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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
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<h1>FCEUX 2.1.5 Release</h1>
<p>31 May 2011</p>
<p>
The 2.1.5 release fixes a lot of bugs and brings various improvements to the prior 2.1.4a release. In addition, the SDL port has improved signficantly; completely overhauling the GTK2 GUI,
fixing many sound issues, and fixing a variety of bugs.
</p>
<h2>Common</h2>
Fixed compatibility issue with Young Indiana Jones Chronicals.<br>
Fixed bug in new PPU that made some intensify bits not get applied to output (fixed flashing siren screen in Werefolf).<br>
Fix many segmentation faults related to file handling.<br>
<h3>Movies</h3>
Slight performance increase when loading movies.</br>
Fixed read-only loadstate error messages and logic.</br>
<h3>Lua</h3>
Lua socket added to built-in lua library.</br>
Fixed speed.mode() function so that normal turns off turbo.</br>
New Lua function:
<ul>
<li>gui.screenshotas()</li>
</ul>
<h2>SDL</h2>
<h3>GUI</h3>
Integrated menu window and game window into a single window.<br>
Fixed issed with xscale and yscale spin buttons.<br>
Filechooser now remembers the last open file.<br>
Added hard reset menu item.<br>
Added GUI game genie support.<br>
Extended the savestate menu system: adding quicksave, quickload, and saveslot selection.<br>
Added video option: "OpenGL Linear Filter".<br>
New gamepad configuration dialog.<br>
Added stock icons to menu items.<br>
Overhauled GUI layout throughout all dialogs.<br>
<h3>General</h3>
Removed GTK_LITE build option from SConstruct.<br>
Added "no-gui" command line parameter to replace GTK_LITE build option.<br>
To disable the GUI even when it is compiled in fceuX, append "--nogui 1" to your startup command.<br>
Various bug fixes with related to SDL sound output.<br>
Many other bug fixes and various improvements.<br>
<h2>Win32</h2>
Fixed some minor GUI issues.<br>
Added avi capture commandline argument and related parameters.<br>
Fix input selection for Famicom Expansion port.<br>
<h3>Debugger</h3>
Fixed Ram Search to only display valid RAM addresses (0000-07FF and 6000-7FFF).<br>
Fixed crash when re-opening debugging window.<br>
<h3>Hex Editor</h3>
Added a confirmation prompt before removing all bookmarks.<br>
<h3>Ram Watch / Ram Search</h3>
Fixed the multiple selection of watches.<br>
Added support for Multiple selection of addresses in RamWatch
Fixed issue with restoration of the selection range in RamWatch.
<h3>TasEdit</h3>
General cleanup.<br>
Fixed crash when truncating while turbo was enabled.<br>
Invalidate greenzone when re-recording earlier portions of a movie.<br>
<h3>GUI</h3>
Added "SaveStateAs" menu item.<br>
Display movie name at the top of the main window.<br><br>
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<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
<br/>©2009 adelikat
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