2006-07-18 02:53:36 +00:00
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 1998 BERO
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* Copyright (C) 2002 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <string.h>
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#include "types.h"
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#include "x6502.h"
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#include "fceu.h"
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#include "sound.h"
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#include "netplay.h"
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#include "movie.h"
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#include "state.h"
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#include "input.h"
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#include "vsuni.h"
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#include "fds.h"
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extern INPUTC *FCEU_InitZapper(int w);
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extern INPUTC *FCEU_InitPowerpadA(int w);
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extern INPUTC *FCEU_InitPowerpadB(int w);
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extern INPUTC *FCEU_InitArkanoid(int w);
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extern INPUTCFC *FCEU_InitArkanoidFC(void);
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extern INPUTCFC *FCEU_InitSpaceShadow(void);
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extern INPUTCFC *FCEU_InitFKB(void);
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extern INPUTCFC *FCEU_InitSuborKB(void);
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extern INPUTCFC *FCEU_InitHS(void);
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extern INPUTCFC *FCEU_InitMahjong(void);
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extern INPUTCFC *FCEU_InitQuizKing(void);
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extern INPUTCFC *FCEU_InitFamilyTrainerA(void);
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extern INPUTCFC *FCEU_InitFamilyTrainerB(void);
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extern INPUTCFC *FCEU_InitOekaKids(void);
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extern INPUTCFC *FCEU_InitTopRider(void);
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extern INPUTCFC *FCEU_InitBarcodeWorld(void);
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static uint8 joy_readbit[2];
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static uint8 joy[4]={0,0,0,0};
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static uint8 LastStrobe;
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static int BotMode = 0;
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#ifdef _USE_SHARED_MEMORY_
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2006-07-19 02:22:26 +00:00
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static uint32 BotPointer = 0; //mbg merge 7/18/06 changed to uint32
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2006-07-18 02:53:36 +00:00
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#endif
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/* This function is a quick hack to get the NSF player to use emulated gamepad
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input.
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*/
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uint8 FCEU_GetJoyJoy(void)
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{
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return(joy[0]|joy[1]|joy[2]|joy[3]);
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}
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extern uint8 coinon;
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static int FSDisable=0; /* Set to 1 if NES-style four-player adapter is disabled. */
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static int JPAttrib[2]={0,0};
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static int JPType[2]={0,0};
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static void *InputDataPtr[2];
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static int JPAttribFC=0;
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static int JPTypeFC=0;
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static void *InputDataPtrFC;
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void (*InputScanlineHook)(uint8 *bg, uint8 *spr, uint32 linets, int final);
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static INPUTC DummyJPort={0,0,0,0,0};
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static INPUTC *JPorts[2]={&DummyJPort,&DummyJPort};
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static INPUTCFC *FCExp=0;
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static uint8 FP_FASTAPASS(1) ReadGPVS(int w)
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{
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uint8 ret=0;
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if(joy_readbit[w]>=8)
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ret=1;
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else
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{
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ret = ((joy[w]>>(joy_readbit[w]))&1);
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if(!fceuindbg)
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joy_readbit[w]++;
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}
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return ret;
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}
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static uint8 FP_FASTAPASS(1) ReadGP(int w)
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{
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uint8 ret;
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if(joy_readbit[w]>=8)
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ret = ((joy[2+w]>>(joy_readbit[w]&7))&1);
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else
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ret = ((joy[w]>>(joy_readbit[w]))&1);
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if(joy_readbit[w]>=16) ret=0;
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if(FSDisable)
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{
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if(joy_readbit[w]>=8) ret|=1;
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}
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else
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{
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if(joy_readbit[w]==19-w) ret|=1;
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}
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if(!fceuindbg)
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joy_readbit[w]++;
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return ret;
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}
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static DECLFR(JPRead)
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{
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uint8 ret=0;
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if(JPorts[A&1]->Read)
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ret|=JPorts[A&1]->Read(A&1);
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if(FCExp)
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if(FCExp->Read)
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ret=FCExp->Read(A&1,ret);
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ret|=X.DB&0xC0;
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return(ret);
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}
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static DECLFW(B4016)
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{
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if(FCExp)
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if(FCExp->Write)
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FCExp->Write(V&7);
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if(JPorts[0]->Write)
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JPorts[0]->Write(V&1);
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if(JPorts[1]->Write)
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JPorts[1]->Write(V&1);
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if((LastStrobe&1) && (!(V&1)))
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{
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/* This strobe code is just for convenience. If it were
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with the code in input / *.c, it would more accurately represent
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what's really going on. But who wants accuracy? ;)
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Seriously, though, this shouldn't be a problem.
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*/
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if(JPorts[0]->Strobe)
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JPorts[0]->Strobe(0);
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if(JPorts[1]->Strobe)
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JPorts[1]->Strobe(1);
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if(FCExp)
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if(FCExp->Strobe)
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FCExp->Strobe();
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}
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LastStrobe=V&0x1;
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}
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static void FP_FASTAPASS(1) StrobeGP(int w)
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{
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joy_readbit[w]=0;
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}
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static INPUTC GPC={ReadGP,0,StrobeGP,0,0,0};
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static INPUTC GPCVS={ReadGPVS,0,StrobeGP,0,0,0};
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int FCEU_BotMode()
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{
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return BotMode;
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}
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void FCEU_SetBotMode(int x)
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{
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BotMode = x;
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}
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void FCEU_DrawInput(uint8 *buf)
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{
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int x;
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for(x=0;x<2;x++)
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if(JPorts[x]->Draw)
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JPorts[x]->Draw(x,buf,JPAttrib[x]);
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if(FCExp)
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if(FCExp->Draw)
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FCExp->Draw(buf,JPAttribFC);
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}
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void FCEU_UpdateBot()
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{
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#ifdef _USE_SHARED_MEMORY_
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//This is the external input (aka bot) code
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if(!BotMode)
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return;
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if(BotInput[0])
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{
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BotPointer++;
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switch(BotInput[BotPointer] >> 16)
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{
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case 0:
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joy[0] = BotInput[BotPointer] & 255;
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joy[1] = BotInput[BotPointer] >> 8;
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joy[2] = joy[3] = 0;
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FCEUI_FrameAdvance();
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break;
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case 1:
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FCEUI_LoadState(0);
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break;
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default:
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break;
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}
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//Bot input ends; let the world know we're done
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if(BotPointer >= BotInput[0] || BotPointer >= 1023)
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{
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BotInput[0] = 0;
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BotPointer = 0;
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}
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}
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else
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{
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BotPointer = 0;
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joy[0] = joy[1] = joy[2] = joy[3] = 0;
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}
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#endif //_USE_SHARED_MEMORY_
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}
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void FCEU_UpdateInput(void)
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{
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if(!FCEUMOV_IsPlaying() && !BotMode)
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{
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int x;
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for(x=0;x<2;x++)
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{
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switch(JPType[x])
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{
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case SI_GAMEPAD:
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if(!x)
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{
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joy[0]=*(uint32 *)InputDataPtr[0];
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joy[2]=*(uint32 *)InputDataPtr[0] >> 16;
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}
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else
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{
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joy[1]=*(uint32 *)InputDataPtr[1] >>8;
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joy[3]=*(uint32 *)InputDataPtr[1] >>24;
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}
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break;
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default:
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if(JPorts[x]->Update)
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JPorts[x]->Update(x,InputDataPtr[x],JPAttrib[x]);
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break;
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}
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}
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if(FCExp)
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if(FCExp->Update)
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FCExp->Update(InputDataPtrFC,JPAttribFC);
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}
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if(FCEUGameInfo->type==GIT_VSUNI)
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if(coinon) coinon--;
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if(FCEUnetplay)
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NetplayUpdate(joy);
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FCEUMOV_AddJoy(joy, BotMode);
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if(FCEUGameInfo->type==GIT_VSUNI)
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FCEU_VSUniSwap(&joy[0],&joy[1]);
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}
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static DECLFR(VSUNIRead0)
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{
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uint8 ret=0;
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if(JPorts[0]->Read)
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ret|=(JPorts[0]->Read(0))&1;
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ret|=(vsdip&3)<<3;
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if(coinon)
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ret|=0x4;
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return ret;
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}
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static DECLFR(VSUNIRead1)
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{
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uint8 ret=0;
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if(JPorts[1]->Read)
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ret|=(JPorts[1]->Read(1))&1;
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ret|=vsdip&0xFC;
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return ret;
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}
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static void SLHLHook(uint8 *bg, uint8 *spr, uint32 linets, int final)
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{
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int x;
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for(x=0;x<2;x++)
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if(JPorts[x]->SLHook)
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JPorts[x]->SLHook(x,bg,spr,linets,final);
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if(FCExp)
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if(FCExp->SLHook)
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FCExp->SLHook(bg,spr,linets,final);
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}
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static void CheckSLHook(void)
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{
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InputScanlineHook=0;
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if(JPorts[0]->SLHook || JPorts[1]->SLHook)
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InputScanlineHook=SLHLHook;
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if(FCExp)
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if(FCExp->SLHook)
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InputScanlineHook=SLHLHook;
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}
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static void FASTAPASS(1) SetInputStuff(int x)
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{
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switch(JPType[x])
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{
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case SI_GAMEPAD:
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if(FCEUGameInfo->type==GIT_VSUNI)
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JPorts[x] = &GPCVS;
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else
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JPorts[x]=&GPC;
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break;
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case SI_ARKANOID:JPorts[x]=FCEU_InitArkanoid(x);break;
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case SI_ZAPPER:JPorts[x]=FCEU_InitZapper(x);break;
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case SI_POWERPADA:JPorts[x]=FCEU_InitPowerpadA(x);break;
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case SI_POWERPADB:JPorts[x]=FCEU_InitPowerpadB(x);break;
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case SI_NONE:JPorts[x]=&DummyJPort;break;
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}
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CheckSLHook();
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}
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static uint8 F4ReadBit[2];
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static void StrobeFami4(void)
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{
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F4ReadBit[0]=F4ReadBit[1]=0;
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}
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static uint8 FP_FASTAPASS(2) ReadFami4(int w, uint8 ret)
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{
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ret&=1;
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ret |= ((joy[2+w]>>(F4ReadBit[w]))&1)<<1;
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if(F4ReadBit[w]>=8) ret|=2;
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else F4ReadBit[w]++;
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return(ret);
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}
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static INPUTCFC FAMI4C={ReadFami4,0,StrobeFami4,0,0,0};
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static void SetInputStuffFC(void)
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{
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switch(JPTypeFC)
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{
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case SIFC_NONE:FCExp=0;break;
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case SIFC_ARKANOID:FCExp=FCEU_InitArkanoidFC();break;
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case SIFC_SHADOW:FCExp=FCEU_InitSpaceShadow();break;
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case SIFC_OEKAKIDS:FCExp=FCEU_InitOekaKids();break;
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case SIFC_4PLAYER:FCExp=&FAMI4C;memset(&F4ReadBit,0,sizeof(F4ReadBit));break;
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case SIFC_FKB:FCExp=FCEU_InitFKB();break;
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case SIFC_SUBORKB:FCExp=FCEU_InitSuborKB();break;
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case SIFC_HYPERSHOT:FCExp=FCEU_InitHS();break;
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|
case SIFC_MAHJONG:FCExp=FCEU_InitMahjong();break;
|
|
|
|
case SIFC_QUIZKING:FCExp=FCEU_InitQuizKing();break;
|
|
|
|
case SIFC_FTRAINERA:FCExp=FCEU_InitFamilyTrainerA();break;
|
|
|
|
case SIFC_FTRAINERB:FCExp=FCEU_InitFamilyTrainerB();break;
|
|
|
|
case SIFC_BWORLD:FCExp=FCEU_InitBarcodeWorld();break;
|
|
|
|
case SIFC_TOPRIDER:FCExp=FCEU_InitTopRider();break;
|
|
|
|
}
|
|
|
|
CheckSLHook();
|
|
|
|
}
|
|
|
|
|
|
|
|
void InitializeInput(void)
|
|
|
|
{
|
|
|
|
memset(joy_readbit,0,sizeof(joy_readbit));
|
|
|
|
memset(joy,0,sizeof(joy));
|
|
|
|
LastStrobe = 0;
|
|
|
|
|
|
|
|
if(FCEUGameInfo->type==GIT_VSUNI)
|
|
|
|
{
|
|
|
|
SetReadHandler(0x4016,0x4016,VSUNIRead0);
|
|
|
|
SetReadHandler(0x4017,0x4017,VSUNIRead1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
SetReadHandler(0x4016,0x4017,JPRead);
|
|
|
|
|
|
|
|
SetWriteHandler(0x4016,0x4016,B4016);
|
|
|
|
|
|
|
|
SetInputStuff(0);
|
|
|
|
SetInputStuff(1);
|
|
|
|
SetInputStuffFC();
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCEUI_SetInput(int port, int type, void *ptr, int attrib)
|
|
|
|
{
|
|
|
|
JPAttrib[port]=attrib;
|
|
|
|
JPType[port]=type;
|
|
|
|
InputDataPtr[port]=ptr;
|
|
|
|
SetInputStuff(port);
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCEUI_DisableFourScore(int s)
|
|
|
|
{
|
|
|
|
FSDisable=s;
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCEUI_SetInputFC(int type, void *ptr, int attrib)
|
|
|
|
{
|
|
|
|
JPAttribFC=attrib;
|
|
|
|
JPTypeFC=type;
|
|
|
|
InputDataPtrFC=ptr;
|
|
|
|
SetInputStuffFC();
|
|
|
|
}
|
|
|
|
|
|
|
|
SFORMAT FCEUCTRL_STATEINFO[]={
|
|
|
|
{ joy_readbit, 2, "JYRB"},
|
|
|
|
{ joy, 4, "JOYS"},
|
|
|
|
{ &LastStrobe, 1, "LSTS"},
|
|
|
|
{ 0 }
|
|
|
|
};
|
|
|
|
|
|
|
|
void FCEU_DoSimpleCommand(int cmd)
|
|
|
|
{
|
2006-07-18 03:58:09 +00:00
|
|
|
switch(cmd)
|
|
|
|
{
|
|
|
|
case FCEUNPCMD_FDSINSERT: FCEU_FDSInsert();break;
|
|
|
|
case FCEUNPCMD_FDSSELECT: FCEU_FDSSelect();break;
|
|
|
|
// case FCEUNPCMD_FDSEJECT: FCEU_FDSEject();break;
|
|
|
|
case FCEUNPCMD_VSUNICOIN: FCEU_VSUniCoin(); break;
|
|
|
|
case FCEUNPCMD_VSUNIDIP0: //mbg merge 7/17/06 removed case range syntax
|
|
|
|
case FCEUNPCMD_VSUNIDIP0+1:
|
|
|
|
case FCEUNPCMD_VSUNIDIP0+2:
|
|
|
|
case FCEUNPCMD_VSUNIDIP0+3:
|
|
|
|
case FCEUNPCMD_VSUNIDIP0+4:
|
|
|
|
case FCEUNPCMD_VSUNIDIP0+5:
|
|
|
|
case FCEUNPCMD_VSUNIDIP0+6:
|
|
|
|
case FCEUNPCMD_VSUNIDIP0+7:
|
|
|
|
FCEU_VSUniToggleDIP(cmd - FCEUNPCMD_VSUNIDIP0);break;
|
|
|
|
case FCEUNPCMD_POWER: PowerNES();break;
|
|
|
|
case FCEUNPCMD_RESET: ResetNES();break;
|
|
|
|
}
|
2006-07-18 02:53:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void FCEU_QSimpleCommand(int cmd)
|
|
|
|
{
|
|
|
|
if(FCEUnetplay)
|
|
|
|
FCEUNET_SendCommand(cmd, 0);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
FCEU_DoSimpleCommand(cmd);
|
|
|
|
if(FCEUMOV_IsRecording())
|
|
|
|
FCEUMOV_AddCommand(cmd);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCEUI_FDSSelect(void)
|
|
|
|
{
|
|
|
|
FCEU_QSimpleCommand(FCEUNPCMD_FDSSELECT);
|
|
|
|
}
|
|
|
|
|
2006-07-18 03:58:09 +00:00
|
|
|
//mbg merge 7/17/06 changed to void fn(void) to make it an EMUCMDFN
|
|
|
|
void FCEUI_FDSInsert(void)
|
2006-07-18 02:53:36 +00:00
|
|
|
{
|
|
|
|
FCEU_QSimpleCommand(FCEUNPCMD_FDSINSERT);
|
2006-07-18 03:58:09 +00:00
|
|
|
//return(1);
|
2006-07-18 02:53:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
int FCEUI_FDSEject(void)
|
|
|
|
{
|
|
|
|
FCEU_QSimpleCommand(FCEUNPCMD_FDSEJECT);
|
|
|
|
return(1);
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
void FCEUI_VSUniToggleDIP(int w)
|
|
|
|
{
|
|
|
|
FCEU_QSimpleCommand(FCEUNPCMD_VSUNIDIP0 + w);
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCEUI_VSUniCoin(void)
|
|
|
|
{
|
|
|
|
FCEU_QSimpleCommand(FCEUNPCMD_VSUNICOIN);
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCEUI_ResetNES(void)
|
|
|
|
{
|
|
|
|
FCEU_QSimpleCommand(FCEUNPCMD_RESET);
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCEUI_PowerNES(void)
|
|
|
|
{
|
|
|
|
FCEU_QSimpleCommand(FCEUNPCMD_POWER);
|
|
|
|
}
|
|
|
|
|
|
|
|
const char* FCEUI_CommandTypeNames[]=
|
|
|
|
{
|
|
|
|
"Misc.",
|
|
|
|
"Speed",
|
|
|
|
"State",
|
|
|
|
"Movie",
|
|
|
|
"Sound",
|
|
|
|
"AVI",
|
|
|
|
"FDS",
|
|
|
|
"VS Sys",
|
|
|
|
};
|
|
|
|
|
|
|
|
static void CommandUnImpl(void);
|
|
|
|
static void CommandToggleDip(void);
|
|
|
|
static void CommandStateLoad(void);
|
|
|
|
static void CommandStateSave(void);
|
|
|
|
static void CommandSelectSaveSlot(void);
|
|
|
|
static void CommandEmulationSpeed(void);
|
|
|
|
static void CommandMovieSelectSlot(void);
|
|
|
|
static void CommandMovieRecord(void);
|
|
|
|
static void CommandMovieReplay(void);
|
|
|
|
static void CommandSoundAdjust(void);
|
|
|
|
static void ViewSlots(void);
|
|
|
|
|
|
|
|
struct EMUCMDTABLE FCEUI_CommandTable[]=
|
|
|
|
{
|
|
|
|
{ EMUCMD_POWER, EMUCMDTYPE_MISC, FCEUI_PowerNES, 0, 0, "Power", },
|
|
|
|
{ EMUCMD_RESET, EMUCMDTYPE_MISC, FCEUI_ResetNES, 0, 0, "Reset", },
|
|
|
|
{ EMUCMD_PAUSE, EMUCMDTYPE_MISC, FCEUI_ToggleEmulationPause, 0, 0, "Pause", },
|
|
|
|
{ EMUCMD_FRAME_ADVANCE, EMUCMDTYPE_MISC, FCEUI_FrameAdvance, 0, 0, "Frame Advance", },
|
|
|
|
{ EMUCMD_SCREENSHOT, EMUCMDTYPE_MISC, FCEUI_SaveSnapshot, 0, 0, "Screenshot", },
|
|
|
|
{ EMUCMD_HIDE_MENU_TOGGLE, EMUCMDTYPE_MISC, FCEUD_HideMenuToggle, 0, 0, "Hide Menu Toggle", },
|
|
|
|
|
|
|
|
{ EMUCMD_SPEED_SLOWEST, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Slowest Speed", },
|
|
|
|
{ EMUCMD_SPEED_SLOWER, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Speed Down", },
|
|
|
|
{ EMUCMD_SPEED_NORMAL, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Normal Speed", },
|
|
|
|
{ EMUCMD_SPEED_FASTER, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Speed Up", },
|
|
|
|
{ EMUCMD_SPEED_FASTEST, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Fastest Speed", },
|
|
|
|
{ EMUCMD_SPEED_TURBO, EMUCMDTYPE_SPEED, FCEUD_TurboOn, FCEUD_TurboOff, 0, "Turbo", },
|
|
|
|
|
|
|
|
{ EMUCMD_SAVE_SLOT_0, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 0", },
|
|
|
|
{ EMUCMD_SAVE_SLOT_1, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 1", },
|
|
|
|
{ EMUCMD_SAVE_SLOT_2, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 2", },
|
|
|
|
{ EMUCMD_SAVE_SLOT_3, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 3", },
|
|
|
|
{ EMUCMD_SAVE_SLOT_4, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 4", },
|
|
|
|
{ EMUCMD_SAVE_SLOT_5, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 5", },
|
|
|
|
{ EMUCMD_SAVE_SLOT_6, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 6", },
|
|
|
|
{ EMUCMD_SAVE_SLOT_7, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 7", },
|
|
|
|
{ EMUCMD_SAVE_SLOT_8, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 8", },
|
|
|
|
{ EMUCMD_SAVE_SLOT_9, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 9", },
|
|
|
|
{ EMUCMD_SAVE_SLOT_NEXT, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Next Savestate Slot", },
|
|
|
|
{ EMUCMD_SAVE_SLOT_PREV, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Previous Savestate Slot", },
|
|
|
|
{ EMUCMD_SAVE_STATE, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State", },
|
|
|
|
{ EMUCMD_SAVE_STATE_AS, EMUCMDTYPE_STATE, FCEUD_SaveStateAs, 0, 0, "Save State As...", },
|
|
|
|
{ EMUCMD_SAVE_STATE_SLOT_0, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 0", },
|
|
|
|
{ EMUCMD_SAVE_STATE_SLOT_1, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 1", },
|
|
|
|
{ EMUCMD_SAVE_STATE_SLOT_2, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 2", },
|
|
|
|
{ EMUCMD_SAVE_STATE_SLOT_3, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 3", },
|
|
|
|
{ EMUCMD_SAVE_STATE_SLOT_4, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 4", },
|
|
|
|
{ EMUCMD_SAVE_STATE_SLOT_5, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 5", },
|
|
|
|
{ EMUCMD_SAVE_STATE_SLOT_6, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 6", },
|
|
|
|
{ EMUCMD_SAVE_STATE_SLOT_7, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 7", },
|
|
|
|
{ EMUCMD_SAVE_STATE_SLOT_8, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 8", },
|
|
|
|
{ EMUCMD_SAVE_STATE_SLOT_9, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 9", },
|
|
|
|
{ EMUCMD_LOAD_STATE, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State", },
|
|
|
|
{ EMUCMD_LOAD_STATE_FROM, EMUCMDTYPE_STATE, FCEUD_LoadStateFrom, 0, 0, "Load State From...", },
|
|
|
|
{ EMUCMD_LOAD_STATE_SLOT_0, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 0", },
|
|
|
|
{ EMUCMD_LOAD_STATE_SLOT_1, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 1", },
|
|
|
|
{ EMUCMD_LOAD_STATE_SLOT_2, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 2", },
|
|
|
|
{ EMUCMD_LOAD_STATE_SLOT_3, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 3", },
|
|
|
|
{ EMUCMD_LOAD_STATE_SLOT_4, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 4", },
|
|
|
|
{ EMUCMD_LOAD_STATE_SLOT_5, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 5", },
|
|
|
|
{ EMUCMD_LOAD_STATE_SLOT_6, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 6", },
|
|
|
|
{ EMUCMD_LOAD_STATE_SLOT_7, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 7", },
|
|
|
|
{ EMUCMD_LOAD_STATE_SLOT_8, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 8", },
|
|
|
|
{ EMUCMD_LOAD_STATE_SLOT_9, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 9", },
|
|
|
|
|
|
|
|
/* { EMUCMD_MOVIE_SLOT_0, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 0", },
|
|
|
|
{ EMUCMD_MOVIE_SLOT_1, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 1", },
|
|
|
|
{ EMUCMD_MOVIE_SLOT_2, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 2", },
|
|
|
|
{ EMUCMD_MOVIE_SLOT_3, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 3", },
|
|
|
|
{ EMUCMD_MOVIE_SLOT_4, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 4", },
|
|
|
|
{ EMUCMD_MOVIE_SLOT_5, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 5", },
|
|
|
|
{ EMUCMD_MOVIE_SLOT_6, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 6", },
|
|
|
|
{ EMUCMD_MOVIE_SLOT_7, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 7", },
|
|
|
|
{ EMUCMD_MOVIE_SLOT_8, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 8", },
|
|
|
|
{ EMUCMD_MOVIE_SLOT_9, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 9", },
|
|
|
|
{ EMUCMD_MOVIE_SLOT_NEXT, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Next Movie Slot", },
|
|
|
|
{ EMUCMD_MOVIE_SLOT_PREV, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Previous Movie Slot", },
|
|
|
|
{ EMUCMD_MOVIE_RECORD, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie", },*/
|
|
|
|
{ EMUCMD_MOVIE_RECORD_TO, EMUCMDTYPE_MOVIE, FCEUD_MovieRecordTo, 0, 0, "Record Movie To...", },
|
|
|
|
/* { EMUCMD_MOVIE_RECORD_SLOT_0, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 0", },
|
|
|
|
{ EMUCMD_MOVIE_RECORD_SLOT_1, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 1", },
|
|
|
|
{ EMUCMD_MOVIE_RECORD_SLOT_2, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 2", },
|
|
|
|
{ EMUCMD_MOVIE_RECORD_SLOT_3, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 3", },
|
|
|
|
{ EMUCMD_MOVIE_RECORD_SLOT_4, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 4", },
|
|
|
|
{ EMUCMD_MOVIE_RECORD_SLOT_5, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 5", },
|
|
|
|
{ EMUCMD_MOVIE_RECORD_SLOT_6, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 6", },
|
|
|
|
{ EMUCMD_MOVIE_RECORD_SLOT_7, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 7", },
|
|
|
|
{ EMUCMD_MOVIE_RECORD_SLOT_8, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 8", },
|
|
|
|
{ EMUCMD_MOVIE_RECORD_SLOT_9, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 9", },
|
|
|
|
{ EMUCMD_MOVIE_REPLAY, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie", },*/
|
|
|
|
{ EMUCMD_MOVIE_REPLAY_FROM, EMUCMDTYPE_MOVIE, FCEUD_MovieReplayFrom, 0, 0, "Replay Movie From...", },
|
|
|
|
/* { EMUCMD_MOVIE_REPLAY_SLOT_0, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 0", },
|
|
|
|
{ EMUCMD_MOVIE_REPLAY_SLOT_1, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 1", },
|
|
|
|
{ EMUCMD_MOVIE_REPLAY_SLOT_2, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 2", },
|
|
|
|
{ EMUCMD_MOVIE_REPLAY_SLOT_3, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 3", },
|
|
|
|
{ EMUCMD_MOVIE_REPLAY_SLOT_4, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 4", },
|
|
|
|
{ EMUCMD_MOVIE_REPLAY_SLOT_5, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 5", },
|
|
|
|
{ EMUCMD_MOVIE_REPLAY_SLOT_6, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 6", },
|
|
|
|
{ EMUCMD_MOVIE_REPLAY_SLOT_7, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 7", },
|
|
|
|
{ EMUCMD_MOVIE_REPLAY_SLOT_8, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 8", },
|
|
|
|
{ EMUCMD_MOVIE_REPLAY_SLOT_9, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 9", },
|
|
|
|
*/
|
|
|
|
{ EMUCMD_MOVIE_STOP, EMUCMDTYPE_MOVIE, FCEUI_StopMovie, 0, 0, "Stop Movie", },
|
|
|
|
{ EMUCMD_MOVIE_READONLY_TOGGLE, EMUCMDTYPE_MOVIE, FCEUI_MovieToggleReadOnly, 0, 0, "Toggle Read-Only", },
|
|
|
|
{ EMUCMD_MOVIE_FRAME_DISPLAY_TOGGLE, EMUCMDTYPE_MOVIE, FCEUI_MovieToggleFrameDisplay, 0, 0, "Movie Frame Display Toggle", },
|
|
|
|
{ EMUCMD_MOVIE_INPUT_DISPLAY_TOGGLE, EMUCMDTYPE_MISC, FCEUI_ToggleInputDisplay, 0, 0, "Toggle Input Display", },
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{ EMUCMD_MOVIE_ICON_DISPLAY_TOGGLE, EMUCMDTYPE_MISC, FCEUD_ToggleStatusIcon, 0, 0, "Toggle Status Icon", },
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{ EMUCMD_SOUND_TOGGLE, EMUCMDTYPE_SOUND, FCEUD_SoundToggle, 0, 0, "Sound Mute Toggle", },
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{ EMUCMD_SOUND_VOLUME_UP, EMUCMDTYPE_SOUND, CommandSoundAdjust, 0, 0, "Sound Volume Up", },
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{ EMUCMD_SOUND_VOLUME_DOWN, EMUCMDTYPE_SOUND, CommandSoundAdjust, 0, 0, "Sound Volume Down", },
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{ EMUCMD_SOUND_VOLUME_NORMAL, EMUCMDTYPE_SOUND, CommandSoundAdjust, 0, 0, "Sound Volume Normal", },
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{ EMUCMD_AVI_RECORD_AS, EMUCMDTYPE_AVI, FCEUD_AviRecordTo, 0, 0, "Record AVI As...", },
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{ EMUCMD_AVI_STOP, EMUCMDTYPE_AVI, FCEUD_AviStop, 0, 0, "Stop AVI", },
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{ EMUCMD_FDS_EJECT_INSERT, EMUCMDTYPE_FDS, FCEUI_FDSInsert, 0, 0, "Eject or Insert FDS Disk", },
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{ EMUCMD_FDS_SIDE_SELECT, EMUCMDTYPE_FDS, FCEUI_FDSSelect, 0, 0, "Switch FDS Disk Side", },
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{ EMUCMD_VSUNI_COIN, EMUCMDTYPE_VSUNI, FCEUI_VSUniCoin, 0, 0, "Insert Coin", },
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{ EMUCMD_VSUNI_TOGGLE_DIP_0, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 0", },
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{ EMUCMD_VSUNI_TOGGLE_DIP_1, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 1", },
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{ EMUCMD_VSUNI_TOGGLE_DIP_2, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 2", },
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{ EMUCMD_VSUNI_TOGGLE_DIP_3, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 3", },
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{ EMUCMD_VSUNI_TOGGLE_DIP_4, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 4", },
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{ EMUCMD_VSUNI_TOGGLE_DIP_5, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 5", },
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{ EMUCMD_VSUNI_TOGGLE_DIP_6, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 6", },
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{ EMUCMD_VSUNI_TOGGLE_DIP_7, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 7", },
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{ EMUCMD_VSUNI_TOGGLE_DIP_8, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 8", },
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{ EMUCMD_VSUNI_TOGGLE_DIP_9, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 9", },
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{ EMUCMD_MISC_REWIND, EMUCMDTYPE_MISC, FCEUI_Rewind, 0, 0, "Rewind", },
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{ EMUCMD_MISC_SHOWSTATES, EMUCMDTYPE_MISC, ViewSlots, 0,0, "View save slots", },
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};
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#define NUM_EMU_CMDS (sizeof(FCEUI_CommandTable)/sizeof(FCEUI_CommandTable[0]))
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static int execcmd;
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void FCEUI_HandleEmuCommands(TestCommandState* testfn)
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{
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for(execcmd=0; execcmd<NUM_EMU_CMDS; ++execcmd)
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{
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int new_state = (*testfn)(execcmd);
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int old_state = FCEUI_CommandTable[execcmd].state;
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if (new_state == 1 && old_state == 0 && FCEUI_CommandTable[execcmd].fn_on)
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(*(FCEUI_CommandTable[execcmd].fn_on))();
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else if (new_state == 0 && old_state == 1 && FCEUI_CommandTable[execcmd].fn_off)
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(*(FCEUI_CommandTable[execcmd].fn_off))();
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FCEUI_CommandTable[execcmd].state = new_state;
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}
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}
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static void CommandUnImpl(void)
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{
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FCEU_DispMessage("command '%s' unimplemented.", FCEUI_CommandTable[execcmd].name);
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}
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static void CommandToggleDip(void)
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{
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if (FCEUGameInfo->type==GIT_VSUNI)
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FCEUI_VSUniToggleDIP(execcmd-EMUCMD_VSUNI_TOGGLE_DIP_0);
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}
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static void CommandEmulationSpeed(void)
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{
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FCEUD_SetEmulationSpeed(EMUSPEED_SLOWEST+(execcmd-EMUCMD_SPEED_SLOWEST));
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}
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void FCEUI_SelectStateNext(int);
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static void ViewSlots(void)
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{
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FCEUI_SelectState(CurrentState, 1);
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}
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static void CommandSelectSaveSlot(void)
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{
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if(execcmd <= EMUCMD_SAVE_SLOT_9)
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FCEUI_SelectState(execcmd-EMUCMD_SAVE_SLOT_0, 1);
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else if(execcmd == EMUCMD_SAVE_SLOT_NEXT)
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FCEUI_SelectStateNext(1);
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else if(execcmd == EMUCMD_SAVE_SLOT_PREV)
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FCEUI_SelectStateNext(-1);
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}
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static void CommandStateSave(void)
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{
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// FCEU_PrintError("execcmd=%d, EMUCMD_SAVE_STATE_SLOT_0=%d, EMUCMD_SAVE_STATE_SLOT_9=%d", execcmd,EMUCMD_SAVE_STATE_SLOT_0,EMUCMD_SAVE_STATE_SLOT_9);
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if(execcmd >= EMUCMD_SAVE_STATE_SLOT_0 && execcmd <= EMUCMD_SAVE_STATE_SLOT_9)
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{
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int oldslot=FCEUI_SelectState(execcmd-EMUCMD_SAVE_STATE_SLOT_0, 0);
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FCEUI_SaveState(0);
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FCEUI_SelectState(oldslot, 0);
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}
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else
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FCEUI_SaveState(0);
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}
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static void CommandStateLoad(void)
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{
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if(execcmd >= EMUCMD_LOAD_STATE_SLOT_0 && execcmd <= EMUCMD_LOAD_STATE_SLOT_9)
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{
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int oldslot=FCEUI_SelectState(execcmd-EMUCMD_LOAD_STATE_SLOT_0, 0);
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FCEUI_LoadState(0);
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FCEUI_SelectState(oldslot, 0);
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}
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else
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FCEUI_LoadState(0);
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}
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void FCEUI_SelectMovieNext(int);
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/*
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|
static void CommandMovieSelectSlot(void)
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{
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if(execcmd <= EMUCMD_MOVIE_SLOT_9)
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FCEUI_SelectMovie(execcmd-EMUCMD_MOVIE_SLOT_0, 1);
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else if(execcmd == EMUCMD_MOVIE_SLOT_NEXT)
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FCEUI_SelectMovieNext(1);
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else if(execcmd == EMUCMD_MOVIE_SLOT_PREV)
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|
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|
FCEUI_SelectMovieNext(-1);
|
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|
}
|
|
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|
|
static void CommandMovieRecord(void)
|
|
|
|
{
|
|
|
|
if(execcmd >= EMUCMD_MOVIE_RECORD_SLOT_0 && execcmd <= EMUCMD_MOVIE_RECORD_SLOT_9)
|
|
|
|
{
|
|
|
|
int oldslot=FCEUI_SelectMovie(execcmd-EMUCMD_MOVIE_RECORD_SLOT_0, 0);
|
|
|
|
FCEUI_SaveMovie(0, 0, 0);
|
|
|
|
FCEUI_SelectMovie(oldslot, 0);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
FCEUI_SaveMovie(0, 0, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void CommandMovieReplay(void)
|
|
|
|
{
|
|
|
|
if(execcmd >= EMUCMD_MOVIE_REPLAY_SLOT_0 && execcmd <= EMUCMD_MOVIE_REPLAY_SLOT_9)
|
|
|
|
{
|
|
|
|
int oldslot=FCEUI_SelectMovie(execcmd-EMUCMD_MOVIE_REPLAY_SLOT_0, 0);
|
|
|
|
FCEUI_LoadMovie(0, 0);
|
|
|
|
FCEUI_SelectMovie(oldslot, 0);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
FCEUI_LoadMovie(0, 0);
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
static void CommandSoundAdjust(void)
|
|
|
|
{
|
|
|
|
int n;
|
|
|
|
switch(execcmd)
|
|
|
|
{
|
|
|
|
case EMUCMD_SOUND_VOLUME_UP: n=1; break;
|
|
|
|
case EMUCMD_SOUND_VOLUME_DOWN: n=-1; break;
|
|
|
|
case EMUCMD_SOUND_VOLUME_NORMAL: n=0; break;
|
|
|
|
}
|
|
|
|
|
|
|
|
FCEUD_SoundVolumeAdjust(n);
|
|
|
|
}
|
|
|
|
|