Commit Graph

1243 Commits

Author SHA1 Message Date
jeblanchard bdf11aafa5 oops 2008-05-30 01:58:38 +00:00
jeblanchard 2fed26a75a More Windows command line options 2008-05-29 17:29:00 +00:00
jeblanchard f22a4735b8 Crash less 2008-05-29 15:15:00 +00:00
jeblanchard 3e8441a9ac Fix at least one crash-worthy bug 2008-05-29 14:32:35 +00:00
jeblanchard 52b203b8a2 Add -playmovie (the "old-fashioned" way) 2008-05-29 08:15:20 +00:00
jeblanchard ce72bbad0b Kill most (non-const) static vars in header files 2008-05-29 06:24:39 +00:00
jeblanchard 6755343a52 Revert #327, at least for now 2008-05-29 03:04:44 +00:00
jeblanchard f4ab095a5e Initial support for tools tracking memory reads&writes. 2008-05-29 01:22:17 +00:00
jeblanchard 44ea956424 Quick gcc(4) fix 2008-05-29 01:09:38 +00:00
jeblanchard 4e65f7c885 Quick portability fix 2008-05-29 01:09:11 +00:00
adelikat 42942032e8 small memwatch bug fix 2008-05-28 16:28:51 +00:00
adelikat 64d43f70d3 Added accelerator keys to memwatch 2008-05-28 13:47:34 +00:00
zeromus d1cc70c7c4 tas editor rough draft 2008-05-28 07:41:49 +00:00
jeblanchard 886bae8b5a Kill two numeric resource IDs 2008-05-28 03:04:45 +00:00
zeromus 750d897b89 accelerators in main window 2008-05-27 23:24:43 +00:00
jeblanchard 42a62e0e60 Extend max GUI message length due to thinner font. (NB: length isn't yet enforced...) 2008-05-27 23:23:53 +00:00
jeblanchard d4a0870d20 Move windres workaround from the .rc into here 2008-05-27 21:49:31 +00:00
adelikat b578b61a21 Cheat search possibilities window updates values now. But it flickers, so it needs to be optimized (it also updates while game is paused). Also, fixed up cheat search window a bit (thinner, says cheat search instead of dialog, has minimize button). 2008-05-27 15:30:15 +00:00
jeblanchard 952dc6c637 fix executable names 2008-05-27 12:17:08 +00:00
zeromus 69d9032576 and once again. last time, and then i start editing in linux 2008-05-27 07:09:28 +00:00
zeromus 765ef019c4 try again 2008-05-27 07:07:11 +00:00
zeromus 72706e995a try to have more stable sound failure handling 2008-05-27 07:04:07 +00:00
jeblanchard 7740dbbaf4 Make mingw happy 2008-05-27 06:12:21 +00:00
jeblanchard 6fc6483670 Make crossbuild script useful for Gentoo crossdev as well 2008-05-27 06:04:40 +00:00
zeromus 5ad0bff3f9 oops 2008-05-27 05:56:29 +00:00
zeromus 159317a7c1 add build script for debian mingw32 2008-05-27 05:53:19 +00:00
zeromus 2fca98caed fix for cross compiling in old debian 2008-05-27 05:49:08 +00:00
jeblanchard 9b7f730b43 Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
zeromus 4c398a4a01 give ability to display messages that will display in the movie. the only movie that is displaying this way is "Movie playback stopped." but we can make any message display that way. however, we'll need a tiny bit more work to be able to display the frame counter in the movie. 2008-05-27 04:40:03 +00:00
zeromus 960bc00229 fix memwatch to have working tabs (modeless dialogs need special treatment involving IsDialogMessage() in the app message pump) 2008-05-27 04:03:32 +00:00
zeromus a94c996dd7 fix for 'jerky' rendering in final fantasy by changing emu to properly use startscanline and endscanline.
removed author stuff from record and replay dialogs
2008-05-27 00:51:31 +00:00
zeromus 14500a50be weird case with loading read+write savestate at end of movie fixed? 2008-05-26 23:29:00 +00:00
zeromus 9fbcd1ed78 fixed with digits in builtin font 2008-05-26 23:14:51 +00:00
zeromus 1c664bbfb3 lets try pause after playing again.. i still dont fully understand whats going on... 2008-05-26 22:45:17 +00:00
zeromus a24c85ba6e xxx 2008-05-26 22:06:46 +00:00
zeromus 307bf9c819 pause after playback 2008-05-26 21:58:24 +00:00
zeromus e471ef6f53 show replay count 2008-05-26 21:10:55 +00:00
zeromus d998a3c015 change extensions to fm2 (but we still claim we'll load fcm; even though it is not supported now)
added dialog accelerator framework
support new improved savestate-with-movie-running naming convention
2008-05-26 07:34:40 +00:00
zeromus ac025d7d65 added record count 2008-05-26 05:54:21 +00:00
zeromus 0c694353e5 display pause icon and play/rec icons at the same time 2008-05-26 03:32:55 +00:00
zeromus 52091eed22 beginning a new movie sets to read+write mode 2008-05-26 03:13:16 +00:00
jeblanchard ac75dc61ed Add src/drawing.cpp (to match commit 289) 2008-05-26 02:31:00 +00:00
zeromus 3250180b9f bugs to tas logic fixed.. 2008-05-26 02:20:56 +00:00
jeblanchard 7f5f91558d Correction to DUMMY(f) macro 2008-05-26 02:19:03 +00:00
zeromus 18f1dc0e31 re-add input display 2008-05-26 02:05:01 +00:00
zeromus ae2426e807 reimplement frame number drawing 2008-05-26 01:55:45 +00:00
zeromus 5c6de85dcb retain pause state through poweron process in record/replay commands 2008-05-26 01:10:13 +00:00
zeromus 7489c70b3d there was a very old bug in the emulator which didnt matter due to luck but which caused unexciting mappers not to store their (empty) state correctly in the savestate. WriteStateChunk() returned 0 when there was an error in SubWrite(), even though it shouldve written a 5 to account for the overhead 2008-05-26 00:58:26 +00:00
jeblanchard 03ad29922f Minor Linux compilation fixes 2008-05-26 00:33:27 +00:00
zeromus 52bb5ccbd8 tas logic done? 2008-05-26 00:03:20 +00:00