And these
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<h3>Download</h3>
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<h3>Download</h3>
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<ul>
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<ul>
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<li><a href="https://sourceforge.net/projects/fceultra/files/Binaries/2.1.2%20binaries/fceux-2.1.2-win32.zip/download">FCEUX 2.1.2 win32 Binary</a></li>
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<li><a href="https://sourceforge.net/projects/fceultra/files/Binaries/2.1.2%20binaries/fceux-2.1.3-win32.zip/download">FCEUX 2.1.2 win32 Binary</a></li>
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<li><a href="https://sourceforge.net/projects/fceultra/files/Source%20Code/2.1.2%20src/fceux-2.1.2.src.tar.bz2/download">FCEUX 2.1.2 src</a></li>
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<li><a href="https://sourceforge.net/projects/fceultra/files/Source%20Code/2.1.2%20src/fceux-2.1.3.src.tar.bz2/download">FCEUX 2.1.2 src</a></li>
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</ul>
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</ul>
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<p>The latest win32 interim build is generally fresh within a day or two.
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<p>The latest win32 interim build is generally fresh within a day or two.
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If you are working with a developer to fix an issue affecting you then this is where you will find your fixed build. </p>
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If you are working with a developer to fix an issue affecting you then this is where you will find your fixed build. </p>
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a.rvts18, span.rvts18 /* Font Style */
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{
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/* ========== Para Styles ========== */
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p,ul,ol /* Paragraph Style */
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{
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{
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text-align: center;
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}
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.rvps2 /* Paragraph Style */
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{
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background: #9fbed0;
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margin: 0px 0px 20px 0px;
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}
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.rvps3 /* Paragraph Style */
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{
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text-align: center;
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background: #e4e4e4;
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margin: 20px 0px 0px 0px;
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}
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.rvps4 /* Paragraph Style */
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{
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border-color: #c0c0c0;
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border-style: solid;
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border-width: 1px;
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border-right: none;
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border-bottom: none;
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border-left: none;
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background: #ffffff;
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padding: 3px 0px 0px 0px;
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margin: 27px 0px 0px 0px;
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}
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--></style>
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<script type="text/javascript">if(top.frames.length == 0) { top.location.href="../fceux-2.0.2.htm?{702EDCAB-2D8B-4292-AEC4-9C39A24FC56F}.htm"; }</script>
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<meta name="generator" content="HelpNDoc Free"></head>
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<body>
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||||||
|
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||||||
|
<p class=rvps2><span class=rvts15>What's New? 2.1.2 (changelog)</span></p>
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<p><span class=rvts10>What's New? </span><span class=rvts11>2.1.3</span></p>
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<p>Released April 8, 2010</p>
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<p><br></p>
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<p><br></p>
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<p><span class=rvts12>The 2.1.3 release that fixes some bugs of 2.1.2, increases game compatibility, and adds usability enhancements to the windows port and adds a GUI to the SDL port.</span></p>
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<p><span class=rvts12><br></span></p>
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<p><span class=rvts13>Common </span></p>
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|
<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
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<li><span class=rvts12>Fixed mappers 82, 25, 21, and 18. Games such as SD Kiji Blader, Ganbare Goemon Gaiden, and Ganbare Goemon Gaiden 2, Jajamaru Gekimadden are now playable</span></li>
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<li><span class=rvts12>Fixes for mappers 253 & 226 - fixes games such as Fire Emblem (J) and Fire Emblem Gaiden (J)</span></li>
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<li><span class=rvts12>Fix crashing on game loading for any battery backed ROMs with mappers from MapInitTab (fixes Esper Dream 2 - Aratanaru Tatakai (J)</span></li>
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<li><span class=rvts12>FDS - show name of missing bios file in error message</span></li>
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<li><span class=rvts12>NewPPU - fixed sprite hit before 255 and for non transparent hits only, thanks to dwedit for providing the fix</span></li>
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<li><span class=rvts12>.fm2 file format header now has an FDS flag</span></li>
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</ul>
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<p><span class=rvts14><br></span></p>
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<p><span class=rvts14>SDL</span></p>
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<p><span class=rvts12><br></span></p>
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<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
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|
<li><span class=rvts12>A GUI! A graphic user interface (using GTK) with many basic menu options</span></li>
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<li><span class=rvts12>ported to SDL 1.3; compatibility maintained with 1.2</span></li>
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<li><span class=rvts12>unix netplay is now functional; gtk network gui created</span></li>
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<li><span class=rvts12>now prints the name of the mapper on ROM load</span></li>
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<li><span class=rvts12>fixed dpad/joyhat support</span></li>
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<li><span class=rvts12>VS unisystem keys now configable</span></li>
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<li><span class=rvts12>changed default hotkeys and keys to match Win32</span></li>
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<li><span class=rvts12>disallow --inputcfg gamepad0 and gamepad5</span></li>
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</ul>
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<p><span class=rvts12><br></span></p>
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<p><span class=rvts14>Win32</span></p>
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<p><span class=rvts12><br></span></p>
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<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
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<li><span class=rvts12>Made savestate backups optional (config - enable - backup savestates)</span></li>
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<li><span class=rvts12>Made savestate compression togglable (config - enable - compress savestates)</span></li>
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<li><span class=rvts12>Cheats dialog - Pause while active checkbox</span></li>
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<li><span class=rvts12>Cheats dialog - Toggling a cheat in the cheats list now updates the active cheats count</span></li>
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<li><span class=rvts12>Debugger - added an auto-load feature</span></li>
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<li><span class=rvts12>Debugger - Fix so it doesn't crash if unminimized with no game loaded </span></li>
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<li><span class=rvts12>Closing minimized windows no longer moves them the next time they get opened</span></li>
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<li><span class=rvts12>Lua console - added a menu</span></li>
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<li><span class=rvts12>Lua console - filename updates when lua scripts are dragged to emulator or recent filenames invoked</span></li>
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<li><span class=rvts12>Name Table Viewer - Fix for use with New PPU</span></li>
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<li><span class=rvts12>Trace Logger - Trace logger now logs the values of the stack pointer register</span></li>
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|
<li><span class=rvts12>If a .fm2 file is drag and dropped with no ROM load, the open ROM dialog will appear</span></li>
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<li><span class=rvts12>disable movie messages menu item</span></li>
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<li><span class=rvts12>Added more window positions bounds checks. Accounts for -32000 positions and less out-of-range too</span></li>
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<li><span class=rvts12>TASEdit - Added interface functionality (save/load, running TASEdit mid-movie, etc.)</span></li>
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</ul>
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<p><span class=rvts12><br></span></p>
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<p><span class=rvts14>Lua</span></p>
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<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
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<li><span class=rvts12>New lua functions: gui.parsecolor(), joypad.getup(), joypad.getdown(), emu.emulating()</span></li>
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<li><span class=rvts12>Change gui.line, gui.box, joypad.get to function consistently with other lua emulators such as GENS rerecording</span></li>
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<li><span class=rvts12>fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry</span></li>
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<li><span class=rvts12>gui.text() now has out of bounds checking</span></li>
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<li><span class=rvts12>Lua no longer unpauses the emulator when a script is loaded</span></li>
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</ul>
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<p><span class=rvts12><br></span></p>
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<p class=rvps3><span class=rvts16>2008</span></p>
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|
<p class=rvps4><span class=rvts17>This help file has been generated by the freeware version of </span><a class=rvts18 href="http://www.ibe-software.com/products/software/helpndoc/" target="_blank">HelpNDoc</a></p>
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</body></html>
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@ -0,0 +1,56 @@
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<html>
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<head>
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<title>Press Release 2.1.3</title>
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</head>
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<body>
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<h1>FCEUX 2.1.3 Release</h1>
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08 April 2010
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<p>
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The 2.1.3 release that fixes some bugs of 2.1.2, increases game compatibility, and adds usability enhancements to the windows port and adds a GUI to the SDL port
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</p>
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<h2>Common</h2>
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Fixed mappers 82, 25, 21, and 18. Games such as SD Kiji Blader, Ganbare Goemon Gaiden, and Ganbare Goemon Gaiden 2, Jajamaru Gekimadden are now playable<br>
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Fixes for mappers 253 & 226 - fixes games such as Fire Emblem (J) and Fire Emblem Gaiden (J)<br>
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Fix crashing on game loading for any battery backed roms with mappers from MapInitTab (fixes Esper Dream 2 - Aratanaru Tatakai (J) <br>
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FDS - show name of missing bios file in error message<br>
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NewPPU - fixed sprite hit before 255 and for non transparent hits only, thanks to dwedit for providing the fix<br>
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.fm2 file format header now has an FDS flag<br>
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<h2>SDL</h2>
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A GUI! A graphic user interface (using GTK) with many basic menu options<br>
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ported to SDL 1.3; compatibility maintained with 1.2<br>
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unix netplay is now functional; gtk network gui created<br>
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now prints the name of the mapper on ROM load<br>
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fixed dpad/joyhat support<br>
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VS unisystem keys now configable<br>
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changed default hotkeys and keys to match win32<br>
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disallow --inputcfg gamepad0 and gamepad5<br>
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<h2>Win32</h2>
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Made savestate backups optional (config - enable - backup savestates)<br>
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|
Made savestate compression togglable (config - enable - compress savestates)<br>
|
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|
Cheats dialog - Pause while active checkbox<br>
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|
Cheats dialog - Toggling a cheat in the cheats list now updates the active cheats count<br>
|
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|
Debugger - added an auto-load feature<br>
|
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|
Debugger - Fix so it doesn't crash if unminimized with no game loaded <br>
|
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|
Closing minimized windows no longer moves them the next time they get opened<br>
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Lua console - added a menu <br>
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|
Lua console - filename updates when lua scripts are dragged to emulator or recent filenames invoked<br>
|
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|
Name Table Viewer - Fix for use with New PPU<br>
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|
Trace Logger - Trace logger now logs the values of the stack pointer register<br>
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|
If a .fm2 file is drag and dropped with no ROM load, the open ROM dialog will appear <br>
|
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|
disable movie messages menu item<br>
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|
Added more window positions bounds checks. Accounts for -32000 positions and less out-of-range too<br>
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|
TASEdit - Added interface functionality (save/load, running TASEdit mid-movie, etc.)<br>
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<h2>Lua</h2>
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New lua functions: gui.parsecolor(), joypad.getup(), joypad.getdown(), emu.emulating()<br>
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Change gui.line, gui.box, joypad.get to function consistently with other lua emulators such as GENS rerecording<br>
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fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry<br>
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gui.text() now has out of bounds checking<br>
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Lua no longer unpauses the emulator when a script is loaded<br>
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</body>
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||||||
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</html>
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Loading…
Reference in New Issue