2011-05-30 06:23:20 +00:00
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
< html xmlns = "http://www.w3.org/1999/xhtml" >
< head >
< meta content = "text/html; charset=utf-8" http-equiv = "Content-Type" / >
< link href = "fceux.css" rel = "stylesheet" type = "text/css" / >
< script type = "text/javascript" src = "Javascript/buttons.js" > < / script >
< title > Press Release 2.1.5< / title >
< / head >
< body onload = "FP_preloadImgs(/*url*/'assets/button67.jpg',/*url*/'assets/button68.jpg',/*url*/'assets/button80.jpg',/*url*/'assets/button81.jpg',/*url*/'assets/button87.jpg',/*url*/'assets/button88.jpg',/*url*/'assets/button92.jpg',/*url*/'assets/button93.jpg',/*url*/'assets/button98.jpg',/*url*/'assets/button99.jpg',/*url*/'assets/button4.jpg',/*url*/'assets/button5.jpg')" >
< div id = "masthead" >
< span class = "largerfont" > FCEUX< br / > < / span > The all in one NES/Famicom Emulator
< / div >
< div id = "top_nav" >
< a href = "home.html" > < img id = "img1" alt = "Home" height = "20" onmousedown = "FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button68.jpg')" onmouseout = "FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button66.jpg')" onmouseover = "FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button67.jpg')" onmouseup = "FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button67.jpg')" src = "assets/button66.jpg" style = "border: 0" width = "100" / > <!-- MSComment="ibutton" fp - style="fp - btn: Braided Row 5; fp - bgcolor: #B7B7B7" fp - title="Home" --> < / a >
< a href = "download.html" > < img id = "img2" alt = "Download" height = "20" onmousedown = "FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button81.jpg')" onmouseout = "FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button7F.jpg')" onmouseover = "FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button80.jpg')" onmouseup = "FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button80.jpg')" src = "assets/button7F.jpg" style = "border: 0" width = "100" / > <!-- MSComment="ibutton" fp - style="fp - btn: Braided Row 5; fp - bgcolor: #B7B7B7" fp - title="Download" --> < / a >
< a href = "documentation.html" > < img id = "img6" alt = "Documentation" height = "20" onmousedown = "FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button5.jpg')" onmouseout = "FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button3.jpg')" onmouseover = "FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button4.jpg')" onmouseup = "FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button4.jpg')" src = "assets/button3.jpg" style = "border: 0" width = "100" / > <!-- MSComment="ibutton" fp - style="fp - btn: Braided Row 5; fp - bgcolor: #B7B7B7" fp - title="Documentation" --> < / a >
< a href = "version.html" > < img id = "img3" alt = "Versions" height = "20" onmousedown = "FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button88.jpg')" onmouseout = "FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button86.jpg')" onmouseover = "FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button87.jpg')" onmouseup = "FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button87.jpg')" src = "assets/button86.jpg" style = "border: 0" width = "100" / > <!-- MSComment="ibutton" fp - style="fp - btn: Braided Row 5; fp - bgcolor: #B7B7B7" fp - title="Versions" --> < / a >
< a href = "contact.html" > < img id = "img4" alt = "Contact" height = "20" onmousedown = "FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button93.jpg')" onmouseout = "FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button91.jpg')" onmouseover = "FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button92.jpg')" onmouseup = "FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button92.jpg')" src = "assets/button91.jpg" style = "border: 0" width = "100" / > <!-- MSComment="ibutton" fp - style="fp - btn: Braided Row 5; fp - bgcolor: #B7B7B7" fp - title="Contact" --> < / a >
< a href = "links.html" > < img id = "img5" alt = "Links" height = "20" onmousedown = "FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button99.jpg')" onmouseout = "FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button97.jpg')" onmouseover = "FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button98.jpg')" onmouseup = "FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button98.jpg')" src = "assets/button97.jpg" style = "border: 0" width = "100" / > <!-- MSComment="ibutton" fp - style="fp - btn: Braided Row 5; fp - bgcolor: #B7B7B7" fp - title="Links" --> < / a >
< / div >
< div id = "container" >
< div id = "left_col" >
< script type = "text/javascript" > < ! - -
google_ad_client = "pub-0764229755985190";
/* 180x150, created 5/22/10 */
google_ad_slot = "7648866201";
google_ad_width = 180;
google_ad_height = 150;
//-->
< / script >
< script type = "text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
< / script >
< / div >
< div id = "page_content" >
< h1 > FCEUX 2.1.5 Release< / h1 >
2011-06-04 15:14:29 +00:00
< p > 04 June 2011< / p >
2011-05-30 06:23:20 +00:00
< p >
The 2.1.5 release fixes a lot of bugs and brings various improvements to the prior 2.1.4a release. In addition, the SDL port has improved signficantly; completely overhauling the GTK2 GUI,
fixing many sound issues, and fixing a variety of bugs.
< / p >
< h2 > Common< / h2 >
Fixed compatibility issue with Young Indiana Jones Chronicals.< br >
Fixed bug in new PPU that made some intensify bits not get applied to output (fixed flashing siren screen in Werefolf).< br >
Fix many segmentation faults related to file handling.< br >
< h3 > Movies< / h3 >
Slight performance increase when loading movies.< / br >
Fixed read-only loadstate error messages and logic.< / br >
< h3 > Lua< / h3 >
Lua socket added to built-in lua library.< / br >
Fixed speed.mode() function so that normal turns off turbo.< / br >
New Lua function:
< ul >
< li > gui.screenshotas()< / li >
< / ul >
< h2 > SDL< / h2 >
< h3 > GUI< / h3 >
Integrated menu window and game window into a single window.< br >
Fixed issed with xscale and yscale spin buttons.< br >
Filechooser now remembers the last open file.< br >
Added hard reset menu item.< br >
2011-05-30 06:34:09 +00:00
Added GUI game genie support.< br >
Extended the savestate menu system: adding quicksave, quickload, and saveslot selection.< br >
Added video option: "OpenGL Linear Filter".< br >
2011-05-30 06:23:20 +00:00
New gamepad configuration dialog.< br >
Added stock icons to menu items.< br >
Overhauled GUI layout throughout all dialogs.< br >
< h3 > General< / h3 >
Removed GTK_LITE build option from SConstruct.< br >
Added "no-gui" command line parameter to replace GTK_LITE build option.< br >
To disable the GUI even when it is compiled in fceuX, append "--nogui 1" to your startup command.< br >
Various bug fixes with related to SDL sound output.< br >
Many other bug fixes and various improvements.< br >
< h2 > Win32< / h2 >
Fixed some minor GUI issues.< br >
Added avi capture commandline argument and related parameters.< br >
Fix input selection for Famicom Expansion port.< br >
< h3 > Debugger< / h3 >
Fixed Ram Search to only display valid RAM addresses (0000-07FF and 6000-7FFF).< br >
Fixed crash when re-opening debugging window.< br >
< h3 > Hex Editor< / h3 >
Added a confirmation prompt before removing all bookmarks.< br >
< h3 > Ram Watch / Ram Search< / h3 >
Fixed the multiple selection of watches.< br >
Added support for Multiple selection of addresses in RamWatch
Fixed issue with restoration of the selection range in RamWatch.
< h3 > TasEdit< / h3 >
General cleanup.< br >
Fixed crash when truncating while turbo was enabled.< br >
Invalidate greenzone when re-recording earlier portions of a movie.< br >
< h3 > GUI< / h3 >
Added "SaveStateAs" menu item.< br >
Display movie name at the top of the main window.< br > < br >
< / div >
< div id = "footer" >
< a href = "home.html" > Home< / a > | < a href = "download.html" > Download< / a > |
< a href = "documentation.html" > Documentation< / a > | < a href = "version.html" >
Version History< / a > | < a href = "contact.html" > Contact< / a > | < a href = "links.html" > Links< / a >
< br / > We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
< br / > ©2009 adelikat
< / div >
< / div >
< / body >
< / html >