#ifndef _LUAENGINE_H #define _LUAENGINE_H enum LuaCallID { LUACALL_BEFOREEMULATION, LUACALL_AFTEREMULATION, LUACALL_BEFOREEXIT, LUACALL_ONSTART, LUACALL_HOTKEY_1, LUACALL_HOTKEY_2, LUACALL_HOTKEY_3, LUACALL_HOTKEY_4, LUACALL_HOTKEY_5, LUACALL_HOTKEY_6, LUACALL_HOTKEY_7, LUACALL_HOTKEY_8, LUACALL_HOTKEY_9, LUACALL_COUNT }; void CallRegisteredLuaFunctions(LuaCallID calltype); enum LuaMemHookType { LUAMEMHOOK_WRITE, LUAMEMHOOK_READ, LUAMEMHOOK_EXEC, LUAMEMHOOK_WRITE_SUB, LUAMEMHOOK_READ_SUB, LUAMEMHOOK_EXEC_SUB, LUAMEMHOOK_COUNT }; void CallRegisteredLuaMemHook(unsigned int address, int size, unsigned int value, LuaMemHookType hookType); //void FBA_LuaWrite(UINT32 addr); void FBA_LuaFrameBoundary(); int FBA_LoadLuaCode(const char *filename); void FBA_ReloadLuaCode(); void FBA_LuaStop(); int FBA_LuaRunning(); int FBA_LuaUsingJoypad(); UINT32 FBA_LuaReadJoypad(); int FBA_LuaSpeed(); //int FBA_LuaFrameskip(); int FBA_LuaRerecordCountSkip(); void FBA_LuaGui(unsigned char *s, int width, int height, int bpp, int pitch); //void FBA_LuaWriteInform(); // DEADBEEF void FBA_LuaClearGui(); void FBA_LuaEnableGui(UINT8 enabled); char* FBA_GetLuaScriptName(); struct lua_State* FBA_GetLuaState(); void luasav_save(const char *filename); void luasav_load(const char *filename); INT_PTR CALLBACK DlgLuaScriptDialog(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); #endif