zeromus
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d1cc70c7c4
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tas editor rough draft
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2008-05-28 07:41:49 +00:00 |
jeblanchard
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886bae8b5a
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Kill two numeric resource IDs
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2008-05-28 03:04:45 +00:00 |
zeromus
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750d897b89
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accelerators in main window
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2008-05-27 23:24:43 +00:00 |
jeblanchard
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42a62e0e60
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Extend max GUI message length due to thinner font. (NB: length isn't yet enforced...)
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2008-05-27 23:23:53 +00:00 |
jeblanchard
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d4a0870d20
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Move windres workaround from the .rc into here
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2008-05-27 21:49:31 +00:00 |
adelikat
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b578b61a21
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Cheat search possibilities window updates values now. But it flickers, so it needs to be optimized (it also updates while game is paused). Also, fixed up cheat search window a bit (thinner, says cheat search instead of dialog, has minimize button).
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2008-05-27 15:30:15 +00:00 |
jeblanchard
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952dc6c637
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fix executable names
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2008-05-27 12:17:08 +00:00 |
zeromus
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69d9032576
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and once again. last time, and then i start editing in linux
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2008-05-27 07:09:28 +00:00 |
zeromus
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765ef019c4
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try again
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2008-05-27 07:07:11 +00:00 |
zeromus
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72706e995a
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try to have more stable sound failure handling
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2008-05-27 07:04:07 +00:00 |
jeblanchard
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7740dbbaf4
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Make mingw happy
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2008-05-27 06:12:21 +00:00 |
jeblanchard
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6fc6483670
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Make crossbuild script useful for Gentoo crossdev as well
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2008-05-27 06:04:40 +00:00 |
zeromus
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5ad0bff3f9
|
oops
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2008-05-27 05:56:29 +00:00 |
zeromus
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159317a7c1
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add build script for debian mingw32
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2008-05-27 05:53:19 +00:00 |
zeromus
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2fca98caed
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fix for cross compiling in old debian
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2008-05-27 05:49:08 +00:00 |
jeblanchard
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9b7f730b43
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Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.)
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2008-05-27 05:29:00 +00:00 |
zeromus
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4c398a4a01
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give ability to display messages that will display in the movie. the only movie that is displaying this way is "Movie playback stopped." but we can make any message display that way. however, we'll need a tiny bit more work to be able to display the frame counter in the movie.
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2008-05-27 04:40:03 +00:00 |
zeromus
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960bc00229
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fix memwatch to have working tabs (modeless dialogs need special treatment involving IsDialogMessage() in the app message pump)
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2008-05-27 04:03:32 +00:00 |
zeromus
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a94c996dd7
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fix for 'jerky' rendering in final fantasy by changing emu to properly use startscanline and endscanline.
removed author stuff from record and replay dialogs
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2008-05-27 00:51:31 +00:00 |
zeromus
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14500a50be
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weird case with loading read+write savestate at end of movie fixed?
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2008-05-26 23:29:00 +00:00 |
zeromus
|
9fbcd1ed78
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fixed with digits in builtin font
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2008-05-26 23:14:51 +00:00 |
zeromus
|
1c664bbfb3
|
lets try pause after playing again.. i still dont fully understand whats going on...
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2008-05-26 22:45:17 +00:00 |
zeromus
|
a24c85ba6e
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xxx
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2008-05-26 22:06:46 +00:00 |
zeromus
|
307bf9c819
|
pause after playback
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2008-05-26 21:58:24 +00:00 |
zeromus
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e471ef6f53
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show replay count
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2008-05-26 21:10:55 +00:00 |
zeromus
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d998a3c015
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change extensions to fm2 (but we still claim we'll load fcm; even though it is not supported now)
added dialog accelerator framework
support new improved savestate-with-movie-running naming convention
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2008-05-26 07:34:40 +00:00 |
zeromus
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ac025d7d65
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added record count
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2008-05-26 05:54:21 +00:00 |
zeromus
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0c694353e5
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display pause icon and play/rec icons at the same time
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2008-05-26 03:32:55 +00:00 |
zeromus
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52091eed22
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beginning a new movie sets to read+write mode
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2008-05-26 03:13:16 +00:00 |
jeblanchard
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ac75dc61ed
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Add src/drawing.cpp (to match commit 289)
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2008-05-26 02:31:00 +00:00 |
zeromus
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3250180b9f
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bugs to tas logic fixed..
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2008-05-26 02:20:56 +00:00 |
jeblanchard
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7f5f91558d
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Correction to DUMMY(f) macro
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2008-05-26 02:19:03 +00:00 |
zeromus
|
18f1dc0e31
|
re-add input display
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2008-05-26 02:05:01 +00:00 |
zeromus
|
ae2426e807
|
reimplement frame number drawing
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2008-05-26 01:55:45 +00:00 |
zeromus
|
5c6de85dcb
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retain pause state through poweron process in record/replay commands
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2008-05-26 01:10:13 +00:00 |
zeromus
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7489c70b3d
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there was a very old bug in the emulator which didnt matter due to luck but which caused unexciting mappers not to store their (empty) state correctly in the savestate. WriteStateChunk() returned 0 when there was an error in SubWrite(), even though it shouldve written a 5 to account for the overhead
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2008-05-26 00:58:26 +00:00 |
jeblanchard
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03ad29922f
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Minor Linux compilation fixes
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2008-05-26 00:33:27 +00:00 |
zeromus
|
52bb5ccbd8
|
tas logic done?
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2008-05-26 00:03:20 +00:00 |
adelikat
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2c6492cafb
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Memory watch labels can now hold up to 64 characters.
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2008-05-25 23:43:27 +00:00 |
adelikat
|
ee77a32651
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Removed memw-recentdirectory code.
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2008-05-25 04:17:52 +00:00 |
adelikat
|
e719f79034
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Memory watch - recent files works now as does "load last file on startup"
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2008-05-25 03:53:48 +00:00 |
adelikat
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83b669679b
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Made small changes to the look of the GUI dialog box and Memory watch menu
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2008-05-24 23:06:52 +00:00 |
zeromus
|
a2397b25c4
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quick checkin so i have files on another computer
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2008-05-24 22:31:58 +00:00 |
zeromus
|
c24c415d2a
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support loading TAS savestate
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2008-05-24 22:18:16 +00:00 |
zeromus
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e524818f1e
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compress savestates, and movie no longer needs to do any compression itsself.
savestate compatibility is now broken.
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2008-05-24 21:25:20 +00:00 |
zeromus
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bf6d70c56d
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compress the savestate in fcm
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2008-05-24 17:53:14 +00:00 |
mauzus
|
2dcd90fc6c
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fix directories configuration stuff
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2008-05-24 16:25:15 +00:00 |
mauzus
|
437c1f65ec
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major dialogs cleanup (directories override is broken until next update)
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2008-05-24 13:50:14 +00:00 |
mauzus
|
451bce87a6
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Ram Filter: double clicking a ram address sends it to memwatch
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2008-05-24 11:09:14 +00:00 |
zeromus
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ff532f74e8
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why in the world did this compile on my computer last night. well maybe now it will compile for other people
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2008-05-23 17:51:52 +00:00 |