From 77a085b7e63537766c5e7e580a1b083b1e4af605 Mon Sep 17 00:00:00 2001 From: adelikat Date: Thu, 8 Apr 2010 14:10:00 +0000 Subject: [PATCH] And these --- download.html | 4 +- ...{702EDCAB-2D8B-4292-AEC4-9C39A24FC56F}.htm | 214 ++++++++++++++++++ pressrelease-2.1.3.html | 56 +++++ 3 files changed, 272 insertions(+), 2 deletions(-) create mode 100644 files/{702EDCAB-2D8B-4292-AEC4-9C39A24FC56F}.htm create mode 100644 pressrelease-2.1.3.html diff --git a/download.html b/download.html index 912795c7..35141eb8 100644 --- a/download.html +++ b/download.html @@ -52,8 +52,8 @@

Download

The latest win32 interim build is generally fresh within a day or two. If you are working with a developer to fix an issue affecting you then this is where you will find your fixed build.

diff --git a/files/{702EDCAB-2D8B-4292-AEC4-9C39A24FC56F}.htm b/files/{702EDCAB-2D8B-4292-AEC4-9C39A24FC56F}.htm new file mode 100644 index 00000000..e6e94c2d --- /dev/null +++ b/files/{702EDCAB-2D8B-4292-AEC4-9C39A24FC56F}.htm @@ -0,0 +1,214 @@ + +What's New? 2.1.3 (changelog) + + + + + + +

What's New? 2.1.2 (changelog)

+

What's New? 2.1.3

+

Released April 8, 2010

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+

The 2.1.3 release that fixes some bugs of 2.1.2, increases game compatibility, and adds usability enhancements to the windows port and adds a GUI to the SDL port.

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+

Common

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+

SDL

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+ +


+

Win32

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+ +


+

Lua

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+

2008

+

This help file has been generated by the freeware version of HelpNDoc

+ + diff --git a/pressrelease-2.1.3.html b/pressrelease-2.1.3.html new file mode 100644 index 00000000..99471b98 --- /dev/null +++ b/pressrelease-2.1.3.html @@ -0,0 +1,56 @@ + + + +Press Release 2.1.3 + + + +

FCEUX 2.1.3 Release

+08 April 2010 +

+The 2.1.3 release that fixes some bugs of 2.1.2, increases game compatibility, and adds usability enhancements to the windows port and adds a GUI to the SDL port +

+ +

Common

+Fixed mappers 82, 25, 21, and 18. Games such as SD Kiji Blader, Ganbare Goemon Gaiden, and Ganbare Goemon Gaiden 2, Jajamaru Gekimadden are now playable
+Fixes for mappers 253 & 226 - fixes games such as Fire Emblem (J) and Fire Emblem Gaiden (J)
+Fix crashing on game loading for any battery backed roms with mappers from MapInitTab (fixes Esper Dream 2 - Aratanaru Tatakai (J)
+FDS - show name of missing bios file in error message
+NewPPU - fixed sprite hit before 255 and for non transparent hits only, thanks to dwedit for providing the fix
+.fm2 file format header now has an FDS flag
+ +

SDL

+A GUI! A graphic user interface (using GTK) with many basic menu options
+ported to SDL 1.3; compatibility maintained with 1.2
+unix netplay is now functional; gtk network gui created
+now prints the name of the mapper on ROM load
+fixed dpad/joyhat support
+VS unisystem keys now configable
+changed default hotkeys and keys to match win32
+disallow --inputcfg gamepad0 and gamepad5
+ +

Win32

+Made savestate backups optional (config - enable - backup savestates)
+Made savestate compression togglable (config - enable - compress savestates)
+Cheats dialog - Pause while active checkbox
+Cheats dialog - Toggling a cheat in the cheats list now updates the active cheats count
+Debugger - added an auto-load feature
+Debugger - Fix so it doesn't crash if unminimized with no game loaded
+Closing minimized windows no longer moves them the next time they get opened
+Lua console - added a menu
+Lua console - filename updates when lua scripts are dragged to emulator or recent filenames invoked
+Name Table Viewer - Fix for use with New PPU
+Trace Logger - Trace logger now logs the values of the stack pointer register
+If a .fm2 file is drag and dropped with no ROM load, the open ROM dialog will appear
+disable movie messages menu item
+Added more window positions bounds checks. Accounts for -32000 positions and less out-of-range too
+TASEdit - Added interface functionality (save/load, running TASEdit mid-movie, etc.)
+

Lua

+New lua functions: gui.parsecolor(), joypad.getup(), joypad.getdown(), emu.emulating()
+Change gui.line, gui.box, joypad.get to function consistently with other lua emulators such as GENS rerecording
+fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry
+gui.text() now has out of bounds checking
+Lua no longer unpauses the emulator when a script is loaded
+ + +