Commit Graph

79 Commits

Author SHA1 Message Date
mjbudd77 b8a5db5580 Build fix for Qt/SDL default input settings. Use SDLK_ macros directly to ensure there is not a conflict. 2021-02-10 03:07:41 -05:00
mjbudd77 35bb4be6f6 First successful build of Qt windows fceux. 2021-02-06 12:15:28 -05:00
mjbudd77 427daa3543
Added logic to Qt GUI to allow for the main menu bar to be hidden. (#296) 2021-01-05 21:50:37 -05:00
mjbudd77 fb965bbee0 Updated source and build script version references in preparation for new release. Updated SDL web documentation. Removed a few deprecated command line arguments from code and help text. Removed last few references to GTK in Qt GUI. 2020-12-10 21:43:50 -05:00
Matthew Budd 85cee7fd4a Added load/save input preset file logic for Qt GUI. 2020-11-23 22:16:52 -05:00
Matthew Budd f541822557 Qt input preset configs in work. 2020-11-23 16:22:01 -05:00
Matthew Budd adce35cc58 Added input preset configuration scheme for Qt GUI. 2020-11-23 16:09:11 -05:00
Matthew Budd 396029743a Added input device selection/configuration window for Qt GUI. Still TODO, button config windows for non-gamepad devices. 2020-11-23 13:50:26 -05:00
Matthew Budd 30b3a92c38 Corrections for zapper emulation via mouse using Qt GUI. 2020-11-21 14:15:36 -05:00
Matthew Budd 92ccbd8a49 Changed Qt GUI hot key logic to allow for hot key bindings to include the use of modifier keys (Shift,Alt,Ctrl) to form key sequences instead of just being limited to single key bindings. 2020-11-08 22:57:28 -05:00
Matthew Budd d8d696e1a1 Added movie options dialog window to Qt GUI. 2020-11-05 05:24:21 -05:00
Matthew Budd 3f4d8898a0 Changed Family Keyboard enable toggle logic to by a configurable hot key instead of the hardcoded scroll lock key. Fixes issue #214. 2020-10-31 20:38:44 -04:00
Matthew Budd 1368d0550e Bug fix for Qt GUI frame advance logic. Updated RamSearch to run after ever completed frame. 2020-10-12 15:51:24 -04:00
mjbudd77 b37e1e03f0 Cppcheck warning fixes for Qt GUI. 2020-08-21 11:55:19 -04:00
Matthew Budd b48b81c938 Commented out command line INOP inputCfg functionality. With new GUI gamepad config, this should not be required anymore. 2020-07-24 23:04:56 -04:00
Matthew Budd da04bbdfc5 Added logic to init game pad mappings at startup 2020-07-24 21:47:57 -04:00
mjbudd77 b815fbfe47 Added logic to show state of mapped buttons on game pad config page. 2020-07-24 09:50:03 -04:00
Matthew Budd e50d6e22ed Added logic to load default game pad button bindings from SDL database. 2020-07-24 00:11:11 -04:00
Matthew Budd e018b4b945 Removed unused button config arrays in preparation for implementing SDL2 game controller setup. 2020-07-23 18:43:45 -04:00
Matthew Budd 10b84fa47c Added SDL game controller logic to sdl-joystick. Preparing to re-vamp the input module. 2020-07-22 22:17:53 -04:00
Matthew Budd 4dca42bfca Moved the physical input update to the main thread since the MAC OS X SDL2 requires it to be so. 2020-07-05 21:16:31 -04:00
Matthew Budd acc02ee98e Moved FCEU emulation to its own thread for better timing control. 2020-07-05 16:11:53 -04:00
Matthew Budd 59462545ca Gui controller calibration fixes and enhancements. 2020-06-27 21:08:02 -04:00
Matthew Budd 7ba7ef4b82 Include path fixes for qmake incorrectly marking sdl folder for heading includes. 2020-06-27 20:07:24 -04:00
Matthew Budd 1980dd8c5b Game Pad calibration page still in work. 2020-06-26 21:56:26 -04:00
mjbudd77 002e9e0f34 Added logic to configure gamepad buttons. Still needs more testing. 2020-06-26 16:35:41 -04:00
Matthew Budd f1153bfc6b Successful test of loading ROM via QFileDialog, changed logic to not use native gnome file dialog as it is very lagged. 2020-06-26 09:29:47 -04:00
Matthew Budd d6ff002af0 Added keyboard QT to SDL2 key conversion functionality. 2020-06-24 21:57:43 -04:00
Matthew Budd be4c650238 Starting new QT gui. 2020-06-23 20:40:43 -04:00