Merge remote-tracking branch 'TasVideos/master' into TasEditor

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mjbudd77 2021-11-11 22:29:25 -05:00
commit 326a190bd3
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<h1>Downloads</h1>
<p>The FCEUX team maintains two ports: SDL and Win32.
The Win32 port has an extensive set of native gui amenities and tools.
The SDL port supports most of the features of the Win32 build (debug tools, Lua scripting, movie recording),
but some of the Win32 features (TAS Editor) are exclusive to Windows.
The SDL port should run in any UNIX-like OS (Linux/Solaris/BSD/OSX) as well as Windows.
</p>
<p>The FCEUX team maintains two ports: Qt/SDL and Win32.<br><br>
The Win32 port offers the classic extensive set of native gui amenities and tools.<br><br>
The newer Qt/SDL port supports all of the features of the Win32 build (debug tools, Lua scripting, movie recording),
with the exception of the TAS Editor which will be added at a later date. Many of the tools in the Qt/SDL port have
taken on a new look and feel. There are also a few new tools exclusive to the Qt/SDL port such as the sprite viewer,
NES Palette Editor, AVI RIFF Tree viewer, and frame timing tool.
The Qt/SDL port is 100% cross platform and should run on any UNIX-like OS (Linux/Solaris/BSD/OSX) as well as Windows.
</p>
<p>Network play in both the Win32 and SDL ports is not presently functional. There are no plans to fix it at this time.</p>