zeromus
f92b4ae541
add 64bit 7z.dll to fix #361
2021-06-05 04:53:32 -04:00
mjbudd77
9c6f895e2a
Initial add of 2.4.0 release notes to documentation help file.
2021-06-02 21:38:39 -04:00
mjbudd77
2a66f25c7a
Upgraded MSVC platform toolset to use v142. Added __WIN_DRIVER__ preprocessor definition to project to ensure that it is set for all compiled files for original non-Qt based GUI.
2021-02-09 19:50:57 -05:00
zeromus
61709a0e6d
somehow /mp wasnt set on the vcxproj
2020-12-30 20:36:59 -05:00
bbbradsmith
6a608a4cfe
Document 2C03/2C04 RGB palettes
2020-12-22 20:49:21 -05:00
bbbradsmith
8bfa36e8bc
update 2.3.0 changelog with everything I worked on that wasn't mentioned
2020-12-22 20:40:37 -05:00
bbbradsmith
f272ca5650
Palette.html was missing notes about new 512 entry format: https://sourceforge.net/p/fceultra/code/3161/
2020-12-22 20:26:17 -05:00
owomomo
dcb086e570
Update Help Document and Minor bug fix ( #275 )
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1. Update help document for new features.
2. Fixed "FamicomDiskSytem" typo in hnd file.
3. Fixed a bug of RAM Watch.
2020-12-22 21:05:31 +03:00
feos
d0df933b76
help:
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- fix page name for 2.3.0 whatsnew
- generate chm and html files
2020-12-21 22:57:17 +03:00
feos
a4b655e649
help:
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- resurrected help updates that were done on (autogenerated) html files directly and manually, and got wiped away after proper regeneration
- documented some stuff that I implemented since last release
- fixed FDS page that became a folder in 2.2.2, and fixed the "Sytem" typo
2020-12-21 22:48:42 +03:00
owomomo
4ad03e4cb1
New features in Symbolic Name Debugging ( #268 )
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* New Symbolic Debug Naming dialog:
1. Multiline comments can be directly edited in the dialog.
2. You can add an array of comments to the addresses.
3. More convinient features of symbolic debug naming.
* Update the help document with the new feature of symbolic naming in Debugger.
2020-12-21 19:04:05 +03:00
Alexey 'Cluster' Avdyukhin
33d7d517db
Updated and recompiled help files
2020-12-20 18:54:48 +03:00
zeromus
b01728f620
make scm script use lightweight tags
2020-12-18 19:59:09 -05:00
mjbudd77
a2e4b6bdaf
Added notes to help doc readme file that mention that the fceux.hnd and taseditor.hnd files have been updated to the HelpNDoc 7.0.0.119 format.
2020-12-16 20:26:42 -05:00
Matt Budd
ba969eb469
Updated taseditor.hnd file. Helpndoc 7.0.0.119
2020-12-16 20:13:49 -05:00
Matt Budd
14cf17b91f
Updated taseditor.hnd file to helpndoc 7.0.0.199 format. Rebuilt html
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pages and chm files.
2020-12-16 20:12:15 -05:00
Matt Budd
f852fd2799
Regeneration of help files using helpndoc 7.0.0.199
2020-12-16 06:41:37 -05:00
g0me3
452fdfa5a3
new UNIF mappers for chinese dumps
2020-11-11 19:18:31 +03:00
Alexey 'Cluster' Avdyukhin
9d837056c9
Merge branch 'master' into Issue130
2020-10-08 19:56:48 +03:00
Jason W. Thompson
79d3396d6e
Rename "Real Zapper" to "LCD Compatible Zapper"
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Per feedback, "Real Zapper" was renamed to "LCD Compatible Zapper" to better reflect the purpose of this input device.
2020-07-20 22:28:29 -05:00
zeromus
2c5502116e
this sln was not configured correctly for forcing vs2015... which is what we're using now, i guess
2020-07-20 11:21:46 -04:00
Jason W. Thompson
ca472ee6ae
Add Real Zapper support
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Adds a two button controller that can be used to represent the states of a real Zapper.
2020-07-18 23:32:29 -05:00
bbbradsmith
8aaaacfc9f
win64 rename executable to fceux64.exe
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if people are going to be testing this might cut down error report confusion
2020-06-17 04:59:23 -04:00
Matt Budd
bce4ea30f8
Added win32 build script for pipeline.
2020-06-16 21:14:44 -04:00
bbbradsmith
b22753762f
Virtual Boy controller support
2020-02-08 15:58:24 -05:00
g0me3
18165938d4
preliminary, basic hookup of Family Network System base board + MMC1 cassette emulation
2020-01-16 21:33:37 +03:00
g0me3
6abfe09caf
Famicom Network System controller added
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misc fixes to mappers
2020-01-04 13:16:54 +03:00
Brad Smith
72120b0bb9
Windows 64-bit build support ( #66 )
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* correcting x64 configurations to actually use x64
defining NOMINMAX to fix std::max error
* more preprocessor definitions for x64
* 64-bit libraries from the last published version of DXSDK with dinput
* should define WIN64 as well? unfortunately seem to require retention of WIN32
* added an x64 build of luaperks.lib, this compiles links and runs now
* relocate win32 luaperks.lib to src/drivers/win/lua/win32 and leave a note explaining it
* luaperks.lib x64 needed to be /MT
two more missing x64 libs
debug x64 configuration was set to compile C++ as C?
* importing the rest of the usable WIN32 preprocessor defines, debugger now functions!
* revert unnecessary VS solution version change
* 64-bit lua working (fixed the 64-bit build of luaperks.lib)
* VSUIENTRY hashes are unsigned, not signed
* more hashes that are actually unsigned
* fix a few pointer to int casts in lua console
* fix a few more pointer truncations in windows dialog stuff
a few printf arguments need a cast to int
* explicit size_t cast to quiet spurious warnings on an inline function
2019-07-23 15:12:03 -04:00
owomomo
9369bed6ec
New feature: iNES head editor
2019-06-10 14:27:57 +08:00
g0me3
60b314feb3
vrc5 mapper update, prepare to add extra ppu render for it
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cheats.cpp int converions warnings fix
change default tool index for vc project. if you have problem with it, feel free to revert. but i can't compile with just "8.1" in there sadly...
2019-04-27 21:35:59 +03:00
owomomo
a5572c1b06
.vcxproj file cleanup
2019-01-08 00:52:46 +08:00
owomomo
d3e5d7dee9
1. Fix Map Hotkey dialog list header and add sort icon to the header of Map Hotkeys.
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2. Fix Nametable Viwer checkbox state mismatch when closing and opening again.
3. Fix linux build error.
2019-01-08 00:42:57 +08:00
zeromus
a84ccfe3e9
dont support vc10 anymore. should make sure 2015 and 2017 works instead (I just confirmed)
2019-01-01 15:46:00 -05:00
zeromus
0aa3e7da7f
hack vcxproj to select platformtoolset between 2015 (vc140_xp) and 2017 depending on what's available
2019-01-01 15:41:48 -05:00
zeromus
14ad02632a
use cd and im bindings for lua. needed rebuild luaperks to include binding sources
2018-12-16 13:20:45 -05:00
zeromus
166e7a8ad9
fix some problem in the scmrev stuff
2018-06-18 22:19:23 -05:00
zeromus
fd29f48d01
dont require git to build
2018-06-01 16:56:46 -04:00
zeromus
f0819b988c
make vs2010 project not garbage
2018-06-01 16:49:53 -04:00
zeromus
00b56787f8
readd old vc10 projects
2018-04-11 16:36:12 -05:00
zeromus
3155ae970d
meant to use v140_xp toolset, but left it as v140 in a few cases
2018-04-11 14:51:48 -05:00
zeromus
c626ff0987
change some build outputs from vc10 to vc14
2018-04-10 23:22:39 -05:00
zeromus
f42fb23276
delete excess gitignores (we're starting from scratch)
2018-04-10 23:22:39 -05:00
zeromus
104e17522e
fix scmrev stuff to use git (copied from desmume)
2018-04-10 23:22:39 -05:00
zeromus
2afdc2769e
change to use vs2015
2018-04-10 23:22:39 -05:00
zeromus
f28d236729
change subwcrev to use git instead
2018-04-10 23:22:38 -05:00
zeromus
0307e3b827
migration tidying (build master from trunk)
2018-04-08 17:35:15 -05:00
punkrockguy318
2be5084a7b
create new subversion repo structure (trunk, tags, branches)
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[[Split portion of a mixed commit.]]
2013-03-15 19:00:14 +00:00
ansstuff
bb03b4e7e3
updated docs
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[[Split portion of a mixed commit.]]
2013-03-10 21:18:37 +00:00
zeromus
e30b85a1c5
fix vc8 and vc9 vcproj
2013-03-10 20:58:50 +00:00
ansstuff
8b081e20fb
updated VS2010 project file
2013-03-10 20:33:50 +00:00