Matthew Budd
305e8b58e8
Added memory write functionality to RAM watch window.
2020-05-07 23:25:33 -04:00
Matthew Budd
27cbbdf534
Added logic to load/save RAM watch files.
2020-05-07 21:31:55 -04:00
Matthew Budd
c901c7273d
Added directly cheat list cell editing functionality to gtk GUI.
2020-05-07 09:49:03 -04:00
Matthew Budd
b4f4f816d7
Added logic to allow for RAM watch display updates to be non-destructive.
2020-05-06 09:00:53 -04:00
Matthew Budd
4490f650f1
RAM watch entry window bug fixes.
2020-05-06 08:36:08 -04:00
Matthew Budd
ab5d3f5f14
Successful view of memory in ram watch window. Still TODO, added rest of button functionality.
2020-05-06 00:17:59 -04:00
Matthew Budd
19deda1314
Added initial framework for RAM watch window.
2020-05-05 23:08:50 -04:00
Matthew Budd
d1fd5a8e2d
A few bug fixes while testing the cheat window.
2020-05-05 20:42:25 -04:00
Matthew Budd
45d88df6b0
Hooked up cheats pause while window active function.
2020-05-05 19:56:38 -04:00
Matthew Budd
30aec1e534
Added cheat modification via update button logic.
2020-05-05 08:18:41 -04:00
Matthew Budd
7bc778fd0e
Added active toggle functionality to cheat list window.
2020-05-05 08:06:08 -04:00
Matthew Budd
d081c68db3
Successful loading of cheat codes from file via cheat window.
2020-05-05 00:18:15 -04:00
Matthew Budd
add91354de
Successful test of Add, remove, and update functions to the active cheat list.
2020-05-04 23:50:33 -04:00
Matthew Budd
37bb110601
Added file chooser function for loading cheats from file.
2020-05-04 22:01:15 -04:00
Matthew Budd
52cc2629eb
Successful initial test of cheat search functionality.
2020-05-04 21:42:56 -04:00
Matthew Budd
7416ad2fdb
Added initial layout for gui cheat window.
2020-05-03 16:29:28 -04:00
Matthew Budd
9844caf69d
Bug fix for command line game genie enable logic with linux based gtk GUI. GUI was forcing game genie to disabled at startup which was overriding command line selection. The GUI logic has been fixed to sync the state of menu game genie toggle box to the desired startup configuration of game genie.
2020-05-02 19:57:11 -04:00
Matthew Budd
aaa432d0f4
Build fixes for RHEL8 systems. CheckLibWithHeader of minizip installation is failing so I resorted to a simpler pkg-config check. Fixed lua library check, include path and linker flag references.
2020-05-02 14:31:19 -04:00
zeromus
16a965d15c
oops, had that backwards (re #106 )
2020-04-14 18:09:09 -04:00
zeromus
fadb200856
in 01dfbf5afa
I broke the disable-sprite-in-leftmost-8-pixels part of the oldppu. this fixes it. fixes #106
2020-04-14 16:44:45 -04:00
g0me3
5d872472ef
- N106 sound issue requested fix, see comments
...
- new inex 2.0 mapper 406 added without flash support though
- dpcm data log now does proper memory area logging (not worth actually, always be like C000 lol)
2020-04-09 20:54:05 +03:00
bbbradsmith
747fba7711
Virtual Boy controller forgot signature bit 14
2020-02-08 15:58:24 -05:00
bbbradsmith
b22753762f
Virtual Boy controller support
2020-02-08 15:58:24 -05:00
Devine Lu Linvega
e48b208918
Fix typo in LuaFunctionsList.html ( #96 )
2020-01-30 18:27:21 -05:00
Devine Lu Linvega
f83e488a65
Fixed type in lua-engine.cpp ( #95 )
2020-01-30 18:26:52 -05:00
g0me3
fb8d46d969
fix for cdl sram logging hack crashes nsf logging ( fixed #94 )
2020-01-29 20:44:49 +03:00
g0me3
18165938d4
preliminary, basic hookup of Family Network System base board + MMC1 cassette emulation
2020-01-16 21:33:37 +03:00
g0me3
4fe5da841c
forgot to remove debug code
2020-01-12 17:07:23 +03:00
g0me3
db003f841d
fixed #90 (debug breakpoint missing if conditions used)
2020-01-12 16:56:37 +03:00
g0me3
e43fe75b67
forgot to upload file
2020-01-04 13:48:32 +03:00
g0me3
6abfe09caf
Famicom Network System controller added
...
misc fixes to mappers
2020-01-04 13:16:54 +03:00
dinkc64
0b4be4b639
fds.cpp: new fds image handling, fixes saving issues with some games (Bubble Bobble, Super Lode Runner II, ...)
2019-12-16 00:45:14 -05:00
Aleksandr Charkov
749567adf6
fix mispell ( #86 ) deprecated
2019-12-05 17:27:01 -05:00
Andypro1
ed4f5d0000
Moved lua memory_writebyte() to legacymemory_writebyte() and changed the memory_writebyte() implementation to avoid the legacy cheat engine code. ( #67 )
2019-11-22 23:29:25 -05:00
Brad Smith
88d7f392a9
MMC5 arbitrary WRAM size support via iNES 2 ( #84 )
2019-11-22 23:22:08 -05:00
Brad Smith
fbabd180eb
restore symbolic addresses for debugger
...
some of the debugger addresses should not be filtered, as strings can be used like NMI, RST, IRQ, LOAD, INIT, PLAY, NMI1, NMI2, NMI3
2019-11-10 21:10:40 -05:00
Brad Smith
5c8421d410
Palette mirror fix ( #81 )
...
* ppuview and memview fixes for palette mirroring
* New PPU $2001 rendering off palette mirroring fixed
2019-11-08 00:03:31 -05:00
g0me3
25c0b96c30
mapper 547 (ines 2.0 version of KONAMI-QTAi UNIF board)
2019-10-25 20:52:08 +03:00
g0me3
0fc18be6b8
mapper 15 - fixed regression by previous fixes (waising / subors does not work properly with CHR write protection on mode 0)
2019-10-02 20:03:38 +03:00
CaH4e3
d21c3d0c4d
Merge pull request #77 from norill/patch-1
...
Update 15.cpp
2019-10-02 19:47:11 +03:00
norill
5ca7f608f7
Update 15.cpp
...
changes in accordance to the reverse-engineered mapper schematics:
- changed bank mode 1 mapping CPU $C000-$DFFF from "fixed to last bank" to "B OR 7" to support multiple 128KiB UNROM games in one cart
- latch D.7 bit ignored outside bank mode 2
- fixed latch D.6 bit interpreted as bank number bit
2019-10-02 18:30:36 +02:00
g0me3
8b1c405d95
mapper 15 chr protection implemented
2019-10-01 22:01:30 +03:00
zeromus
00beb14f16
Merge pull request #75 from hexregex/master
...
Altered SCons build scripts to work with Python 3.
2019-09-10 21:38:10 -05:00
deep-thought
878245fedf
Altered SCons build scripts to work with Python 3.
2019-09-10 17:05:22 -06:00
g0me3
63421d411b
vrc5 extended ppu rendering simulation fix
2019-08-07 01:17:57 +03:00
Brad Smith
72120b0bb9
Windows 64-bit build support ( #66 )
...
* correcting x64 configurations to actually use x64
defining NOMINMAX to fix std::max error
* more preprocessor definitions for x64
* 64-bit libraries from the last published version of DXSDK with dinput
* should define WIN64 as well? unfortunately seem to require retention of WIN32
* added an x64 build of luaperks.lib, this compiles links and runs now
* relocate win32 luaperks.lib to src/drivers/win/lua/win32 and leave a note explaining it
* luaperks.lib x64 needed to be /MT
two more missing x64 libs
debug x64 configuration was set to compile C++ as C?
* importing the rest of the usable WIN32 preprocessor defines, debugger now functions!
* revert unnecessary VS solution version change
* 64-bit lua working (fixed the 64-bit build of luaperks.lib)
* VSUIENTRY hashes are unsigned, not signed
* more hashes that are actually unsigned
* fix a few pointer to int casts in lua console
* fix a few more pointer truncations in windows dialog stuff
a few printf arguments need a cast to int
* explicit size_t cast to quiet spurious warnings on an inline function
2019-07-23 15:12:03 -04:00
g0me3
1f5ce9e120
fix to prev, now all ROMs are happy
2019-07-22 13:48:49 +03:00
g0me3
a3d4db6b1a
fix for #68 (mapper 227 chr write protection emulation)
2019-07-22 13:32:42 +03:00
g0me3
57d0b92a0f
8 times lesser conversion table for previous lol.
2019-06-30 18:58:16 +03:00
g0me3
d5896a8b93
removed debug assert for prev
2019-06-30 14:04:10 +03:00