fbneo/src/burner/luaengine.h

67 lines
1.4 KiB
C

#ifndef _LUAENGINE_H
#define _LUAENGINE_H
enum LuaCallID
{
LUACALL_BEFOREEMULATION,
LUACALL_AFTEREMULATION,
LUACALL_BEFOREEXIT,
LUACALL_ONSTART,
LUACALL_HOTKEY_1,
LUACALL_HOTKEY_2,
LUACALL_HOTKEY_3,
LUACALL_HOTKEY_4,
LUACALL_HOTKEY_5,
LUACALL_HOTKEY_6,
LUACALL_HOTKEY_7,
LUACALL_HOTKEY_8,
LUACALL_HOTKEY_9,
LUACALL_COUNT
};
void CallRegisteredLuaFunctions(LuaCallID calltype);
enum LuaMemHookType
{
LUAMEMHOOK_WRITE,
LUAMEMHOOK_READ,
LUAMEMHOOK_EXEC,
LUAMEMHOOK_WRITE_SUB,
LUAMEMHOOK_READ_SUB,
LUAMEMHOOK_EXEC_SUB,
LUAMEMHOOK_COUNT
};
void CallRegisteredLuaMemHook(unsigned int address, int size, unsigned int value, LuaMemHookType hookType);
//void FBA_LuaWrite(UINT32 addr);
void FBA_LuaFrameBoundary();
int FBA_LoadLuaCode(const char *filename);
void FBA_ReloadLuaCode();
void FBA_LuaStop();
int FBA_LuaRunning();
int FBA_LuaUsingJoypad();
UINT32 FBA_LuaReadJoypad();
int FBA_LuaSpeed();
//int FBA_LuaFrameskip();
int FBA_LuaRerecordCountSkip();
void FBA_LuaGui(unsigned char *s, int width, int height, int bpp, int pitch);
//void FBA_LuaWriteInform(); // DEADBEEF
void FBA_LuaClearGui();
void FBA_LuaEnableGui(UINT8 enabled);
char* FBA_GetLuaScriptName();
struct lua_State* FBA_GetLuaState();
void luasav_save(const char *filename);
void luasav_load(const char *filename);
INT_PTR CALLBACK DlgLuaScriptDialog(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
#endif