adelikat d3f029d4b9 Win32 - Ram Watch - Fixed so Auto-load now opens the most recent file too. 2009-11-02 01:12:24 +00:00
zeromus 47ed3844cc maybe fix crash on exit from sloppy sound deinit code 2009-11-02 00:02:21 +00:00
zeromus d515741586 do that in a better way 2009-11-01 23:49:14 +00:00