diff --git a/download.html b/download.html
index 912795c7..35141eb8 100644
--- a/download.html
+++ b/download.html
@@ -52,8 +52,8 @@
Download
The latest win32 interim build is generally fresh within a day or two.
If you are working with a developer to fix an issue affecting you then this is where you will find your fixed build.
diff --git a/files/{702EDCAB-2D8B-4292-AEC4-9C39A24FC56F}.htm b/files/{702EDCAB-2D8B-4292-AEC4-9C39A24FC56F}.htm
new file mode 100644
index 00000000..e6e94c2d
--- /dev/null
+++ b/files/{702EDCAB-2D8B-4292-AEC4-9C39A24FC56F}.htm
@@ -0,0 +1,214 @@
+
+What's New? 2.1.3 (changelog)
+
+
+
+
+
+
+What's New? 2.1.2 (changelog)
+What's New? 2.1.3
+Released April 8, 2010
+
+
+The 2.1.3 release that fixes some bugs of 2.1.2, increases game compatibility, and adds usability enhancements to the windows port and adds a GUI to the SDL port.
+
+Common
+
+- Fixed mappers 82, 25, 21, and 18. Games such as SD Kiji Blader, Ganbare Goemon Gaiden, and Ganbare Goemon Gaiden 2, Jajamaru Gekimadden are now playable
+- Fixes for mappers 253 & 226 - fixes games such as Fire Emblem (J) and Fire Emblem Gaiden (J)
+- Fix crashing on game loading for any battery backed ROMs with mappers from MapInitTab (fixes Esper Dream 2 - Aratanaru Tatakai (J)
+- FDS - show name of missing bios file in error message
+- NewPPU - fixed sprite hit before 255 and for non transparent hits only, thanks to dwedit for providing the fix
+- .fm2 file format header now has an FDS flag
+
+
+SDL
+
+
+- A GUI! A graphic user interface (using GTK) with many basic menu options
+- ported to SDL 1.3; compatibility maintained with 1.2
+- unix netplay is now functional; gtk network gui created
+- now prints the name of the mapper on ROM load
+- fixed dpad/joyhat support
+- VS unisystem keys now configable
+- changed default hotkeys and keys to match Win32
+- disallow --inputcfg gamepad0 and gamepad5
+
+
+Win32
+
+
+- Made savestate backups optional (config - enable - backup savestates)
+- Made savestate compression togglable (config - enable - compress savestates)
+- Cheats dialog - Pause while active checkbox
+- Cheats dialog - Toggling a cheat in the cheats list now updates the active cheats count
+- Debugger - added an auto-load feature
+- Debugger - Fix so it doesn't crash if unminimized with no game loaded
+- Closing minimized windows no longer moves them the next time they get opened
+- Lua console - added a menu
+- Lua console - filename updates when lua scripts are dragged to emulator or recent filenames invoked
+- Name Table Viewer - Fix for use with New PPU
+- Trace Logger - Trace logger now logs the values of the stack pointer register
+- If a .fm2 file is drag and dropped with no ROM load, the open ROM dialog will appear
+- disable movie messages menu item
+- Added more window positions bounds checks. Accounts for -32000 positions and less out-of-range too
+- TASEdit - Added interface functionality (save/load, running TASEdit mid-movie, etc.)
+
+
+Lua
+
+- New lua functions: gui.parsecolor(), joypad.getup(), joypad.getdown(), emu.emulating()
+- Change gui.line, gui.box, joypad.get to function consistently with other lua emulators such as GENS rerecording
+- fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry
+- gui.text() now has out of bounds checking
+- Lua no longer unpauses the emulator when a script is loaded
+
+
+2008
+This help file has been generated by the freeware version of HelpNDoc
+
+
diff --git a/pressrelease-2.1.3.html b/pressrelease-2.1.3.html
new file mode 100644
index 00000000..99471b98
--- /dev/null
+++ b/pressrelease-2.1.3.html
@@ -0,0 +1,56 @@
+
+
+
+Press Release 2.1.3
+
+
+
+FCEUX 2.1.3 Release
+08 April 2010
+
+The 2.1.3 release that fixes some bugs of 2.1.2, increases game compatibility, and adds usability enhancements to the windows port and adds a GUI to the SDL port
+
+
+Common
+Fixed mappers 82, 25, 21, and 18. Games such as SD Kiji Blader, Ganbare Goemon Gaiden, and Ganbare Goemon Gaiden 2, Jajamaru Gekimadden are now playable
+Fixes for mappers 253 & 226 - fixes games such as Fire Emblem (J) and Fire Emblem Gaiden (J)
+Fix crashing on game loading for any battery backed roms with mappers from MapInitTab (fixes Esper Dream 2 - Aratanaru Tatakai (J)
+FDS - show name of missing bios file in error message
+NewPPU - fixed sprite hit before 255 and for non transparent hits only, thanks to dwedit for providing the fix
+.fm2 file format header now has an FDS flag
+
+SDL
+A GUI! A graphic user interface (using GTK) with many basic menu options
+ported to SDL 1.3; compatibility maintained with 1.2
+unix netplay is now functional; gtk network gui created
+now prints the name of the mapper on ROM load
+fixed dpad/joyhat support
+VS unisystem keys now configable
+changed default hotkeys and keys to match win32
+disallow --inputcfg gamepad0 and gamepad5
+
+Win32
+Made savestate backups optional (config - enable - backup savestates)
+Made savestate compression togglable (config - enable - compress savestates)
+Cheats dialog - Pause while active checkbox
+Cheats dialog - Toggling a cheat in the cheats list now updates the active cheats count
+Debugger - added an auto-load feature
+Debugger - Fix so it doesn't crash if unminimized with no game loaded
+Closing minimized windows no longer moves them the next time they get opened
+Lua console - added a menu
+Lua console - filename updates when lua scripts are dragged to emulator or recent filenames invoked
+Name Table Viewer - Fix for use with New PPU
+Trace Logger - Trace logger now logs the values of the stack pointer register
+If a .fm2 file is drag and dropped with no ROM load, the open ROM dialog will appear
+disable movie messages menu item
+Added more window positions bounds checks. Accounts for -32000 positions and less out-of-range too
+TASEdit - Added interface functionality (save/load, running TASEdit mid-movie, etc.)
+Lua
+New lua functions: gui.parsecolor(), joypad.getup(), joypad.getdown(), emu.emulating()
+Change gui.line, gui.box, joypad.get to function consistently with other lua emulators such as GENS rerecording
+fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry
+gui.text() now has out of bounds checking
+Lua no longer unpauses the emulator when a script is loaded
+
+
+