fceux/input.c

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/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 1998 BERO
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <string.h>
#include "types.h"
#include "x6502.h"
#include "fceu.h"
#include "sound.h"
#include "netplay.h"
#include "movie.h"
#include "state.h"
#include "input.h"
#include "vsuni.h"
#include "fds.h"
extern INPUTC *FCEU_InitZapper(int w);
extern INPUTC *FCEU_InitPowerpadA(int w);
extern INPUTC *FCEU_InitPowerpadB(int w);
extern INPUTC *FCEU_InitArkanoid(int w);
extern INPUTCFC *FCEU_InitArkanoidFC(void);
extern INPUTCFC *FCEU_InitSpaceShadow(void);
extern INPUTCFC *FCEU_InitFKB(void);
extern INPUTCFC *FCEU_InitSuborKB(void);
extern INPUTCFC *FCEU_InitHS(void);
extern INPUTCFC *FCEU_InitMahjong(void);
extern INPUTCFC *FCEU_InitQuizKing(void);
extern INPUTCFC *FCEU_InitFamilyTrainerA(void);
extern INPUTCFC *FCEU_InitFamilyTrainerB(void);
extern INPUTCFC *FCEU_InitOekaKids(void);
extern INPUTCFC *FCEU_InitTopRider(void);
extern INPUTCFC *FCEU_InitBarcodeWorld(void);
static uint8 joy_readbit[2];
static uint8 joy[4]={0,0,0,0};
static uint8 LastStrobe;
static int BotMode = 0;
#ifdef _USE_SHARED_MEMORY_
static int BotPointer = 0;
#endif
/* This function is a quick hack to get the NSF player to use emulated gamepad
input.
*/
uint8 FCEU_GetJoyJoy(void)
{
return(joy[0]|joy[1]|joy[2]|joy[3]);
}
extern uint8 coinon;
static int FSDisable=0; /* Set to 1 if NES-style four-player adapter is disabled. */
static int JPAttrib[2]={0,0};
static int JPType[2]={0,0};
static void *InputDataPtr[2];
static int JPAttribFC=0;
static int JPTypeFC=0;
static void *InputDataPtrFC;
void (*InputScanlineHook)(uint8 *bg, uint8 *spr, uint32 linets, int final);
static INPUTC DummyJPort={0,0,0,0,0};
static INPUTC *JPorts[2]={&DummyJPort,&DummyJPort};
static INPUTCFC *FCExp=0;
static uint8 FP_FASTAPASS(1) ReadGPVS(int w)
{
uint8 ret=0;
if(joy_readbit[w]>=8)
ret=1;
else
{
ret = ((joy[w]>>(joy_readbit[w]))&1);
if(!fceuindbg)
joy_readbit[w]++;
}
return ret;
}
static uint8 FP_FASTAPASS(1) ReadGP(int w)
{
uint8 ret;
if(joy_readbit[w]>=8)
ret = ((joy[2+w]>>(joy_readbit[w]&7))&1);
else
ret = ((joy[w]>>(joy_readbit[w]))&1);
if(joy_readbit[w]>=16) ret=0;
if(FSDisable)
{
if(joy_readbit[w]>=8) ret|=1;
}
else
{
if(joy_readbit[w]==19-w) ret|=1;
}
if(!fceuindbg)
joy_readbit[w]++;
return ret;
}
static DECLFR(JPRead)
{
uint8 ret=0;
if(JPorts[A&1]->Read)
ret|=JPorts[A&1]->Read(A&1);
if(FCExp)
if(FCExp->Read)
ret=FCExp->Read(A&1,ret);
ret|=X.DB&0xC0;
return(ret);
}
static DECLFW(B4016)
{
if(FCExp)
if(FCExp->Write)
FCExp->Write(V&7);
if(JPorts[0]->Write)
JPorts[0]->Write(V&1);
if(JPorts[1]->Write)
JPorts[1]->Write(V&1);
if((LastStrobe&1) && (!(V&1)))
{
/* This strobe code is just for convenience. If it were
with the code in input / *.c, it would more accurately represent
what's really going on. But who wants accuracy? ;)
Seriously, though, this shouldn't be a problem.
*/
if(JPorts[0]->Strobe)
JPorts[0]->Strobe(0);
if(JPorts[1]->Strobe)
JPorts[1]->Strobe(1);
if(FCExp)
if(FCExp->Strobe)
FCExp->Strobe();
}
LastStrobe=V&0x1;
}
static void FP_FASTAPASS(1) StrobeGP(int w)
{
joy_readbit[w]=0;
}
static INPUTC GPC={ReadGP,0,StrobeGP,0,0,0};
static INPUTC GPCVS={ReadGPVS,0,StrobeGP,0,0,0};
int FCEU_BotMode()
{
return BotMode;
}
void FCEU_SetBotMode(int x)
{
BotMode = x;
}
void FCEU_DrawInput(uint8 *buf)
{
int x;
for(x=0;x<2;x++)
if(JPorts[x]->Draw)
JPorts[x]->Draw(x,buf,JPAttrib[x]);
if(FCExp)
if(FCExp->Draw)
FCExp->Draw(buf,JPAttribFC);
}
void FCEU_UpdateBot()
{
#ifdef _USE_SHARED_MEMORY_
//This is the external input (aka bot) code
if(!BotMode)
return;
if(BotInput[0])
{
BotPointer++;
switch(BotInput[BotPointer] >> 16)
{
case 0:
joy[0] = BotInput[BotPointer] & 255;
joy[1] = BotInput[BotPointer] >> 8;
joy[2] = joy[3] = 0;
FCEUI_FrameAdvance();
break;
case 1:
FCEUI_LoadState(0);
break;
default:
break;
}
//Bot input ends; let the world know we're done
if(BotPointer >= BotInput[0] || BotPointer >= 1023)
{
BotInput[0] = 0;
BotPointer = 0;
}
}
else
{
BotPointer = 0;
joy[0] = joy[1] = joy[2] = joy[3] = 0;
}
#endif //_USE_SHARED_MEMORY_
}
void FCEU_UpdateInput(void)
{
if(!FCEUMOV_IsPlaying() && !BotMode)
{
int x;
for(x=0;x<2;x++)
{
switch(JPType[x])
{
case SI_GAMEPAD:
if(!x)
{
joy[0]=*(uint32 *)InputDataPtr[0];
joy[2]=*(uint32 *)InputDataPtr[0] >> 16;
}
else
{
joy[1]=*(uint32 *)InputDataPtr[1] >>8;
joy[3]=*(uint32 *)InputDataPtr[1] >>24;
}
break;
default:
if(JPorts[x]->Update)
JPorts[x]->Update(x,InputDataPtr[x],JPAttrib[x]);
break;
}
}
if(FCExp)
if(FCExp->Update)
FCExp->Update(InputDataPtrFC,JPAttribFC);
}
if(FCEUGameInfo->type==GIT_VSUNI)
if(coinon) coinon--;
if(FCEUnetplay)
NetplayUpdate(joy);
FCEUMOV_AddJoy(joy, BotMode);
if(FCEUGameInfo->type==GIT_VSUNI)
FCEU_VSUniSwap(&joy[0],&joy[1]);
}
static DECLFR(VSUNIRead0)
{
uint8 ret=0;
if(JPorts[0]->Read)
ret|=(JPorts[0]->Read(0))&1;
ret|=(vsdip&3)<<3;
if(coinon)
ret|=0x4;
return ret;
}
static DECLFR(VSUNIRead1)
{
uint8 ret=0;
if(JPorts[1]->Read)
ret|=(JPorts[1]->Read(1))&1;
ret|=vsdip&0xFC;
return ret;
}
static void SLHLHook(uint8 *bg, uint8 *spr, uint32 linets, int final)
{
int x;
for(x=0;x<2;x++)
if(JPorts[x]->SLHook)
JPorts[x]->SLHook(x,bg,spr,linets,final);
if(FCExp)
if(FCExp->SLHook)
FCExp->SLHook(bg,spr,linets,final);
}
static void CheckSLHook(void)
{
InputScanlineHook=0;
if(JPorts[0]->SLHook || JPorts[1]->SLHook)
InputScanlineHook=SLHLHook;
if(FCExp)
if(FCExp->SLHook)
InputScanlineHook=SLHLHook;
}
static void FASTAPASS(1) SetInputStuff(int x)
{
switch(JPType[x])
{
case SI_GAMEPAD:
if(FCEUGameInfo->type==GIT_VSUNI)
JPorts[x] = &GPCVS;
else
JPorts[x]=&GPC;
break;
case SI_ARKANOID:JPorts[x]=FCEU_InitArkanoid(x);break;
case SI_ZAPPER:JPorts[x]=FCEU_InitZapper(x);break;
case SI_POWERPADA:JPorts[x]=FCEU_InitPowerpadA(x);break;
case SI_POWERPADB:JPorts[x]=FCEU_InitPowerpadB(x);break;
case SI_NONE:JPorts[x]=&DummyJPort;break;
}
CheckSLHook();
}
static uint8 F4ReadBit[2];
static void StrobeFami4(void)
{
F4ReadBit[0]=F4ReadBit[1]=0;
}
static uint8 FP_FASTAPASS(2) ReadFami4(int w, uint8 ret)
{
ret&=1;
ret |= ((joy[2+w]>>(F4ReadBit[w]))&1)<<1;
if(F4ReadBit[w]>=8) ret|=2;
else F4ReadBit[w]++;
return(ret);
}
static INPUTCFC FAMI4C={ReadFami4,0,StrobeFami4,0,0,0};
static void SetInputStuffFC(void)
{
switch(JPTypeFC)
{
case SIFC_NONE:FCExp=0;break;
case SIFC_ARKANOID:FCExp=FCEU_InitArkanoidFC();break;
case SIFC_SHADOW:FCExp=FCEU_InitSpaceShadow();break;
case SIFC_OEKAKIDS:FCExp=FCEU_InitOekaKids();break;
case SIFC_4PLAYER:FCExp=&FAMI4C;memset(&F4ReadBit,0,sizeof(F4ReadBit));break;
case SIFC_FKB:FCExp=FCEU_InitFKB();break;
case SIFC_SUBORKB:FCExp=FCEU_InitSuborKB();break;
case SIFC_HYPERSHOT:FCExp=FCEU_InitHS();break;
case SIFC_MAHJONG:FCExp=FCEU_InitMahjong();break;
case SIFC_QUIZKING:FCExp=FCEU_InitQuizKing();break;
case SIFC_FTRAINERA:FCExp=FCEU_InitFamilyTrainerA();break;
case SIFC_FTRAINERB:FCExp=FCEU_InitFamilyTrainerB();break;
case SIFC_BWORLD:FCExp=FCEU_InitBarcodeWorld();break;
case SIFC_TOPRIDER:FCExp=FCEU_InitTopRider();break;
}
CheckSLHook();
}
void InitializeInput(void)
{
memset(joy_readbit,0,sizeof(joy_readbit));
memset(joy,0,sizeof(joy));
LastStrobe = 0;
if(FCEUGameInfo->type==GIT_VSUNI)
{
SetReadHandler(0x4016,0x4016,VSUNIRead0);
SetReadHandler(0x4017,0x4017,VSUNIRead1);
}
else
SetReadHandler(0x4016,0x4017,JPRead);
SetWriteHandler(0x4016,0x4016,B4016);
SetInputStuff(0);
SetInputStuff(1);
SetInputStuffFC();
}
void FCEUI_SetInput(int port, int type, void *ptr, int attrib)
{
JPAttrib[port]=attrib;
JPType[port]=type;
InputDataPtr[port]=ptr;
SetInputStuff(port);
}
void FCEUI_DisableFourScore(int s)
{
FSDisable=s;
}
void FCEUI_SetInputFC(int type, void *ptr, int attrib)
{
JPAttribFC=attrib;
JPTypeFC=type;
InputDataPtrFC=ptr;
SetInputStuffFC();
}
SFORMAT FCEUCTRL_STATEINFO[]={
{ joy_readbit, 2, "JYRB"},
{ joy, 4, "JOYS"},
{ &LastStrobe, 1, "LSTS"},
{ 0 }
};
void FCEU_DoSimpleCommand(int cmd)
{
switch(cmd)
{
case FCEUNPCMD_FDSINSERT: FCEU_FDSInsert();break;
case FCEUNPCMD_FDSSELECT: FCEU_FDSSelect();break;
// case FCEUNPCMD_FDSEJECT: FCEU_FDSEject();break;
case FCEUNPCMD_VSUNICOIN: FCEU_VSUniCoin(); break;
case FCEUNPCMD_VSUNIDIP0: //mbg merge 7/17/06 removed case range syntax
case FCEUNPCMD_VSUNIDIP0+1:
case FCEUNPCMD_VSUNIDIP0+2:
case FCEUNPCMD_VSUNIDIP0+3:
case FCEUNPCMD_VSUNIDIP0+4:
case FCEUNPCMD_VSUNIDIP0+5:
case FCEUNPCMD_VSUNIDIP0+6:
case FCEUNPCMD_VSUNIDIP0+7:
FCEU_VSUniToggleDIP(cmd - FCEUNPCMD_VSUNIDIP0);break;
case FCEUNPCMD_POWER: PowerNES();break;
case FCEUNPCMD_RESET: ResetNES();break;
}
}
void FCEU_QSimpleCommand(int cmd)
{
if(FCEUnetplay)
FCEUNET_SendCommand(cmd, 0);
else
{
FCEU_DoSimpleCommand(cmd);
if(FCEUMOV_IsRecording())
FCEUMOV_AddCommand(cmd);
}
}
void FCEUI_FDSSelect(void)
{
FCEU_QSimpleCommand(FCEUNPCMD_FDSSELECT);
}
//mbg merge 7/17/06 changed to void fn(void) to make it an EMUCMDFN
void FCEUI_FDSInsert(void)
{
FCEU_QSimpleCommand(FCEUNPCMD_FDSINSERT);
//return(1);
}
/*
int FCEUI_FDSEject(void)
{
FCEU_QSimpleCommand(FCEUNPCMD_FDSEJECT);
return(1);
}
*/
void FCEUI_VSUniToggleDIP(int w)
{
FCEU_QSimpleCommand(FCEUNPCMD_VSUNIDIP0 + w);
}
void FCEUI_VSUniCoin(void)
{
FCEU_QSimpleCommand(FCEUNPCMD_VSUNICOIN);
}
void FCEUI_ResetNES(void)
{
FCEU_QSimpleCommand(FCEUNPCMD_RESET);
}
void FCEUI_PowerNES(void)
{
FCEU_QSimpleCommand(FCEUNPCMD_POWER);
}
const char* FCEUI_CommandTypeNames[]=
{
"Misc.",
"Speed",
"State",
"Movie",
"Sound",
"AVI",
"FDS",
"VS Sys",
};
static void CommandUnImpl(void);
static void CommandToggleDip(void);
static void CommandStateLoad(void);
static void CommandStateSave(void);
static void CommandSelectSaveSlot(void);
static void CommandEmulationSpeed(void);
static void CommandMovieSelectSlot(void);
static void CommandMovieRecord(void);
static void CommandMovieReplay(void);
static void CommandSoundAdjust(void);
static void ViewSlots(void);
struct EMUCMDTABLE FCEUI_CommandTable[]=
{
{ EMUCMD_POWER, EMUCMDTYPE_MISC, FCEUI_PowerNES, 0, 0, "Power", },
{ EMUCMD_RESET, EMUCMDTYPE_MISC, FCEUI_ResetNES, 0, 0, "Reset", },
{ EMUCMD_PAUSE, EMUCMDTYPE_MISC, FCEUI_ToggleEmulationPause, 0, 0, "Pause", },
{ EMUCMD_FRAME_ADVANCE, EMUCMDTYPE_MISC, FCEUI_FrameAdvance, 0, 0, "Frame Advance", },
{ EMUCMD_SCREENSHOT, EMUCMDTYPE_MISC, FCEUI_SaveSnapshot, 0, 0, "Screenshot", },
{ EMUCMD_HIDE_MENU_TOGGLE, EMUCMDTYPE_MISC, FCEUD_HideMenuToggle, 0, 0, "Hide Menu Toggle", },
{ EMUCMD_SPEED_SLOWEST, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Slowest Speed", },
{ EMUCMD_SPEED_SLOWER, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Speed Down", },
{ EMUCMD_SPEED_NORMAL, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Normal Speed", },
{ EMUCMD_SPEED_FASTER, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Speed Up", },
{ EMUCMD_SPEED_FASTEST, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Fastest Speed", },
{ EMUCMD_SPEED_TURBO, EMUCMDTYPE_SPEED, FCEUD_TurboOn, FCEUD_TurboOff, 0, "Turbo", },
{ EMUCMD_SAVE_SLOT_0, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 0", },
{ EMUCMD_SAVE_SLOT_1, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 1", },
{ EMUCMD_SAVE_SLOT_2, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 2", },
{ EMUCMD_SAVE_SLOT_3, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 3", },
{ EMUCMD_SAVE_SLOT_4, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 4", },
{ EMUCMD_SAVE_SLOT_5, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 5", },
{ EMUCMD_SAVE_SLOT_6, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 6", },
{ EMUCMD_SAVE_SLOT_7, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 7", },
{ EMUCMD_SAVE_SLOT_8, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 8", },
{ EMUCMD_SAVE_SLOT_9, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Savestate Slot 9", },
{ EMUCMD_SAVE_SLOT_NEXT, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Next Savestate Slot", },
{ EMUCMD_SAVE_SLOT_PREV, EMUCMDTYPE_STATE, CommandSelectSaveSlot, 0, 0, "Previous Savestate Slot", },
{ EMUCMD_SAVE_STATE, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State", },
{ EMUCMD_SAVE_STATE_AS, EMUCMDTYPE_STATE, FCEUD_SaveStateAs, 0, 0, "Save State As...", },
{ EMUCMD_SAVE_STATE_SLOT_0, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 0", },
{ EMUCMD_SAVE_STATE_SLOT_1, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 1", },
{ EMUCMD_SAVE_STATE_SLOT_2, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 2", },
{ EMUCMD_SAVE_STATE_SLOT_3, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 3", },
{ EMUCMD_SAVE_STATE_SLOT_4, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 4", },
{ EMUCMD_SAVE_STATE_SLOT_5, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 5", },
{ EMUCMD_SAVE_STATE_SLOT_6, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 6", },
{ EMUCMD_SAVE_STATE_SLOT_7, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 7", },
{ EMUCMD_SAVE_STATE_SLOT_8, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 8", },
{ EMUCMD_SAVE_STATE_SLOT_9, EMUCMDTYPE_STATE, CommandStateSave, 0, 0, "Save State to Slot 9", },
{ EMUCMD_LOAD_STATE, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State", },
{ EMUCMD_LOAD_STATE_FROM, EMUCMDTYPE_STATE, FCEUD_LoadStateFrom, 0, 0, "Load State From...", },
{ EMUCMD_LOAD_STATE_SLOT_0, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 0", },
{ EMUCMD_LOAD_STATE_SLOT_1, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 1", },
{ EMUCMD_LOAD_STATE_SLOT_2, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 2", },
{ EMUCMD_LOAD_STATE_SLOT_3, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 3", },
{ EMUCMD_LOAD_STATE_SLOT_4, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 4", },
{ EMUCMD_LOAD_STATE_SLOT_5, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 5", },
{ EMUCMD_LOAD_STATE_SLOT_6, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 6", },
{ EMUCMD_LOAD_STATE_SLOT_7, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 7", },
{ EMUCMD_LOAD_STATE_SLOT_8, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 8", },
{ EMUCMD_LOAD_STATE_SLOT_9, EMUCMDTYPE_STATE, CommandStateLoad, 0, 0, "Load State from Slot 9", },
/* { EMUCMD_MOVIE_SLOT_0, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 0", },
{ EMUCMD_MOVIE_SLOT_1, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 1", },
{ EMUCMD_MOVIE_SLOT_2, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 2", },
{ EMUCMD_MOVIE_SLOT_3, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 3", },
{ EMUCMD_MOVIE_SLOT_4, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 4", },
{ EMUCMD_MOVIE_SLOT_5, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 5", },
{ EMUCMD_MOVIE_SLOT_6, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 6", },
{ EMUCMD_MOVIE_SLOT_7, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 7", },
{ EMUCMD_MOVIE_SLOT_8, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 8", },
{ EMUCMD_MOVIE_SLOT_9, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Movie Slot 9", },
{ EMUCMD_MOVIE_SLOT_NEXT, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Next Movie Slot", },
{ EMUCMD_MOVIE_SLOT_PREV, EMUCMDTYPE_MOVIE, CommandMovieSelectSlot, 0, 0, "Previous Movie Slot", },
{ EMUCMD_MOVIE_RECORD, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie", },*/
{ EMUCMD_MOVIE_RECORD_TO, EMUCMDTYPE_MOVIE, FCEUD_MovieRecordTo, 0, 0, "Record Movie To...", },
/* { EMUCMD_MOVIE_RECORD_SLOT_0, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 0", },
{ EMUCMD_MOVIE_RECORD_SLOT_1, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 1", },
{ EMUCMD_MOVIE_RECORD_SLOT_2, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 2", },
{ EMUCMD_MOVIE_RECORD_SLOT_3, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 3", },
{ EMUCMD_MOVIE_RECORD_SLOT_4, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 4", },
{ EMUCMD_MOVIE_RECORD_SLOT_5, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 5", },
{ EMUCMD_MOVIE_RECORD_SLOT_6, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 6", },
{ EMUCMD_MOVIE_RECORD_SLOT_7, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 7", },
{ EMUCMD_MOVIE_RECORD_SLOT_8, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 8", },
{ EMUCMD_MOVIE_RECORD_SLOT_9, EMUCMDTYPE_MOVIE, CommandMovieRecord, 0, 0, "Record Movie to Slot 9", },
{ EMUCMD_MOVIE_REPLAY, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie", },*/
{ EMUCMD_MOVIE_REPLAY_FROM, EMUCMDTYPE_MOVIE, FCEUD_MovieReplayFrom, 0, 0, "Replay Movie From...", },
/* { EMUCMD_MOVIE_REPLAY_SLOT_0, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 0", },
{ EMUCMD_MOVIE_REPLAY_SLOT_1, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 1", },
{ EMUCMD_MOVIE_REPLAY_SLOT_2, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 2", },
{ EMUCMD_MOVIE_REPLAY_SLOT_3, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 3", },
{ EMUCMD_MOVIE_REPLAY_SLOT_4, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 4", },
{ EMUCMD_MOVIE_REPLAY_SLOT_5, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 5", },
{ EMUCMD_MOVIE_REPLAY_SLOT_6, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 6", },
{ EMUCMD_MOVIE_REPLAY_SLOT_7, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 7", },
{ EMUCMD_MOVIE_REPLAY_SLOT_8, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 8", },
{ EMUCMD_MOVIE_REPLAY_SLOT_9, EMUCMDTYPE_MOVIE, CommandMovieReplay, 0, 0, "Replay Movie from Slot 9", },
*/
{ EMUCMD_MOVIE_STOP, EMUCMDTYPE_MOVIE, FCEUI_StopMovie, 0, 0, "Stop Movie", },
{ EMUCMD_MOVIE_READONLY_TOGGLE, EMUCMDTYPE_MOVIE, FCEUI_MovieToggleReadOnly, 0, 0, "Toggle Read-Only", },
{ EMUCMD_MOVIE_FRAME_DISPLAY_TOGGLE, EMUCMDTYPE_MOVIE, FCEUI_MovieToggleFrameDisplay, 0, 0, "Movie Frame Display Toggle", },
{ EMUCMD_MOVIE_INPUT_DISPLAY_TOGGLE, EMUCMDTYPE_MISC, FCEUI_ToggleInputDisplay, 0, 0, "Toggle Input Display", },
{ EMUCMD_MOVIE_ICON_DISPLAY_TOGGLE, EMUCMDTYPE_MISC, FCEUD_ToggleStatusIcon, 0, 0, "Toggle Status Icon", },
{ EMUCMD_SOUND_TOGGLE, EMUCMDTYPE_SOUND, FCEUD_SoundToggle, 0, 0, "Sound Mute Toggle", },
{ EMUCMD_SOUND_VOLUME_UP, EMUCMDTYPE_SOUND, CommandSoundAdjust, 0, 0, "Sound Volume Up", },
{ EMUCMD_SOUND_VOLUME_DOWN, EMUCMDTYPE_SOUND, CommandSoundAdjust, 0, 0, "Sound Volume Down", },
{ EMUCMD_SOUND_VOLUME_NORMAL, EMUCMDTYPE_SOUND, CommandSoundAdjust, 0, 0, "Sound Volume Normal", },
{ EMUCMD_AVI_RECORD_AS, EMUCMDTYPE_AVI, FCEUD_AviRecordTo, 0, 0, "Record AVI As...", },
{ EMUCMD_AVI_STOP, EMUCMDTYPE_AVI, FCEUD_AviStop, 0, 0, "Stop AVI", },
{ EMUCMD_FDS_EJECT_INSERT, EMUCMDTYPE_FDS, FCEUI_FDSInsert, 0, 0, "Eject or Insert FDS Disk", },
{ EMUCMD_FDS_SIDE_SELECT, EMUCMDTYPE_FDS, FCEUI_FDSSelect, 0, 0, "Switch FDS Disk Side", },
{ EMUCMD_VSUNI_COIN, EMUCMDTYPE_VSUNI, FCEUI_VSUniCoin, 0, 0, "Insert Coin", },
{ EMUCMD_VSUNI_TOGGLE_DIP_0, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 0", },
{ EMUCMD_VSUNI_TOGGLE_DIP_1, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 1", },
{ EMUCMD_VSUNI_TOGGLE_DIP_2, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 2", },
{ EMUCMD_VSUNI_TOGGLE_DIP_3, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 3", },
{ EMUCMD_VSUNI_TOGGLE_DIP_4, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 4", },
{ EMUCMD_VSUNI_TOGGLE_DIP_5, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 5", },
{ EMUCMD_VSUNI_TOGGLE_DIP_6, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 6", },
{ EMUCMD_VSUNI_TOGGLE_DIP_7, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 7", },
{ EMUCMD_VSUNI_TOGGLE_DIP_8, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 8", },
{ EMUCMD_VSUNI_TOGGLE_DIP_9, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 9", },
{ EMUCMD_MISC_REWIND, EMUCMDTYPE_MISC, FCEUI_Rewind, 0, 0, "Rewind", },
{ EMUCMD_MISC_SHOWSTATES, EMUCMDTYPE_MISC, ViewSlots, 0,0, "View save slots", },
};
#define NUM_EMU_CMDS (sizeof(FCEUI_CommandTable)/sizeof(FCEUI_CommandTable[0]))
static int execcmd;
void FCEUI_HandleEmuCommands(TestCommandState* testfn)
{
for(execcmd=0; execcmd<NUM_EMU_CMDS; ++execcmd)
{
int new_state = (*testfn)(execcmd);
int old_state = FCEUI_CommandTable[execcmd].state;
if (new_state == 1 && old_state == 0 && FCEUI_CommandTable[execcmd].fn_on)
(*(FCEUI_CommandTable[execcmd].fn_on))();
else if (new_state == 0 && old_state == 1 && FCEUI_CommandTable[execcmd].fn_off)
(*(FCEUI_CommandTable[execcmd].fn_off))();
FCEUI_CommandTable[execcmd].state = new_state;
}
}
static void CommandUnImpl(void)
{
FCEU_DispMessage("command '%s' unimplemented.", FCEUI_CommandTable[execcmd].name);
}
static void CommandToggleDip(void)
{
if (FCEUGameInfo->type==GIT_VSUNI)
FCEUI_VSUniToggleDIP(execcmd-EMUCMD_VSUNI_TOGGLE_DIP_0);
}
static void CommandEmulationSpeed(void)
{
FCEUD_SetEmulationSpeed(EMUSPEED_SLOWEST+(execcmd-EMUCMD_SPEED_SLOWEST));
}
void FCEUI_SelectStateNext(int);
static void ViewSlots(void)
{
FCEUI_SelectState(CurrentState, 1);
}
static void CommandSelectSaveSlot(void)
{
if(execcmd <= EMUCMD_SAVE_SLOT_9)
FCEUI_SelectState(execcmd-EMUCMD_SAVE_SLOT_0, 1);
else if(execcmd == EMUCMD_SAVE_SLOT_NEXT)
FCEUI_SelectStateNext(1);
else if(execcmd == EMUCMD_SAVE_SLOT_PREV)
FCEUI_SelectStateNext(-1);
}
static void CommandStateSave(void)
{
// FCEU_PrintError("execcmd=%d, EMUCMD_SAVE_STATE_SLOT_0=%d, EMUCMD_SAVE_STATE_SLOT_9=%d", execcmd,EMUCMD_SAVE_STATE_SLOT_0,EMUCMD_SAVE_STATE_SLOT_9);
if(execcmd >= EMUCMD_SAVE_STATE_SLOT_0 && execcmd <= EMUCMD_SAVE_STATE_SLOT_9)
{
int oldslot=FCEUI_SelectState(execcmd-EMUCMD_SAVE_STATE_SLOT_0, 0);
FCEUI_SaveState(0);
FCEUI_SelectState(oldslot, 0);
}
else
FCEUI_SaveState(0);
}
static void CommandStateLoad(void)
{
if(execcmd >= EMUCMD_LOAD_STATE_SLOT_0 && execcmd <= EMUCMD_LOAD_STATE_SLOT_9)
{
int oldslot=FCEUI_SelectState(execcmd-EMUCMD_LOAD_STATE_SLOT_0, 0);
FCEUI_LoadState(0);
FCEUI_SelectState(oldslot, 0);
}
else
FCEUI_LoadState(0);
}
void FCEUI_SelectMovieNext(int);
/*
static void CommandMovieSelectSlot(void)
{
if(execcmd <= EMUCMD_MOVIE_SLOT_9)
FCEUI_SelectMovie(execcmd-EMUCMD_MOVIE_SLOT_0, 1);
else if(execcmd == EMUCMD_MOVIE_SLOT_NEXT)
FCEUI_SelectMovieNext(1);
else if(execcmd == EMUCMD_MOVIE_SLOT_PREV)
FCEUI_SelectMovieNext(-1);
}
static void CommandMovieRecord(void)
{
if(execcmd >= EMUCMD_MOVIE_RECORD_SLOT_0 && execcmd <= EMUCMD_MOVIE_RECORD_SLOT_9)
{
int oldslot=FCEUI_SelectMovie(execcmd-EMUCMD_MOVIE_RECORD_SLOT_0, 0);
FCEUI_SaveMovie(0, 0, 0);
FCEUI_SelectMovie(oldslot, 0);
}
else
FCEUI_SaveMovie(0, 0, 0);
}
static void CommandMovieReplay(void)
{
if(execcmd >= EMUCMD_MOVIE_REPLAY_SLOT_0 && execcmd <= EMUCMD_MOVIE_REPLAY_SLOT_9)
{
int oldslot=FCEUI_SelectMovie(execcmd-EMUCMD_MOVIE_REPLAY_SLOT_0, 0);
FCEUI_LoadMovie(0, 0);
FCEUI_SelectMovie(oldslot, 0);
}
else
FCEUI_LoadMovie(0, 0);
}
*/
static void CommandSoundAdjust(void)
{
int n;
switch(execcmd)
{
case EMUCMD_SOUND_VOLUME_UP: n=1; break;
case EMUCMD_SOUND_VOLUME_DOWN: n=-1; break;
case EMUCMD_SOUND_VOLUME_NORMAL: n=0; break;
}
FCEUD_SoundVolumeAdjust(n);
}